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Wretch: Divine Ascent News

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0.1.3 update

[p]**New Features**[/p][p][/p][p]* **Fusion Formula Preview:** When the mouse cursor is over an item that can be used as fusion material, press `Ctrl` or the Mouse Middle Button to preview relevant fusion formulas.[/p][p]* **New Item Type: Emblems**[/p][p] * Emblems appear in the shop when returning after battle at the end of Round 2 and Round 6.[/p][p] * Only 1 Emblem can be chosen from 3 available options each time.[/p][p][/p][p]**New Items**[/p][p]* **Abyssal Brand:** Increases the probability of 【Abyss】 items appearing in the shop. When current HP is below 50%: Gain 10 stacks of "Armor Strengthen" and "Move Damage Boost". Gain an additional 4 stacks of each for every linked 【Abyss】 item.[/p][p]* **Oath of Vigil:** Linked moves are treated as 【Abyss】 items. The trigger condition for all 【Abyss】 items in the backpack is changed to activate when HP is not full.[/p][p]* **Inquisitor's Badge:** Increases the probability of 【Break】 items appearing in the shop. At the start of battle: Enemies gain 25 stacks of "Toughness Damage Amplification". Enemies gain an additional 5 stacks for every linked move. Enemy recovery speed from Defense Break is reduced by 40%.[/p][p]* **Decree of Execution:** Can only be linked to moves. Increases Toughness Damage dealt by the linked move by 20%. When the linked move is used: If the enemy is in Defense Break state, increases Critical Rate by 50% and Critical Damage by 50%.[/p][p]* **Soul Siphon Box:** Doubles the absolute value of Stamina restored by the linked item. Whenever the linked item restores more than 5 Stamina, adds 1 stack of "Toughness Damage Reduction" to allies. When Stamina is below 50%, increases all move damage by 30%.[/p][p]* **Lifebound Soulstone:** When taking damage: If current Stamina is above 50%, consumes 1 Stamina to block 1 damage. Can block up to 50% of the damage taken per hit.[/p][p]* **Elemental Harmony:** Increases the probability of 【Fire】【Ice】【Lightning】 items appearing in the shop. At the start of battle: Gain 15 stacks of random buffs. Gain an additional 2 stacks for every linked item with an Element type.[/p][p]* **Elemental Resonance:** Elemental Reactions triggered by allies no longer remove all Anomaly Gauge, but instead refill the related Element's Anomaly Gauge. However, each Elemental Explosion accelerates Anomaly status decay by 50% and reduces the effect of the corresponding Elemental Explosion by 50%. Resets when the enemy completely exits the Anomaly status.[/p][p]* **Tainted Blood:** Increases the probability of 【Blood】 items appearing in the shop. Whenever "Bleed" is applied to an enemy, also applies 1 stack of "Toughness Damage Amplification".[/p][p]* **Crimson Pact:** All linked items are treated as 【Blood】 items. The trigger interval for enemy "Bleed" becomes 2 seconds.[/p][p]* **Catalyst Stone:** Increases the probability of 【Potion】 items appearing in the shop. Whenever a Potion is used, restores 3% HP, Stamina, and Toughness to allies.[/p][p]* **Philosopher's Stone Shard:** Linked 【Potion】 items gain 1 additional use.[/p][p]* **Unyielding Will:** Taking hits now accumulates the Parry & Counter gauge at the normal rate.[/p][p]* **Counteroffensive Will:** When performing a Parry & Counter, the character enters a Hyper Armor state. The next move after the Parry & Counter enters a Super Armor state.[/p][p]* **Blacksmith's Soul:** Each stack of "Armor Strengthen" grants 50% more Armor, but reduces Max Stamina by 25%. At the start of battle: Gain 10 stacks of "Armor Strengthen".