【1.2.3 Patch Update】Balance Adjustments + Bug Fixes
[p]Greetings, warriors! Here's this week's update for Wretch: Divine Ascent. We continue to iterate and optimize the game, and we won't stop listening to your feedback. Thank you all for your support and for keeping the critiques coming![/p][h2]Item Balance Adjustments[/h2][h3]Mythic Items[/h3][p]Citrus Potion[/p]
- [p]When consuming a linked potion, gain 2 → 3 Restore[/p]
- [p]Removed the effect that grants block efficiency equal to taking damage when staggered[/p]
- [p]Block damage reduction increased 10% → 7%[/p]
- [p]Max HP increased 50 → 15[/p]
- [p]Every 1 → 3 seconds: remove 2 → 6 Bleed, gain 1 Restore[/p]
- [p]Connection points 5 → 3[/p]
- [p]Block damage reduction 15% → 8%[/p]
- [p]Ice status applied increased from 100% → 125% of base skill damage[/p]
- [p]Fire status applied increased from 100% → 125% of base skill damage[/p]
- [p]Lightning status applied increased from 100% → 125% of base skill damage[/p]
- [p]energy reduced 25 → 20[/p]
- [p]Connection points 8 → 4[/p]
- [p]When stamina is sufficient, gain 3x → 6x damage bonus based on connected armor[/p]
- [p]Charge speed of connected skills reduced 250% → 100%[/p]
- [p]Max HP increased 125 → 100[/p]
- [p]Connection points 10 → 5[/p]
- [p]Every 2 seconds gain 2x → 4x Armor Boost based on connected armor[/p]
- [p]Connection points 8 → 4[/p]
- [p]When at low HP:[/p]
- [p]Gain 10x → 25x Armor Boost from connected armor[/p]
- [p]Gain 10x → 25x Damage Boost from connected armor[/p]
- [p]Gain 20%x → 40%x Energy Recovery Speed from connected armor[/p]
- [p]Gain 10%x → 25%x Critical Damage from connected armor[/p]
- [p]Connected skills gain 8%x → 10%x Poise Break[/p]
- [p]Bonus duration 5 → 10 seconds[/p]
- [p]Elemental status application efficiency 15% → 30%[/p]
- [p]Enemy loses HP equal to 30% + 5%x → 40% + 10%x Bleed stacks based on connected items[/p]
- [p]You recover HP equal to 30% + 5%x → 40% + 10%x Bleed stacks based on connected items[/p]
- [p]When 6 armor pieces are connected: Max HP 200 → 250[/p]
- [p]Connection points 7 → 4[/p]
- [p]Max HP bonus from connected armor 15x → 35x[/p]
- [p]Max HP increased 60 → 30[/p]
- [p]Lightning status applied 30% → 40% of base skill damage[/p]
- [p]Fire status applied 20% → 30% of base skill damage[/p]
- [p]Ice status applied 20% → 30% of base skill damage[/p]
- [p]Armor 20 → 15[/p]
- [p]Max HP 80 → 60[/p]
- [p]Armor 35 → 30[/p]
- [p]Connection points 8 → 4[/p]
- [p]On block: gain 2 → 5 Armor Boost and 2 → 5 Damage Boost[/p]
- [p]Max HP 60 → 30[/p]
- [p]Applies 40% base skill damage as Ice status[/p]
- [p]No longer requires low HP to activate[/p]
- [p]Max HP 85 → 40[/p]
- [p]Max HP penalty reduced 20x → 15x per connected item[/p]
- [p]Armor 30 → 25[/p]
- [p]Block damage reduction 3% → 2%[/p]
- [p]Riposte efficiency 5% → 4%[/p]
- [p]Connection points 8 → 4[/p]
- [p]Max HP bonus 20x → 30x per connected armor[/p]
- [p]Max Poise bonus 20x → 30x per connected armor[/p]
- [p]Connection points 8 → 4[/p]
- [p]When at low HP: gain 10x → 20x Armor Boost based on connected armor[/p]
- [p]Connection points 8 → 4[/p]
- [p]Skill damage increased 5%x → 12%x per connected armor[/p]
- [p]Connection points 8 → 4[/p]
- [p]Every 3 → 2 seconds, gain 1x Armor Boost per connected item[/p]
- [p]Bug Fixes[/p]
- [p]Fixed incorrect description for Crow’s Cunning[/p]
- [p]Fixed abnormal stat increase when Elite Knight Helm and Martial Champion are owned together[/p]
- [p]Fixed a bug where Pocket Notes would disappear when not connected to items[/p]
- [p]Fixed an issue where some bonuses from Cold Iron Boots would not be removed[/p]
- [p]Fixed incorrect keyword descriptions for positive status effects[/p]
- [p]Fixed incorrect trigger timing for Chilling Claws[/p]
- [p]Fixed Blessing Potion not activating[/p]
- [p]Fixed Swordmaster’s Notes triggering repeatedly[/p]
- [p]Other Changes[/p]
- [p]Improved item descriptions[/p]
- [p]Optimized UI logic for the Zenith Arena[/p]