Version 0.1.3.4 Demo Update Note
[p]Welcome to Feastopia! Lately we've deployed the following updates to the demo:[/p][p][/p]
- [p]Fixed a flickering issue with the pause button for resource supply in the Market.[/p]
- [p]Fixed display issues with resource count statistics.[/p]
- [p]Adjusted values for residents' food consumption.[/p]
- [p]Improved visual feedback for natural resources when placing Gathering Huts and Mines.[/p]
- [p]Added detailed tooltips to the Total Population display.[/p]
- [p]Reworked delivery logic and rewards for Population Reward Quests.[/p]
- [p]Adjusted completion logic and rewards for Exploration Events.[/p]
- [p]Reduced the resource cost to clear Fog of War.[/p]
- [p]Fixed incorrect text descriptions after completing certain quests.[/p]
- [p]Corrected erroneous reward values for Exploration Events.[/p]
- [p]Adjusted rewards for the Wishlist.[/p]
- [p]Optimized English translations and display effects across multiple UI elements.[/p]
- [p]Improved descriptions for various effect and button tooltips.[/p]
- [p]Tweaked effects and related values in the Land of Wish.[/p]
- [p]Adjusted the Atmosphere Gauge impact of various buildings.[/p]
- [p]Changed the starting quantities of the 3 Selectable Resources in the beginner setup.[/p]
- [p]Slightly tweaked the distribution weighting of natural resource nodes.[/p]
- [p]Reworked the base scoring of all resources; all resources now contribute to a category score.[/p]
- [p]Gathering Huts, Mines, Orchard Groves, and the Merchant Guildhall are now available as starting buildings.[/p]
- [p]Adjusted the consumption rate of resources required to maintain population. Upgrading dwellings will now slightly increase the consumption rate of lower-tier resources.[/p]
- [p]Adjusted the quality tiers of certain foods.[/p]
- [p]Temporarily removed Gold Bar, Paint, Rubber, Sheep Intestines, Alcohol, Poison Potion, Stationery, and Lavender from the game. Related production recipes, items, and facility functions have been redesigned.[/p]
- [p]Adjusted the acquisition logic for Blueprints.[/p]
- [p]Adjusted the acquisition logic for Recipes.[/p]
- [p]Adjusted the distribution weighting of Exploration Events.[/p]