[/p][p]* **Orichalcum:** Linked 【Metal】 items will no longer remove "Armor Strengthen" stacks from allies.[/p][p]* **Mind's Eye:** Damage of all moves in the backpack is reduced by 50%. After battle starts, damage increases by 10% every second. Damage increases by an additional 1% (max 10%) for every linked 【Charge】 item. This damage bonus effect is cleared after the move hits.[/p][p]* **Simplify:** If there is only one move in the backpack, this move is guaranteed to finish cooldown every 10 seconds after battle starts. When used, the character enters a Super Armor state.[/p][p]* **Adamantite Armor:** Can only be linked to moves. When the linked move is interrupted: Removes 30 stacks of "Armor Strengthen" from allies and immediately retreats. If stacks are insufficient, applies 30 stacks of "Armor Weaken" to allies instead.[/p][p]* **Ring of Restraint:** Can only be linked to moves. Significantly reduces the knockback distance of the linked move and reduces its damage by 20%.[/p][p]* **Charging Boots:** Can only be linked to moves. Significantly increases the knockback distance of the linked move and increases its Cooldown by 100%.[/p][p]* **Sprite's Tear:** Can only be linked to moves. At the start of battle: The linked move's cooldown ends immediately. However, after being used, the move cannot cool down naturally.[/p][p]* **Soul Hunter Gloves:** Can only be linked to moves. At the start of battle: Increases Max Stamina by 30. When the linked move hits: Steals Stamina equal to 30% of the move's damage from the enemy.[/p][p]**Adjustments**[/p][p]* Armor, Helmet, Gloves, Boots, and Shield type items are unified into: **Armor Gear**.[/p][p]* Removed the Potion use animation. Potions are used instantly when conditions are met.[/p][p]**Parry & Counter**[/p][p]* Stamina restored on trigger reduced (50 → 30).[/p][p]* Cooldown progress gained for all moves on trigger is halved.[/p][p]**Item Effect Adjustments**[/p][p]* **Clasp:**[/p][p] * New: Increases Critical Rate by 5%.[/p][p] * Adjusted item connection points.[/p][p]* **Bloodstone:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase for linked moves when enemy is bleeding changed: 8% → 5%.[/p][p]* **Force Fragment:**[/p][p] * New: Increases damage of linked moves by 5%.[/p][p] * Damage increase per second for linked moves changed: 1% → 2%.[/p][p] * Reduced to 1 connection point.[/p][p]* **Gauntlet:**[/p][p] * Effect Rework: Increases Max HP by 15. When the linked move hits, applies 1 stack of "Toughness Damage Amplification" to the enemy.[/p][p]* **Berserker Boots:**[/p][p] * Effect Rework: Move damage increases by 20% starting from the 3rd hit in the combo chain.[/p][p]* **Iron Helmet:**[/p][p] * Increases Max HP by 10 → At the start of battle, applies 8 stacks of "Armor Strengthen" to allies.[/p][p] * Applies 4 stacks of "Armor Strengthen" per linked Armor Gear → Increases Max HP by 5.[/p][p]* **Recuperation Potion:**[/p][p] * Used when allies retreat → Used 5 seconds after battle starts.[/p][p] * Removed the effect restoring 15% HP.[/p][p]* **Killing Intent Bell:**[/p][p] * Critical boost effect clears after the next move hits → Clears after the next move scores a critical hit.[/p][p]* **Brand:**[/p][p] * Reduces Max HP by 10 at the start of battle → Deals 10 damage to allies.[/p][p]* **Wasp Sting Ring:**[/p][p] * Increases Parry & Counter damage by 4% per 1% Stamina lost → Increases the damage of the first move after Parry & Counter by 30%.[/p][p]* **Mane Ornament:**[/p][p] * Increases Critical Rate by 3% per linked move → Fixed Critical Rate increase of 8%.[/p][p] * Adjusted connection point positions.[/p][p]* **Reserve Strength Gauntlets:**[/p][p] * New: Increases Max HP by 20.