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Futariuum's Gate News

Big Changes, Challenges and New Roadmap for Futariuum’s Gate 🚨

[p]Hey everyone, Nethuum here.[/p][p]Thanks for your support so far and for playing our game. We enjoyed crafting the latest game update, but we've faced some major challenges that require adaptation to ensure the project continues. We appreciate if you could stick to us to know more about the changes-- I know, the following text is lengthy but I aim to be as open and honest as possible and didn't want to scrap any information that I think would be important for you to know. There's a TL;DR version below if you don't wanna everything, although I strongly recommend to![/p][p][/p][p]TL;DR (Short Version):[/p]
  • [p]Our lead writer Tera left due to personal reasons, so we're shortening the story and dialogue—new backup writer on board, but change in story direction.[/p]
  • [p]Other Challenges: Visibility/support dropped completely from one of our platforms; scope too ambitious for our 2-person team (Nethuum & AB) if no changes are made, risking burnout/delays; Ren'Py dungeon limits slow progress; censorship in adult games adds uncertainty.[/p]
  • [p]Pivot: Emphasize deckbuilding roguelike loop (Slay the Spire-style) with short rewarding runs, blended with sphere scenes/side-quests and more; existing content stays.[/p]
  • [p]Benefits: More frequent updates, lighter text, more cards/events/replayability and better balance between combat and sphere scenes; new animations as budget allows.[/p]
  • [p]Changes will evolve with feedback.[/p]
[p][/p][h3]What's the Current Situation?[/h3][p]As development progressed, we hit some challenging realities: Our lead writer and co-founder Tera, had to leave the project due to personal reasons and no longer works with us. Tera's vision for the game was a key part, with a focus on an extensive and complex narrative. Without her, we have no choice other than adjust the project's direction to align with our current capabilities and skills. We're working with a new backup writer—who actually contributed to the update we released last week, including working on the entirety of Amanda's side-quest and the description of all the CGs— so the game won't be without writing, but it won't have the same writing direction as before.[/p][p]On top of that, one of our main support platforms besides Steam has been hit by controversial changes regarding adult games, leaving our page essentially "dead" there until things get reversed. That means less financial support, feedback and visibility.[/p][p]From our experience, combined with these factors, we've realized the game's scope became unrealistic for a two-person team. We had tons of plans and ideas, but I feel like it lacked a clear direction of the content we wanted to added until the full release. With Tera's departure and facing reality, we're shifting to a more realistic scope that lets us finish the game and avoid abandoning it, considering the scope is already ambitious.[/p][p]The current dungeon navigation system has limitations due to the Ren'Py engine, eating up too much time from the team and preventing us from adding content to more important areas like new cards and scenes, also requiring some changes.[/p][p]Plus, the recent wave of censorship for adult games creates uncertainty and risk for an ambitious game like ours, especially since this is our main source of income. Finishing without major delays or issues is crucial for a small team like ours, now more than ever.[/p][p]With just two fixed full-time members left—me (Nethuum) and AB—we're dealing with reduced capacity, less financial support besides Steam, and a scope that's grown beyond what we can handle. That's why we're changing direction to play to our strengths, ensure the project survives, and we hope for your continued support.[/p][p][/p][h3]What Does This Change Going Forward?[/h3][p]Straight to the point: What's already in the game won't be completely redone. Our original story vision was too ambitious and text-heavy, shaped in part by our former writer who's no longer on the team. Also, it really didn't feel like the visual novel elements and the card battle stuff went together very well. To ensure we can finish strong without delays, we're making a focused adjustment—the story will be shorter with less dialogue overall. Everything else stays the same, including the deckbuilding roguelike combat, sphere scenes, side-quests, etc.[/p][p]The good news: We're pivoting to emphasize what makes the game shine—the deckbuilding roguelike dungeon loop and the sphere scenes! We'll prioritize a simpler, more realistic dungeon navigation system (inspired by Slay The Spire) that's rewarding and unpredictable, plus finishing sphere scenes and adding new side-quests.[/p][p]What really changes is we're dialing back the heavy focus on a complex, linear story with tons of dialogue and aiming for better balance: Short, rewarding card battles and dungeon runs with roguelike mechanics blended with sphere scenes and side-quests, with story bits sprinkled in post-run. The story will be shorter, unfolding gradually as you progress through battles and spheres.[/p][p]Oh, and new animations will roll out as the game's budget allows as well (they're quite expensive, especially now that we have one less platform to support us).[/p][p][/p][h3]Wrapping Up[/h3][p]All these changes aren't set in stone and could evolve based on your feedback and the game's direction. Once we have a definitive roadmap and more details on what's coming next, we'll keep you posted in a future devlog.[/p][p]These shifts are crucial so AB and I can finish the game without getting overwhelmed by a scope beyond our means, or risking burnout or bigger budget issues if we stuck to the old path.[/p][p]Now more than ever, your support is key to the game's survival—so we'd really appreciate it if you could leave a review on Steam, grab a copy or just spread the word. We hope you understand, we're open to answering any questions, and we'll stay strong to bring you more and better updates. Thanks!
[/p][p]Nethuum[/p]

v0.50 Part II - New Scenes, New Side-Quest & More!

