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Wretch: Divine Ascent News

New Version Progress: Future Optimization Directions for the Skill System

[p]Greetings, warriors! Since our last update on the new character's progress, we've seen players expressing anticipation for the new character, as well as some urging us to pay more attention to content like PvE and ranked rewards. We truly appreciate all the feedback![/p][p]The game is far from perfect in its current state, so we will continue iterating and optimizing across all aspects. Features such as out-of-game content, seasonal gameplay, and new modes require relatively longer time for validation and development. We should be able to deliver some results in the first half of this year and will keep sharing development progress with everyone![/p][p]Recently, we've received much feedback about feeling "out of control" during combat. To refine the core combat experience, we're planning a comprehensive optimization of the game's fundamental combat element—the skill system.[/p][p][/p][p](Schematic diagram, not final)[/p][p]Below are the design directions we're currently polishing (not representing final results):[/p][p]First, several pain points in current gameplay:[/p]
  1. [p]Lack of core差异化 characteristics between different characters[/p]
  2. [p]Skill acquisition relies too heavily on RNG in early stages, while polluting the shop pool in later stages[/p]
  3. [p]Some skills are difficult to control in combat (since players cannot directly control the character, leading to insufficient actual control over certain skills)[/p]
[p]To address these issues, we have corresponding solutions:[/p]
  1. [p]The new skill system will emphasize differentiation, guiding different characters to build playstyles based on available skills, along with more character-exclusive items to enhance distinctiveness[/p]
  2. [p]Replace the synthesis mechanic with a "skill upgrade system," allowing players to advance skills through between-round events, enhancing their effects and forms[/p]
  3. [p]Develop new skill types. When opponents release specific threats (such as super armor or powerful attacks), you'll have more flexible means to respond, adding more psychological gameplay to combat[/p]
[p][/p][p](Schematic diagram, not final)[/p]

【1.2.7 Patch Update】Issue Fixes

[p]Greetings, warriors! Based on recent feedback from the community, we've implemented new fixes:[/p]
  • [p]Fixed an issue where the Banner of the Block Master occupied an incorrect number of slots[/p]
  • [p]Fixed an issue where Stamina Recovery and Critical Damage multipliers were not properly removed when Berserker's Armor exited low-health state[/p]
  • [p]Fixed an issue where the stats granted by Berserker's Boots did not match their description[/p]

Version 1.2.6

[p]I. Item Balance Adjustments[/p][p]Mythic Items
【Bronze Beast】:When using Unstoppable skills, gain 40 → 80 Armor Amplification. These armor bonuses are removed when the skill ends
【Soul of the Blacksmith】Effect Rework:
• For each Weapon equipped, increase all Skill Damage by 10%
• For each Armor equipped, increase Armor and Poise Armor by 10
【Resonance】:
• Charge Speed increased by 10% → 15%
• When linking items with Fire, Ice, or Lightning tags, Elemental Anomaly Buildup increased by 10% → 15%[/p][p]Legendary Items
【Falling Meteor】:Charge Speed increased by 10% → 8%
【Sacrificial Bones】:
• When you are at low health, enemies gain 20 → 12 Bleed
• When enemies are at low health, enemies gain 20 → 24 Bleed
【Scale aegis】:
• When you are at low health, linked skills deal 35% → 40% increased Skill Damage
• When you are at low health, linked skills deal 35% → 40% increased Poise Break
【Banner of Block Master】:
• Parry Value efficiency increased by 15% → 10%
• When you block, gain 2 → 1 x (number of linked items) Armor Amplification
• When you block, gain 2 → 1 x (number of linked items) Damage Amplification[/p][p]Epic Items
【Master's tabi】:
• For every 50 Stamina you currently have, gain 5 → 3 x (number of linked items) Damage Amplification
• For every 50 Stamina you currently have, gain 5 → 3 x (number of linked items) Charge Speed Increase[/p][p]Rare Items
【Flame of Desperation】:
• Inflicts 25% → 30% base skill damage as Fire Anomaly
• When you are at low health, all skills deal 25% → 30% increased Skill Damage
【Protection Potion】:
• After 5 seconds, gain 8 → 10 Armor Amplification and 8 → 10 Poise Armor Amplification
【Berserker‘s Boots】:
• When you are at low health, gain 4 → 5 x (number of linked items) Damage Amplification
• When you are at low health, gain 4 → 5 x (number of linked items) Charge Speed Increase
• When you are at low health, gain 4% → 5% x (number of linked items) Critical Rate
【Spike Gloves】:At the start of combat, enemies gain 3 → 4 stacks of Bleed[/p][hr][/hr][p]II. Bug Fixes
• Fixed an issue where the数值 adjustments for 【Transmutation Armor】 from the previous update were not implemented
• Fixed an issue where game music was not playing correctly[/p]

New Character Progress: Dual-Wielding Combat Style

[p]Greetings, warriors! We've been busy lately mending the cracks in the Ascent (aka fixing bugs and balancing), but new content is also in the works. Last time, we shared the first look at our new character.[/p][p][/p][p]Some of you correctly guessed from the silhouette that this character wields a shield—well done![/p][p][/p][p]Indeed, this is a "dual-wielding" character, with two distinct combat styles.[/p][p]When developing this new character, we infused them with two completely different souls, offering tremendous flexibility on the battlefield:[/p][p]Style A: Broad, sweeping attacks with a moderate rhythm. This style maintains offensive pressure through wide-ranging motions, similar to a traditional warrior.[/p][p]Style B: Shorter attack range, but lightning-fast tempo with crisp, clean recoveries. Like a steady, immovable "tank."[/p][p]In-game, this character will have two combat stances that can be switched under specific conditions, each producing radically different combat effects.[/p][p]"Die amidst the cheers, or live within the phalanx?"[/p][p]We're currently polishing the new character's skill animations and fine-tuning their balance. Stay tuned for more updates![/p]

1.2.5 Patch Update: Issue Fixes

[p]Greetings, warriors. A small patch today fixes several issues:[/p]
  • [p]An issue where character stats occasionally did not match expected values[/p]
  • [p]Several issues that could cause the game to crash[/p]
  • [p]An issue where the Medkit's bleed reduction effect duration did not match its description[/p]