[/p][p]* **Reckless Shield:**[/p][p] * Effect Rework: Applies 2 stacks of "Toughness Damage Reduction" to allies per linked Armor Gear. Increases Damage Reduction by 20% for the first move after Parry & Counter.[/p][p] * Adjusted connection point positions.[/p][p]* **Crimson Gauntlet:**[/p][p] * Added connection points.[/p][p]* **Fingerless Gloves:**[/p][p] * New: Increases Max Stamina by 10.[/p][p] * Removed: Linked Guard Break moves cost 3 less Stamina and deal 15% less damage.[/p][p]* **Frustration Counter Potion temporarily removed.**[/p][p]* **Chilled Beverage:**[/p][p] * New: When the linked move hits, applies Ice Anomaly equal to 30% base damage.[/p][p] * Removed: Linked items are treated as Ice element items.[/p][p]* **Gloom Hoof:**[/p][p] * Added connection points.[/p][p]* **Crimson Trinket:**[/p][p] * Effect Rework: Applies 5 stacks of "Move Damage Boost" to allies per linked 【Blood】 item.[/p][p]* **Blood Dagger:**[/p][p] * New: When the linked move hits, applies 1 stack of "Bleed" to the enemy.[/p][p] * Stacks applied when linked move is used changed: 2 → 1.[/p][p]* **Gloom Ring:**[/p][p] * Added connection points.[/p][p]* **Anatomy Notes:**[/p][p] * Added connection points.[/p][p]* **Ritual Armor:**[/p][p] * New: When cumulative move damage dealt by allies exceeds 50 points, randomly restores the base use count of linked Potions.[/p][p] * Removed: Enter Super Armor state when using a linked Potion.[/p][p]* **Bloodthirst Visage:**[/p][p] * Effect Rework: When the linked move hits, clears all "Bleed" stacks from the enemy. Deals 2 additional damage and restores 1 Stamina per stack cleared (Triggers when Bleed stacks ≥ 5).[/p][p]* **Raptor Statue:**[/p][p] * Trigger condition changed from Shield trigger → Armor Gear trigger.[/p][p]* **Provocation Statue:**[/p][p] * New: When effect triggers, Stamina cost of the linked move is doubled.[/p][p]* **Stone Scale Barrier:**[/p][p] * Effect Rework: For 3 seconds after the first time allies are hit by a move after battle starts, Block and Damage Reduction effects are increased by an additional 40%. Duration increases by 1 second per linked Armor Gear.[/p][p]* **Fusion Formula Adjustments**[/p][p] * **Ronin:**[/p][p] * Triple Slash: Step Slash + Gauntlet[/p][p] * Quadruple Slash: Triple Slash + Gauntlet; Double Slash + Gauntlet[/p]

Wretch: Divine Ascent exhibited at Bitsummit the 13th

[p]BitSummit 2025 attendees get a sneak peek at an all-new playable preview; players can wishlist the[/p][p]game and check out a demo right now on Steam.[/p][p][/p][p][/p][p][/p][p]Kyoto, Japan – July 18, 2025 – SapStaR Games and Ogopogo announced today that[/p][p]Wretch: Divine Ascent, the relentless PvP autobattler that fuses ruthless backpack[/p][p]management with bleak, brooding dark fantasy vibes, is coming to PC this October. A[/p][p]new playable preview of the game will debut at BitSummit 2025, running from July[/p][p]18–20 in Kyoto, Japan, offering hands-on opportunities to everyone at the show.[/p][p][/p][p]“With Wretch, we set out to take everything we love about tactical inventory battlers and[/p][p]fuse it with the stark intensity of dark fantasy,” said Sea Zhao, Chief Producer at[/p][p]Ogopogo. “We wanted to create something precise, brutal, and endlessly replayable,[/p][p]where every item, every fusion, and every attack chain can mean the difference[/p][p]between victory or defeat. It’s been a thrill to watch players around the world peel back[/p][p]the layers of strategy to uncover devastating combinations and unexpected synergies.”[/p][p][/p][p]Players can check out the demo of Wretch: Divine Ascent on Steam now, which has[/p][p]been updated with language support for English and Japanese. An all-new demo will[/p][p]arrive in time for Steam Next Fest this October.