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Wretch: Divine Ascent News

The Steam Next Fest Demo is now!

[p]The wait is over! The Steam Next Fest has officially begun today, and the demo for The Wretch:Divine Ascent has also made its return with a brand new version.[/p][p][/p][p]Over the past six months, we've been closely following all of your feedback. Based on your suggestions and opinions, we've continuously optimized and updated the game.[/p][p]It's thanks to your voices that this new demo is richer and more enjoyable than ever—we hope you can feel the effort we've put in![/p][p]Flex your strategies and build the ultimate backpack warrior to compete with players from around the world![/p][p]The demo is available now for free—jump into Steam and take on the Stairway to Godhead. We can’t wait to hear what you think about the new version![/p]

The new demo for Steam Next Fest is now available

[p]The October Steam Next Fest is about to begin! The new demo for "Wretch: Divine Ascent" is now available. We welcome all brave warriors to come and experience it! [/p][p][/p][p]The demo includes a new Chinese-style character, "Warrior" (locked), who will be unlocked and playable upon the official release. Stay tuned! [/p][p]After nearly a year of updates, the game now features over 200 items, more strategies and combinations, and various user-friendly improvements, offering a completely refreshed gaming experience. Use your inventory strategies to build powerful setups and defeat the powerful foes on the stairway![/p]

0.1.3.6 update

[p]Redo the Item Compendium
Add 2 new battle scenes[/p][p]
Fixes:[/p]
  • [p]Patience Incense: Fixed an issue where the effect could stack multiple times[/p]
  • [p]Bone Fracture: Fixed an issue where damage increase did not apply[/p]
  • [p]Knight's Five-Hit Combo: Fixed an issue where the buff was not working[/p][p][/p]
[p]Item Adjustments:[/p]
  • [p]Clasp: Critical hit rate increase when connecting items: 3 → 2; Base critical hit rate: 5 → 8[/p]
  • [p]Bloodstone: Damage increase: 5% → 8%[/p]
  • [p]Sage Stone Fragment: Number of connection points: 2 → 1[/p]
  • [p]Inquisitor's Emblem: "Resilience damage increase" gained by enemies: 25 → 10; Reduction rate of enemy recovery speed from defense break: 40% → 30%[/p]
  • [p]Oath of Watch: Reduces allies' max HP → Deals equivalent damage to allies; Adds 1 connection point[/p]
  • [p]Mind's Eye: Damage reduction of all abilities in the backpack: 50% → 40%[/p]
  • [p]Unclean Blood: New effect: At the start of battle, applies 5 stacks of "Bleed" to enemies[/p]
  • [p]Decree of Execution: Critical hit rate and critical damage increase against defense-broken enemies: 50% → 30%. Fixed an issue where the resilience damage provided was higher than intended.[/p]
  • [p]Soul Siphon Box: Damage increase for all abilities when allies' energy is above 50%: 30% → 40%[/p]
  • [p]Elemental Echo: Description adjusted to match the actual effect.[/p]
  • [p]Stone Scale Barrier: Base duration: 3 seconds → 8 seconds; Duration increase per connected armor: 1 second → 2 seconds[/p]
  • [p]Fairy Tear: Price: 12 → 5[/p]
  • [p]Reinforced Plating: Price: 6 → 4[/p]
  • [p]Provocation Statue: Reduced backpack space occupation[/p]
[p]Character Attribute Adjustment:[/p]
  • [p]All abilities gain more cooldown progress when triggered by defense counters.[/p]

0.1.3.5 update

[p]Adjustments[/p]
  • [p]Max stacks of Tenacity Mitigation increased: 70 → 85[/p]
  • [p]Knight Base Stats[/p]
    • [p]Armor: 18 → 20[/p]
    • [p]Max Tenacity: 140 → 155[/p]
  • [p]Cross Statue[/p]
    • [p]Price: 7 → 4[/p]
  • [p]Belt of Strength[/p]
    • [p]Effect adjusted: When the linked move is used, recover 2% Stamina per 10 stacks of Fortify.[/p]
  • [p]Cloud-Splitter Needle[/p]
    • [p]Effect adjusted: When the linked move is used, recover 5 Stamina.[/p]
  • [p]Earthing Boots[/p]
    • [p]Effect adjusted: When the linked move is used, recover 8 Stamina.[/p]
  • [p]Candlefire[/p]
    • [p]Each stack of Armor Fortify now increases damage of linked moves by 0.8% → 0.6%.[/p]
  • [p]Soulstone of Life Protection[/p]
    • [p]Effect description updated.[/p]
[p]Fixes[/p]
  • [p]Fixed incorrect effect of Patience Incense.[/p]
  • [p]Fixed incorrect effect of Beast Crest.[/p]
  • [p]Fixed issue with Spirit Dewdrop.[/p]
  • [p]Fixed non-functional connection point for the Assassin's Sweep Combo.[/p]
  • [p]Fixed incorrect number of "Tenacity Vulnerability" stacks applied to enemies by the Ronin's Quad Slash.[/p]
  • [p]Fixed the 5-hit combo effect not working for the Ronin.[/p]
  • [p]Fixed incorrect Guard Break damage dealt by the Ronin.[/p]
  • [p]Fixed issue with Agile Shoes not increasing max Stamina.[/p]
  • [p]Fixed issue with Cold-Iron Boots not increasing max Stamina.[/p]
  • [p]Fixed the 5-hit combo buff not working for the Knight.[/p]
  • [p]Fixed incorrect cooldown effect from the Ring of Restraint.[/p]
  • [p]Fixed missing damage instances in the Assassin's Sweep Combo.[/p]

