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Wretch: Divine Ascent News

Development Progress Report

[p]Hey there, warriors! It's been a few days since we last updated you on what we've been up to.[/p][p]Last Friday's developer livestream was postponed because our lead designer caught a sudden cold due to the temperature drop. The stream is back this week, and we'll chat with you live about the recent development progress. The community tournament, the "Useful Cup," has also been pushed back by one day and will now be held on Friday afternoon.[/p][p]Currently, we're developing content for both the live version and a beta version. They are essentially the same project, but the beta version serves as a precursor to the live version, requiring some early feedback collection and development.[/p][p]Live Version
The current focus is on bug fixes and balance adjustments. As many in the community have pointed out, there are still plenty of lingering issues, and we are continuously working on resolving them.
Meanwhile, following the update roadmap, here are a few things in the works:[/p]
  1. [p]New Character: "The Musketeer." In production and being adjusted based on feedback from the beta. Barring any unexpected issues, it should be ready to meet you all in early January.[/p]
  2. [p]"Training Dummy" Feature. Many players have requested a training dummy or practice mode to test their builds (BDs). This will be implemented in an update soon. The development is mostly complete, but some bugs still need fixing.[/p]
  3. [p]Steam Achievement System. Achievements have been sorted into different categories and are basically ready. They will be implemented soon.[/p]
  4. [p]Steam Community Items. We've also been creating community items for the game, such as tradable cards, emoticons, backgrounds, and stickers. Here's a sneak peek at some of them.[/p][p][/p]
[p]Beta Version
The main progress there is letting test players experience The Musketeer character and making adjustments based on their feedback. It's essentially the testing ground for the upcoming live version content.
The beta test is ongoing, and a new update will be implemented in the coming days to increase the new character's completeness.[/p][p]Catch you all during this week's livestream![/p]

【1.0.13 update】

[p]Issues Fixed & Optimizations[/p]
  • [p]Added leaderboard-related explanations to the Help page.[/p]
  • [p]Optimized game fluidity.[/p]
  • [p]Fixed an incorrect item type for \[Clunky Helm].[/p]
  • [p]Fixed an incorrect item effect for \[Boots of Vigor].[/p]

【1.0.12补丁更新】

[p]Fixed an issue with the effect of \[Counter-Attack Mastery].[/p]

