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BUG AND BALANCE FIXES

Hey all!

Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.

Have fun,
bencelot

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[GENERAL CHANGES]
- The Deluxe DLC icon now shows next to your name and health bar in-game



[GAMEPLAY CHANGES]
- Grenades now spawn in warmup mode, and bots can use them

- Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe

- You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)

- Made the Assassin Dagger Dance sound louder

- Assassin's upgrades increase by +15% instead of +10% per dagger dance kill

- Caster's cooldown speed boost is +20% instead of +30%

- All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525

- The circle shrinks a bit faster during overtime

- Players who join a game mid-match in round 3 spawn with a random tier 3 gun



[SKILL CHANGES]
- Made Critical Rage drop damage kits closer to the user, not the enemy

- Force Field has 50hp less health

- Rambulance has slightly less seeking and armor

- Hypnotic Army has a larger capture range

- Shrapnel goes up to +200% instead of +150% damage

- Spike Trap's duration is now 10 instead of 12s

- Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)