0.1.3.2 update

[p]Fixes[/p]
  • [p]Fixed incorrect effect of the Energy Beetle.[/p]
  • [p]Fixed incorrect duration of Stone Scale Barrier.[/p]
  • [p]Corrected the erroneous knockback distance of Ring of Restraint.[/p]
  • [p]Fixed the effect of Patience Incense.[/p]
  • [p]Fixed the issue where Orichalcum was ineffective.[/p]
  • [p]Fixed the issue where items like Warrior's Helmet and Master's Shoes increased character attribute caps but did not restore the corresponding attribute values.[/p]
[p]Adjustments[/p]
  • [p]The recovery animation of the last move in a combo chain or a standalone move can now be canceled by another move whose activation conditions are met.[/p]
  • [p]Base time required to recover from Guard Break to normal state is now consistent (restores Tenacity value based on percentage).[/p]
  • [p]Knight[/p]
    • [p]Adjusted recovery time for moves.[/p]
    • [p]Base Defense: 15 → 18[/p]
    • [p]Head-Wrap Right Slash: Damage: 55 → 61[/p]
    • [p]Front Kick: Adjusted to Normal quality. Damage: 33 → 35[/p]
    • [p]Turn & Elbow Strike: Stamina Cost: 65 → 62, Tenacity Damage: 37 → 35[/p]
    • [p]Shoulder Charge: Damage: 18 → 17[/p]
    • [p]Front Kick Heavy Slash: Damage: 33/43 → 30/40[/p]
    • [p]Guardian Triple Strike: Damage: 41/29/47 → 42/30/49[/p]
    • [p]Imperial Judgment: Damage: 47/57/85 → 45/53/80[/p]
  • [p]Ronin[/p]
    • [p]Step Slash: Damage: 27 → 30, Tenacity Damage: 26 → 25[/p]
    • [p]Double Slash: Damage: 27/47 → 29/52[/p]
    • [p]Chain Thrust: Damage: 23/19/15/30 → 21/18/14/28[/p]
    • [p]Chain Side Kick: Damage: 19/19/16 → 18/18/15[/p]
    • [p]Triple Slash: Applies 2 stacks of "Tenacity Vulnerability" per hit → Applies 1 stack per hit.[/p]
    • [p]Quad Slash: Damage: 16/22/16/27 → 15/20/15/24[/p]
    • [p]Rapid Chain Slash: Damage: 39/28/17/28 → 35/25/15/25[/p]
    • [p]Penta Slash: Damage: 28/21/35/28/28 → 27/21/34/27/27[/p]
    • [p]Mind's Eye Slash: Damage: 26/26/26/26 → 25/25/25/25[/p]
    • [p]Flying Circle Slash: Damage: 31/10 → 29/10[/p]
  • [p]Assassin[/p]
    • [p]Combo Chain Buff Adjustments:[/p]
      • [p]Critical hits from moves in chains of 3 or more hits now apply 2 stacks of "Armor Weaken" to the enemy.[/p]
      • [p]Hits from moves in chains of 5 or more hits now clear 1 random debuff from the ally and apply 1 stack of "Armor Weaken" to the enemy.[/p]
    • [p]Slam: Damage: 15 → 14[/p]
    • [p]Upward Slash: Damage: 20 → 18[/p]
    • [p]Cross Slash: Damage: 21 → 20[/p]
    • [p]Gale Dash: Damage: 13/16/16/38/15/15 → 12/14/14/33/13/13[/p]
    • [p]Multi Flurry: Damage: 16/24/12/12/16 → 15/23/11/11/15[/p]
    • [p]Step Thrust: Damage: 26 → 30[/p]
    • [p]Sweep Combo: Added connection point.[/p]
  • [p]Grit Gauntlets[/p]
    • [p]Now affected by Oath of Vigil (triggers effect at 25% HP).[/p]
  • [p]Cross Statue[/p]
    • [p]Effect now triggers via linked moves.[/p]
  • [p]Lightning Attracting Nail[/p]
    • [p]Linked: Reduces Stamina Cost by 2 → Recovers 5 Stamina on activation.[/p]
  • [p]Berserker Boots[/p]
    • [p]At battle start: Apply 5 stacks of "Skill Damage Boost" to ally.[/p]
    • [p]During battle: Linked move's damage increases based on its position in the combo chain (base +5% damage, +5% additional damage per later position).[/p]
  • [p]Ring of Restraint[/p]
    • [p]Linked: Decreases damage by 20% → Increases cooldown by 20%.[/p]