【1.0.11 patch】

[p]**Warriors, the new version 1.0.11 update is now live.**[/p][p]This patch introduces several new items across different rarities and brings a wave of adjustments to existing ones. Details are as follows:[/p][p][/p][p]**New General Items**[/p][p][/p][p]**Common Items**[/p][p][/p][p]* **Pocket Notes**[/p][p] * Effect: At the start of the Shop phase, this transforms into a Wisdom item based on the type of item it's linked to and your performance in the previous battle.[/p][p] * Linked to an Attack: Transforms into Combo Wisdom after you use attacks 7 times.[/p][p] * Linked to Armor: Transforms into Block Wisdom after you Block 7 times.[/p][p] * Linked to an Accessory: Transforms into Counter Wisdom after you perform 2 Counter-Attacks.[/p][p]* **Counter-Attack Mastery**[/p][p] * Effect: When you trigger a Counter-Attack, remove 20 stacks of "Armor Enhancement" from the enemy.[/p][p]* **Combo Mastery**[/p][p] * Effect: During combat, attacks from the 3rd hit onward in a chain deal 15% increased damage.[/p][p]* **Defense Mastery**[/p][p] * Effect: When you Block, gain 1 stack of "Armor Enhancement" and recover 2 Toughness.[/p][p][/p][p]**Rare Items**[/p][p][/p][p]* **Watcher's Pauldrons**[/p][p] * Effect (Links to Attacks only): When your HP is below 50%, the linked Attack's Energy cost is reduced by 50%.[/p][p]* **Wine Gourd**[/p][p] * Effect: Reduces the linked Attack's Energy cost by 10%.[/p][p] * When the linked Attack is used: Recover Energy based on its position in the combo chain (base 5 Energy, plus 1 additional Energy for each subsequent position).[/p][p]* **Exotic Incense**[/p][p] * Effect (Links to Attacks only): When you perform a Counter-Attack, the linked Attack's cooldown is instantly reset.[/p][p]* **Technique Bracers**[/p][p] * Effect (Links to Attacks only): When you Block, the linked Attack's Energy cost is reduced by 3. This effect resets after the Attack is used.[/p][p][/p][p]**Epic Items**[/p][p][/p][p]* **Oak Shield**[/p][p] * Effect: At the start of combat, gain 15 stacks of "Toughness Damage Reduction".[/p][p] * When you Block: Reduce the enemy's Toughness by 1 point and gain 3 stacks of "Toughness Damage Reduction".[/p][p]* **Horn of Unwavering Faith**[/p][p] * Effect: Increases Damage Reduction from blocking by 4%.[/p][p] * Increases Counter-Attack meter gain when Blocking by 5%.[/p][p] * When you Block: Gain 1 stack of "Attack Damage Up".[/p][p]* **Blacksmith's Hammer**[/p][p] * Effect (Links to Attacks or Armor only):[/p][p] * At the start of combat: For each piece of Armor linked, gain 16 stacks of "Attack Damage Up".[/p][p] * When the linked Attack hits: Ignores 10% of the enemy's Armor.[/p][p]* **Thorn Collar**[/p][p] * Effect: When you take damage from an attack, apply 2 stacks of "Bleed" to the enemy. This effect expires 8 seconds after combat starts. For each linked \[Blood] item, the expiration is delayed by 2 seconds.[/p][p]* **Elite Knight Helm**[/p][p] * Effect (Links to Armor only): Increases your Max HP by 60 and Max Toughness by 60. For each linked piece of Armor, increases both your Armor and Toughness Armor by 6.[/p][p]* **Spirit Brooch**[/p][p] * Effect (Links to Attacks only): For the first 5 seconds of battle, the linked Attack's cooldown speed is increased by 50%.[/p][p]* **Clunky Helm**[/p][p] * Effect (Links to Armor only): For 10 seconds before combat starts, gain 2 stacks of "Armor Enhancement" every second. Gain 1 extra stack per second for each linked piece of Armor.[/p][p][/p][p]**Legendary Items**[/p][p][/p][p]* **Medical Kit**[/p][p] * Effect (Links to Armor only):[/p][p] * Increases your Max HP by 30.[/p][p] * At the start of combat: Gain 35 stacks of "Armor Enhancement".[/p][p] * During combat: Every 0.5 seconds, remove 2 stacks of "Bleed" from yourself.[/p][p] * When you Block: Remove 2 stacks of "Bleed" from yourself.[/p][p] * If this item removes "Bleed" more than 50 times in a single battle: For that battle, "Bleed" damage you take is reduced by 50%. However, this item will transform into a Tourniquet the next time you enter the Shop.[/p][p] * Obtained by fusing \[Tourniquet] + \[Hemostatic Pack].