[/p][p][/p][p][/p][p][/p][p]About Wretch: Divine Ascent[/p][p][/p][p]Wretch: Divine Ascent is a 1v1 tactical auto-battler that blends deep inventory strategy[/p][p]with high-stakes asynchronous PvP duels in a stark and desolate dark fantasy world.[/p][p]Built in Unreal Engine and inspired by games like Backpack Battles and the Souls-like[/p][p]genre, the game challenges players to mercilessly optimize their backpack and forge[/p][p]calculated, relentless attack chains and item loadouts that will overwhelm theiropponents. The full game will feature five playable classes, each offering distinct[/p][p]mechanics and playstyles.[/p][p][/p][p]Key features include:[/p][p][/p][p]● Strategic Backpack Management: Purchase attacks to chain together, load up[/p][p]on gear, items, and accessories to complement your loadout, and take[/p][p]advantage of combinable equipment to unlock devastating effects. Forge an[/p][p]unbeatable build from amongst thousands of possible combinations.[/p][p][/p][p]● Distinct Playable Classes: Choose from five unique characters, each with their[/p][p]own playstyles, attack chains, and item affinities. Embody an indomitable wall of[/p][p]steel as the Knight, dispatch your foes with deadly grace as the Ronin, or[/p][p]overwhelm all comers with a flurry of blades as the Assassin.[/p][p][/p][p]● Asynchronous 1v1 Duels: Test your build against those of real players from[/p][p]around the world in cutthroat 1v1 battles. Win 10 matches and ascend to the[/p][p]Zenith Arena, where you'll encounter the deadliest players and most formidable[/p][p]builds of all.[/p][p][/p][p] [/p]

Wretch: Divine Ascent English version Now playable

[p]Wretch: Divine Ascent, the relentless PvP autobattler that fuses ruthless backpack[/p][p]management with bleak, brooding dark fantasy vibes, is coming to PC this October. A[/p][p]new playable preview of the game will debut at BitSummit 2025, running from July[/p][p]18–20 in Kyoto, Japan, offering hands-on opportunities to everyone at the show.[/p][p][/p][p][/p][p]Players can check out the demo of Wretch: Divine Ascent on Steam now, which has[/p][p]been updated with language support for English and Japanese. An all-new demo will[/p][p]arrive in time for Steam Next Fest this October.[/p]

0.1.2 update

[p]Greetings, Brave Warriors![/p][p]In this update, we've rewritten some game terminology to make it more intuitive and accessible. We've also adjusted the values of many moves, hoping they'll perform better in combat. We encourage everyone to try them out and share your feedback![/p][p][/p][p]**Terminology Updates:**[/p][p]* Samurai → Ronin[/p][p]* Stance → Sturdiness[/p][p]* Flaw → Defense Break[/p][p]* Trial → Points Mode[/p][p]* Stroll → Casual Mode[/p][p]* Hall of Honor → Peak Arena[/p][p]* Satchel → Backpack[/p][p]* Display Case → Store[/p][p]* Defense → Armor[/p][p]* Fatigue → Exhaustion (increased Sturdiness damage)[/p][p]* Solid → Fortified (reduced Sturdiness damage)[/p][p]* Shrink → Cooling Deceleration[/p][p]* Valor → Cooling Acceleration[/p][p]* Tenacity → Armor Fortification[/p][p]* Vulnerability → Armor Weakening[/p][p]* Strength → Move Damage Boost[/p][p]* Weakness → Move Damage Reduction[/p][p]**Move Adjustments:**[/p][p]**General:**[/p][p]* Adjusted connection points for some symmetrical moves.