  • [p]Heavy Helm[/p]
    • [p]At battle start: Apply 10 stacks of "Armor Fortify" to ally. Apply +5 stacks per linked armor item.[/p]
  • [p]Charging Boots[/p]
    • [p]Linked: Increases damage by 8%.[/p]
    • [p]Linked: Cooldown increased by 100% → 50%.[/p]
  • [p]Crimson Accessory[/p]
    • [p]At battle start: Apply 20 stacks of "Skill Damage Boost" to ally.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Execution Accessory[/p]
    • [p]When enemy enters Guard Break state: Recover 60 Stamina, recover +5 Stamina per linked \[Break] item, and apply 5 stacks of "Skill Damage Boost" to ally.[/p]
  • [p]Soul Hunter Gloves[/p]
    • [p]Linked: Steals 30% of skill damage as enemy Stamina → Steals 20%.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Full Preparation[/p]
    • [p]Increased number of connection points.[/p]
  • [p]Ritual Armor[/p]
    • [p]Effect can only trigger once per linked potion per battle.[/p]
  • [p]Beast Crest[/p]
    • [p]Can only be linked to moves.[/p]
    • [p]At battle start: Increase ally Stamina cap by 40.[/p]
    • [p]When linked move is used: Recovers 15 Stamina for ally, reduces enemy Stamina by 15.[/p]
    • [p]Whenever ally takes damage: Recovers 5 Stamina for ally.[/p]
  • [p]Malice Helm[/p]
    • [p]When increasing resistance to an abnormal status, clears one instance of that status.[/p]
  • [p]Fighter's Round Shield[/p]
    • [p]At battle start: Apply 3 stacks of "Tenacity Mitigation" to ally and 5 stacks of "Tenacity Vulnerability" to enemy per linked \[Break] item.[/p]
    • [p]When enemy enters Guard Break state: Gain 20 stacks of "Skill Damage Boost".[/p]
  • [p]Sage Pendant[/p]
    • [p]When ally receives a fatal blow, can consume a use of a potion linked to this item to ignore the damage, immediately heal ally for 50% of Max HP, and cause the ally to take 10% of Max HP as damage per second for the next 5 seconds (cannot cause death).[/p]
  • [p]Spirit Dewdrop[/p]
    • [p]Price reduced: 16 → 12.[/p]
  • [p]Oath of Vigil[/p]
    • [p]Reduces ally Max HP by 130.[/p]
    • [p]Reduced number of connection points.[/p]
  • [p]Soul Siphon Box[/p]
    • [p]Condition for boosting all skill damage changed from ally Stamina below 50% → above 50%.[/p]
  • [p]Elemental Harmony[/p]
    • [p]Increased shop refresh rate for \[Fire], \[Ice], and \[Lightning] items.[/p]
    • [p]At battle start: Randomly apply a total of 15 stacks of "Skill Damage Boost" and "Armor Fortify" to ally.[/p]
    • [p]Per linked elemental item: Apply +3 stacks and increase ally Elemental Status Application Efficiency by 1%.[/p]
  • [p]Elemental Resonance[/p]
    • [p]Decay state for each Elemental Status Effect is now judged separately.[/p]
  • [p]Tainted Blood[/p]
    • [p]Each time 1 stack of "Bleed" is applied to an enemy, randomly apply 1 stack of "Tenacity Vulnerability", "Armor Weaken", "Skill Damage Reduction", or "Cooldown Slow" to the enemy.[/p]
  • [p]Unyielding Will[/p]
    • [p]Can enter Block state faster after being hit.[/p]
  • [p]Counterattack Will[/p]
    • [p]Progress gain for Perfect Block/Parry during ally Block increased by 20%.[/p]
  • [p]Orichalcum[/p]
    • [p]\[Metal] items linked to this apply double the stacks of "Armor Fortify" to ally.[/p]
  • [p]Mind's Eye[/p]
    • [p]The damage boost reset effect now only triggers on successful hits.[/p]