[p]Hello, loyal players! The wait’s over—v0.50 Part II is now LIVE![/p][p][/p][p]This release is the last part of the v0.50 update, a follow-up to our previous update which focused on expanding the deckbuilding/combat aspect of the game. This time, we're bringing the largest amount of scenes and CGs we’ve ever added, including 3 unique Sphere scenes that expand character stories, a brand-new side quest, a special bonus during battles, new achievements and more![/p][p]
[/p][h3]🌶️Scenes:[/h3][h3]----------------------------------------------------------------------------[/h3]
  • [p]Added 3 new complete Sphere Scenes for Aubrey, Violet, and Laura.[/p]
  • [p]Added 1 new Side-Quest for Dr. Amanda.[/p]
  • [p]Added a new bonus CG that can be unlocked in the dungeons.[/p]
  • [p]In total, we've added 24 new CGs (most of them unique, plus variants and a bonus CG).
    [/p]
[h3]🛠️ Mechanics:[/h3][h3]----------------------------------------------------------------------------[/h3]
  • [p]Revamped the CG gallery and made it more intuitive with the Multi-Touch Zoom Gallery: pinch-zoom or double-tap/click to zoom, swipe or drag with smooth inertia to navigate, rotate images in 90-degree increments, tap to toggle UI or switch variants, and support for any game size.
    [/p]
[h3]🎲 Misc:[/h3][h3]----------------------------------------------------------------------------[/h3]
  • [p]Added a new bonus outfit for Maya to be used during combat.[/p]
  • [p]Added 8 new Steam achievements.[/p]
  • [p]Aubrey and Violet have been added to the Sphere and Phone Menus.
    [/p]
[h3]⚙️ Fixes:[/h3][h3]----------------------------------------------------------------------------[/h3]
  • [p]Maya now heals some HP when sleeping or taking a nap.[/p]
  • [p]The Venomous Fume card now costs 0 vigor instead of 1 to match its image.[/p]
  • [p]Removed outdated ending version dialogues.[/p]
  • [p]Fixed several minor issues.
    [/p]
[p]Got thoughts on the update? Wanna share your feedback or report any bugs? Drop us a line here or in our Discord Server.[/p][p][/p][p]If you've been enjoying this latest update, we'd greatly appreciate it if you could spare a moment to drop a Steam review. It would help us tremendously and lets others discover the game—thank you so much for the incredible support! ✨
[/p][p]Gloomy Washer Team[/p][p]





[/p]

Futariuum's Gate Is Now on Sale!

Hello, loyal players!

Great news—Futariuum's Gate is now 20% off for a limited time! This is your chance to get in on the action and experience the game for yourself and slay those demons. Don’t miss out—grab your copy today! Get Futariuum's Gate on Sale Now!

🪼 Base Game [20% OFF!]:

https://store.steampowered.com/app/3084620/Futariuums_Gate

🪼 Additional DLC Content [10% 0FF!]:

https://store.steampowered.com/app/3106940/Futariuums_Gate__Gatekeeper_Edition/
https://store.steampowered.com/app/3106950/Futariuums_Gate__Utility_Pack/
https://store.steampowered.com/app/3106960/Futariuums_Gate__Art_Pack/

And while you’re here, don’t miss out on our next big project: Past Mistakes - Act I, hitting Steam in 2025! Experience the story of Cyrus, a regular guy with a lot to answer for in his past, as he gets a rare second chance to heal and repair his past mistakes. Add it to your wishlist now and be the first to dive into this emotional adventure! 🏆

https://store.steampowered.com/app/3302660/Past_Mistakes___Act_I

Nethuum [Game Director & Lead Artist]

v0.50 Part I - Demon Hunter | New Character, Cards, Animations & More!

Hey, fearless players! The wait’s over—v0.50 Part I - Demon Hunter is here, and it’s all about action!

We’ve unleashed 9 wicked new cards, 2 brand-new dungeons with a killer theme, and a fresh trader mechanic to spice up your strategies. Meet a new character joining the fight, enjoy new animations juicing up old scenes and a brand new highly requested scene, a new special Easter outfit for extra flair and catch slick new visual effects—plus a slew of fixes to keep it tight. Get your deck ready!

[h3]👤Characters:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Introduced the "Mysterious Trader", a new trader character to spice up the dungeon exploration.