[/p][p][/p][p]**Item Adjustments & Fixes**[/p][p][/p][p]The following items are no longer sold in the Shop and are now obtained exclusively by fusing other items:[/p][p]* **Incense of Patience**: \[Exotic Incense] + \[Technique Bracers][/p][p]* **Sword Master's Notes**: \[Combo Mastery] + \[Wine Gourd] x2[/p][p]* **Faerie's Tear**: \[Spirit Brooch] + \[Ice Rune][/p][p]* **Forge Master's Anvil**: \[Counter-Attack Mastery] + \[Blacksmith's Hammer] x2[/p][p]* **Thorned Cross**: \[Cross Statue] + \[Thorn Collar] + \[Scarlet Gauntlets][/p][p]* **Banner of the Block Master**: \[Defense Mastery] + \[Horn of Unwavering Faith] x2[/p][p]* **Aegis of the Master**: \[Defense Mastery] + \[Oak Shield] x2[/p][p]* **Ponderous Armor**: \[Clunky Helm] + \[Heavy Helm][/p][p][/p][p]**Emblem Adjustments**[/p][p][/p][p]* **Resonance**: The effect "At the start of combat: Gain 15 stacks of Cooldown Haste" has been removed.[/p][p]* **Heavy Knight**: Maximum additional Toughness Armor gained is now 40 (down from 50).[/p][p]* **Swift as Wind**: The effects "At the start of combat: Reduce your Max HP by 10% and Max Toughness by 25%" have been removed.[/p][p]* **Mountain Shaker**:[/p][p] * Linked Attack Energy cost increase reduced to 20 (from 30).[/p][p] * Damage bonus per 10 Max Energy above 200 increased to 4% (from 3%).[/p][p]* **Iridescent Scale**: Additional triggers granted per linked \[Light] item reduced to 1 (from 2).[/p][p]* **Vigilant's Vow**: Self-damage at combat start reduced to 1% of current HP (from 20%).[/p][p]* **Elemental Harmony**: Additional stacks gained per linked Elemental item reduced to 2 (from 3).[/p][p]* **Executioner's Decree**: Critical Damage bonus when enemy is in Defense Break increased to 50% (from 30%).[/p][p][/p][p]**Item Stat Adjustments**[/p][p][/p][p]* **Common Item: Iron Helm**: "Armor Enhancement" stacks granted at combat start reduced to 5 (from 8).[/p][p]* **Epic Item: Crimson Iron Gauntlets**: "Cooldown Slow" stacks applied to enemy per linked item reduced to 1 (from 2).[/p][p]* **Legendary Item: Impact Shield**: Toughness Damage bonus per linked Attack increased to 20% (from 14%).[/p][p]* **Legendary Item: Forge Master's Anvil**:[/p][p] * Linked Attack Damage bonus increased to 80% (from 60%).[/p][p] * **New Effect**: When the linked Attack hits, it ignores 30% of the enemy's Armor.[/p][p]* **Legendary Item: Banner of the Block Master**:[/p][p] * When Blocking, now grants 2 stacks each of "Armor Enhancement" and "Attack Damage Up" per linked item (previously only 1 stack of "Armor Enhancement").[/p][p] * **New Effect**: Increases Counter-Attack meter gain when Blocking by 15%.[/p][p]* **Legendary Item: Aegis of the Master**: Effect has been reworked.[/p][p] * At the start of combat: Gain 30 stacks of "Toughness Damage Reduction".[/p][p] * When you Block: For each linked piece of Armor, reduce the enemy's Toughness by 3 and gain 5 stacks of "Toughness Damage Reduction".[/p][p][/p][p]**Character & Attack Balance Changes**[/p][p][/p][p]**Wujiang**[/p][p]* **Lantern's Lift**: Damage increased to 55 (from 50). Toughness Damage increased to 44 (from 40).[/p][p]* **Stone Splitter**: Damage increased to 80 (from 76).[/p][p][/p][p]**Ronin**[/p][p]* **Dual-Slash**: Damage reduced to 28/49 (from 29/52).[/p][p]* **Tri-Slash**: Damage reduced to 25/16/14 (from 27/18/15).[/p][p]* **Quad-Slash**: Damage reduced to 14/19/14/23 (from 15/20/15/24).[/p][p]* **Tsunami Quad-Strike**: Toughness Damage changed to 9/10/12/13 (from 8/9/10/12).[/p][p]* **Mind's Eye Slash**: Damage per hit increased to 26 (from 25).[/p][p][/p][p]**Plague Doctor**[/p][p]* **Whirling Kick Combo**: Damage per hit increased to 20/15/15 (from 19/14/14).[/p][p][/p][p]**Bug Fixes & Optimizations**[/p][p]* Fixed an incorrect configuration for the "Toughness Damage Reduction" buff effect.[/p][p]* Fixed an issue where the retreat effect from \[Orichalcum Armor] could interfere with Counter-Attack activation.[/p][p]* Fixed an issue where the Super Armor state of certain attacks could not be modified normally.[/p][p]* Fixed incorrect time display during Battle Replay.[/p][p]* Improved the quality of non-Chinese localized text.[/p][p]* Optimized sound effects for item interactions.[/p][p]* Optimized the animation performance for the Defense Break state.[/p]

【1.0.10 Patch】

[h3]Item Bug Fixes[/h3]
  • [p]Fixed an issue where the linked trigger effect of \[Raptor Idol] could not stack.[/p]
  • [p]Fixed an issue where the linked trigger effect of \[Thunderous Move] could not stack.[/p]