[/p][p]**Knight:**[/p][p]* **Right Slash:**[/p][p] * Sturdiness Damage 21 → 22[/p][p]* **Decapitating Combo:**[/p][p] * Cost 9 → 10[/p][p]* **Front Kick:**[/p][p] * Move Damage 35 → 33[/p][p]* **Front Kick Heavy Chop:**[/p][p] * Move Damage 16|37 → 33|43[/p][p] * Stamina Cost 45 → 67[/p][p] * Sturdiness Damage 15|10 → 23|15[/p][p]* **Guardian Triple Slash:**[/p][p] * Move Damage 43|31|50 → 41|29|47[/p][p]* **Royal Assault:**[/p][p] * Move Damage 28|17|17 → 56|35|34[/p][p] * Stamina Cost 50 → 110[/p][p] * Sturdiness Damage 13|8|8 → 25|16|15[/p][p] * Cooldown 3s → 4.5s[/p][p]* **Imperial Verdict:**[/p][p] * Cost 14 → 18[/p][p]**Ronin:**[/p][p]* **Combo Thrust:**[/p][p] * Cost 14 → 10[/p][p] * Move Damage 19|16|12|16 → 23|19|15|30[/p][p] * Stamina Cost 52 → 67[/p][p] * Sturdiness Damage 12|8|7|12 → 14|9|9|14[/p][p] * Cooldown 2.5s → 4s[/p][p]* **Double Slash:**[/p][p] * Cost 5 → 9[/p][p] * Move Damage 21|26 → 27|47[/p][p] * Stamina Cost 60 → 95[/p][p] * Sturdiness Damage 20|25 → 30|37[/p][p]* **Triple Slash:**[/p][p] * Move Damage 24|17|28 → 27|18|15[/p][p] * Stamina Cost 75 → 65[/p][p] * Sturdiness Damage 20|14|23 → 16|12|18[/p][p] * Cooldown 4.8s → 3.3s[/p][p]* **Combo Side Kick:**[/p][p] * Move Damage 20|23|14 → 19|19|16[/p][p] * Stamina Cost 55 → 70[/p][p] * Sturdiness Damage 12|12|17 → 15|15|20[/p][p] * Cooldown 3.5s → 4.5s[/p][p]* **Quadra Slash:**[/p][p] * Cost 12 → 14[/p][p] * Move Damage 9|15|21|15 → 16|22|16|27[/p][p] * Stamina Cost 58 → 72[/p][p] * Sturdiness Damage 7|11|15|11 → 8|13|18|13[/p][p] * Cooldown 3.2s → 4s[/p][p]* **Four-Way Combo:**[/p][p] * Cost 14 → 15[/p][p] * Move Damage 15|11|18|29 → 27|16|27|37[/p][p] * Stamina Cost 70 → 105[/p][p] * Sturdiness Damage 11|8|13|21 → 14|11|18|29[/p][p] * Cooldown 4s → 6s[/p][p]* **Triple Heavy Chop:**[/p][p] * Move Damage 43|18|61 → 40|17|58[/p][p] * Sturdiness Damage 26|11|37 → 25|11|35[/p][p]* **Tsunami Quadra-Slash:**[/p][p] * Move Damage 14|16|19|21 → 15|18|21|23[/p][p] * Stamina Cost 50 → 60[/p][p] * Sturdiness Damage 8|9|10|11 → 8|9|10|12[/p][p]* **Penta Slash:**[/p][p] * Cost 20 → 22[/p][p] * Move Damage 21|16|27|21|21 → 28|21|35|28|28[/p][p] * Stamina Cost 90 → 120[/p][p] * Sturdiness Damage 19|13|13|10|10 → 23|15|15|12|12[/p][p]* **Rapid Combo:**[/p][p] * Cost 12 → 22[/p][p] * Move Damage 9|17|13|15 → 39|28|17|28[/p][p] * Stamina Cost 40 → 88[/p][p] * Sturdiness Damage 5|9|7|8 → 8|14|20|14[/p][p] * Cooldown 3s → 3.5s[/p][p]* **Mind's Eye Combo:**[/p][p] * Cost 21 → 14[/p][p] * Move Damage 30|30|30|30 → 26|26|26|26[/p][p] * Sturdiness Damage 27|27|27|27 → 23|23|23|23[/p][p]* **Flying Circle Slash:**[/p][p] * Cost 16 → 10[/p][p]**Assassin:**[/p][p]* **Downward Smash:**[/p][p] * Move Damage 12 → 15[/p][p] * Stamina Cost 16 → 19[/p][p] * Sturdiness Damage 9 → 11[/p][p]* **Uppercut:**[/p][p] * Move Damage 15 → 20[/p][p] * Stamina Cost 19 → 22[/p][p] * Sturdiness Damage 12 → 13[/p][p]* **Rushing Sweep:**[/p][p] * Move Damage 20 → 24[/p][p] * Stamina Cost 24 → 27[/p][p] * Sturdiness Damage 15 → 16[/p][p]* **Low Triple Strike:**[/p][p] * Move Damage 15|15|8 → 18|18|9[/p][p] * Stamina Cost 48 → 52[/p][p] * Sturdiness Damage 8|8|15 → 8|8|16[/p][p]* **Gale Dash:**[/p][p] * Cost 6 → 8[/p][p] * Move Damage 12|14|14|34|13|13 → 13|16|16|38|15|15[/p][p] * Stamina Cost 86 → 90[/p][p]* **Multi-Flurry:**[/p][p] * Move Damage 13|20|10|10|14 → 16|24|12|12|16[/p][p] * Stamina Cost 65 → 75[/p][p] * Sturdiness Damage 8|12|6|6|8 → 9|14|7|7|9[/p][p]* **High Strong Kick:**[/p][p] * Move Damage 26 → 35[/p][p] * Stamina Cost 43 → 45[/p][p] * Sturdiness Damage 27 → 29[/p][p]* **Step Thrust:**[/p][p] * Move Damage 21 → 26[/p][p] * Stamina Cost 26 → 30[/p][p] * Sturdiness Damage 16 → 18[/p][p]* **Spin Kick Combo:**[/p][p] * Cost 9 → 8[/p][p]* **Swift Shadow Combo:**[/p][p] * Cost 5 → 6[/p][p] * Move Damage 24|36|12 → 18|18|24[/p][p] * Sturdiness Damage 10|15|6 → 8|8|10[/p][p] * Cooldown 0.5s → 1.2s[/p][p]**Bug Fixes:**[/p][p]* Fixed an incorrect Super Armor type during the second action of **Decapitating Combo**.[/p][p]* Fixed an error where **Giant's Boots** could clear buffs multiple times.[/p]