[h3]🌶️Scenes:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Introduced the Maya Defeated Scene.


[h3]🎃 Animations:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Added 3 new animations to existing scenes for extra flair.
  • Introduced the new highly requested and fully animated "Maya Defeated" scene, complete with 6 variant animations and audio.


[h3]🏹 Deckbuilding:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Added 9 new cards, including 6 steamy erotic cards.
  • Exclusive cards are now available in the Mysterious Trader’s shop.
  • Added new cards that are unlocked after a player’s death.
  • Chime’s shop now stocks exclusive cards too.


[h3]🌿Environment:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Added two repeatable snow dungeons to explore.


[h3]🛠️ Mechanics:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Implemented a trading system with the Mysterious Trader.
  • Unlock 13 unique trading options with the Mysterious Trader.
  • Added a dungeon variety system to ensure each repeatable dungeon feels fresh by avoiding back-to-back repeats of the same layout.


[h3]🎲 Misc:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Added Maya’s "Bunny Girl" outfit, an Easter-themed special that grants a unique combat effect.
  • Introduced tutorial screens for dungeons, portals, the Mysterious Trader, wardrobe, and death rewards to guide players better.
  • Enhanced visual effects across the game, including the main menu and dungeons, for a richer experience.
  • Revamped Blaze and Geo’s location with a bold new color scheme and striking visual effects.
  • Added a new app on Maya’s phone linking to our upcoming game’s page—stay tuned!
  • Included new sound effects for dungeons and the Mysterious Trader’s menu.


[h3]⚙️ Fixes:[/h3]
[h3]----------------------------------------------------------------------------[/h3]
  • Gave the Cumblaster card a sleek visual upgrade and correctly classified it as a Cursed card.
  • Updated all DLCs to match the current game version for seamless compatibility.
  • Removed the namebox during thoughts or narration when no dialogue is present.
  • Added page numbers to gallery screens for easier navigation.
  • Improved UI scrolling with drag, mouse wheel, and arrow key support.
  • Ensured Armor effects display correctly at the start of battles.
  • Adjusted Maya’s positioning on the wardrobe screen for better visuals.
  • Fixed a dungeon bug that teleported Maya to a random dungeon when clicking the home button.
  • Resolved a progression-blocking bug after defeating lesser demons in the first side quest.
  • Tweaked the Chaos Breaker card to apply 1 Vulnerable stack (down from 2), as intended.
  • Replaced the vibrator prop in the "White Object" side quest with a higher-quality model—no more pixelation!
  • Overhauled the changelog menu to better showcase game updates.
  • Restored missing audio in Chime’s store.
  • Squashed various minor bugs for a smoother experience.
  • Fixed an issue with the Mysterious Trader where only the Rare Card appeared as a reward; the missing
  • Greed Card is now included.
  • Resolved display issues with the new textbox on Android devices.
  • Updated the credits screen.
  • Added new content to the art pack.
  • Resolved an issue where the deck was not appearing in the inventory in older game saves.


[h3]----------------------------------------------------------------------------[/h3]

Curious about the romance and visual novel bits? They’re coming, don’t worry! We split this update into two parts to lock in the combat and deckbuilding now, while gathering your feedback to make Part II’s steamy, heartfelt scenes even better. It’s already in the works, so stay tuned for that next big drop. Why the split? More focus, more polish, and a bigger punch overall. How’s the new combat hitting you? Crush those demons and let us know in the comments—we’re stoked to hear your take!

And while you’re here, don’t miss out on our next big project: Past Mistakes - Act I, hitting Steam in 2025! Experience the story of Cyrus, a regular guy with a lot to answer for in his past, as he gets a rare second chance to heal and repair his past mistakes. Add it to your wishlist now and be the first to dive into this emotional adventure!

https://store.steampowered.com/app/3302660/Past_Mistakes___Act_I/

Thank you so much for playing our game and for the amazing support!

Celebrating 10,000 Wishlists on Steam!!!

We are thrilled to announce that Futariuum's Gate has reached 10,000 wishlists on Steam in less than a year since the game has been released in the early access version! This is a massive milestone for us, and it wouldn’t have been possible without you, our incredible community. Thank you so much for believing in us and supporting our game every step of the way! ✨

To celebrate this achievement, we’re hard at work on a major update packed with tons of new content and improvements. We can’t wait to share it with you, so stay tuned for more updates coming soon!

And while you’re here, don’t miss out on our next big project: Past Mistakes - Act I, hitting Steam in 2025! Experience the story of Cyrus, a regular guy with a lot to answer for in his past, as he gets a rare second chance to heal and repair his past mistakes. Add it to your wishlist now and be the first to dive into this emotional adventure!

https://store.steampowered.com/app/3302660/Past_Mistakes___Act_I/