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Feastopia News

Version 0.1.3.4 Demo Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Fixed a flickering issue with the pause button for resource supply in the Market.[/p]
  2. [p]Fixed display issues with resource count statistics.[/p]
  3. [p]Adjusted values for residents' food consumption.[/p]
  4. [p]Improved visual feedback for natural resources when placing Gathering Huts and Mines.[/p]
  5. [p]Added detailed tooltips to the Total Population display.[/p]
  6. [p]Reworked delivery logic and rewards for Population Reward Quests.[/p]
  7. [p]Adjusted completion logic and rewards for Exploration Events.[/p]
  8. [p]Reduced the resource cost to clear Fog of War.[/p]
  9. [p]Fixed incorrect text descriptions after completing certain quests.[/p]
  10. [p]Corrected erroneous reward values for Exploration Events.[/p]
  11. [p]Adjusted rewards for the Wishlist.[/p]
  12. [p]Optimized English translations and display effects across multiple UI elements.[/p]
  13. [p]Improved descriptions for various effect and button tooltips.[/p]
  14. [p]Tweaked effects and related values in the Land of Wish.[/p]
  15. [p]Adjusted the Atmosphere Gauge impact of various buildings.[/p]
  16. [p]Changed the starting quantities of the 3 Selectable Resources in the beginner setup.[/p]
  17. [p]Slightly tweaked the distribution weighting of natural resource nodes.[/p]
  18. [p]Reworked the base scoring of all resources; all resources now contribute to a category score.[/p]
  19. [p]Gathering Huts, Mines, Orchard Groves, and the Merchant Guildhall are now available as starting buildings.[/p]
  20. [p]Adjusted the consumption rate of resources required to maintain population. Upgrading dwellings will now slightly increase the consumption rate of lower-tier resources.[/p]
  21. [p]Adjusted the quality tiers of certain foods.[/p]
  22. [p]Temporarily removed Gold Bar, Paint, Rubber, Sheep Intestines, Alcohol, Poison Potion, Stationery, and Lavender from the game. Related production recipes, items, and facility functions have been redesigned.[/p]
  23. [p]Adjusted the acquisition logic for Blueprints.[/p]
  24. [p]Adjusted the acquisition logic for Recipes.[/p]
  25. [p]Adjusted the distribution weighting of Exploration Events.[/p]
[p][/p][h3]PS: Due to the significant changes in this update, save data from previous versions is no longer compatible. Please start a new game.[/h3][h3][/h3][p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 0.1.2.2 Demo Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Added population buffer mechanics: Population now gradually decreases over time when resources are insufficient (instead of instantly dropping to the target value).[/p]
  2. [p]Optimized auto-assignment logic: Workers are now prioritarily reallocated from lower-priority buildings.[/p]
  3. [p]Adjusted acquisition logic for Blueprints and Recipes.[/p]
  4. [p]Reworked food quality requirements for Dango’s feeding phases – now scales with growth stage.[/p]
  5. [p]Fixed animation layering issues where effect visuals persisted behind UI elements.[/p]
  6. [p]Fixed repeated appearance of identical Merchant Guildhall items in selection pools.[/p]
  7. [p]Reduced resource consumption when processing corpses at the Cemetery.[/p]
  8. [p]Lowered resource costs for clearing Fog.[/p]
  9. [p]Adjusted workforce tier requirements for population rewards.[/p]
  10. [p]Fixed incorrect effect triggers on specific items.[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 0.1.1.1 Demo Update Note

[p]Welcome to Feastopia! Over the past three days since launch, we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Optimized numeric display effects in the settings interface.[/p]
  2. [p]Enhanced visual presentation of the "Atmosphere" value on certain UI elements.[/p]
  3. [p]Improved quantity display logic for hospitals and cemeteries: now shown as Current Processing Count / Maximum Treatment Capacity (or Body Handling Capacity).[/p]
  4. [p]Fixed issues related to Blueprint drawing mechanics.[/p]
  5. [p]Resolved a bug limiting the maximum constructible Merchant Guilds. The cap will now scale up with Dango's growth stage.[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Feastopia: Free Playable Demo Now Available!

[h2]Feastopia Free Trial Demo is Live Now! Be the First to Experience Rogue-like City Management![/h2][p][/p][p]In this lush and enigmatic fantasy realm, you will sign a covenant with an egg that cradles a budding divinity. By developing and running a dreamy, food-filled town to fend off natural and man-made disasters, you’ll initiate a truly unique god-rearing mission![/p][p][/p][p]Along the way, you’ll build fairytale houses topped with delightful edible decorations, tend to a sweet and silly little deity, and savor a dash of roguelike spice—ensuring each adventure brings new flavors of fun.[/p][p][/p][p]Look! Your residents have already grabbed their gleaming mini spatulas and forks, brimming with excitement! So hurry and set off on this delectable journey, conquering every challenge ahead with the power of food![/p][p][/p][p]Start Playing Now:[/p][p][dynamiclink][/dynamiclink][/p][p]This demo includes (About 25% of full game content):[/p]
  1. [p]Tutorial + First 2 of 20 Challenge Stages[/p]
  2. [p]Sunlit Jungle Map (1 of 5 Biomes)[/p]
  3. [p]1 of Dango's 3 Evolutionary Forms[/p]
  4. [p]2 Exploration Event Types[/p]
  5. [p]First Floor of the Wishing Lands[/p]
  6. [p]58 Constructible Buildings[/p]
  7. [p]30 Guild Items[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

FIRST PLAYTEST will be closed on August 8th.

[h3]Hi, every players![/h3][p][/p][p]Thank you all for your attention and participation in Feastopia's first playtest. Kindly remind that the playtest will be closed on August 8th.[/p][p][/p][p]Please click follow and wishlist the game for latest information. [/p][p][/p][p]Once again, thank you all![/p]