1. Wretch: Divine Ascent
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  3. [1.1.1 Patch Update]

[1.1.1 Patch Update]

[p]Hello everyone, it has been a day since the new update, and we have been paying attention to some recent issues, bringing you a new patch.[/p][p][/p][p]New Character Weak, Emblems Underwhelming
Regarding the performance of the new character, Pirate, and the strength of related items, we initially saw many players stating that she feels weak and can easily fail in the early rounds. Some Emblems also feel extremely weak before acquiring firearm-specific skills since they only enhance certain gun-type attacks.[/p][p]From our internal perspective, this character is indeed on the more difficult side to master, with relatively low room for error, but she is not an extremely underpowered character.[/p][p]Of course, we have also seen a small number of mentions in the community about Pirate being strong or players being defeated by her. This shows that Pirate’s build has some potential for development, but for the broader player base, the initial impression in a short time is still leaning toward weakness.[/p][p]Therefore, we have already started working on buffing the Pirate. Specific changes can be found in the update log below.[/p][p]Discussion on Future Gameplay Extensions
As a continuously updated game, replayability is a very important issue. Since the official launch a month ago, we have seen many complaints about the current lack of replayability. We want to let you know that we have been paying attention and are working on solutions.[/p][p]While updating content normally, we are also exploring additional improvements. We have started a poll to collect your thoughts. For details, please refer to the post on our community platform:https://www.xiaoheihe.cn/app/bbs/link/173061612[/p][p]Cheating
Regarding cheating, we previously mentioned the difficulties of anti-cheat in asynchronous online play—being too strict or too lenient can both have significant impacts.[/p][p]Currently, we have found a preliminary solution that can reduce the probability of normally playing players matching against modified data saves. This patch has already been implemented, and the specific effects will need to be observed after it goes live.[/p][p][/p][p]Update Log 1.1.1:[/p][p]Character Balance Adjustments[/p]
  • [p]Increased the transition speed of some of Pirate’s attacks.[/p]
  • [p]Sped up the Side Dodge animation, extended invincibility frames (i-frames), and shortened recovery time.[/p]
  • [p]Increased the appearance rate of \[Quick Draw] in the Shop.[/p]
[p]Pirate Starting Emblem Adjustments[/p]
  • [p]\[Nimble Stance]: Cooldown reduced from 5 → 3 seconds.[/p]
  • [p]\[Overcharge]: When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance (now 1% extra Toughness Damage per 1% Critical Hit Chance, previously 2%).[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed incorrect effect reduction for \[Elemental Echo].[/p]
  • [p]Fixed incorrect fusion previews for some of Pirate’s attacks.[/p]
  • [p]Fixed an issue where attacks linked to \[Nimble Stance] could still cool down naturally.[/p]
  • [p]Fixed incorrect effect for \[Elemental Echo].[/p]
  • [p]Fixed an issue where non-current character attacks could appear in the starting backpack.[/p]
  • [p]Fixed an issue where fusion formulas could not be displayed.[/p]
  • [p]Fixed some achievements that could not be completed.[/p]
  • [p]Enhanced cheat detection.[/p]