BUG AND BALANCE FIXES
Hey all!
Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
Have fun,
bencelot
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[GENERAL CHANGES]
- The Deluxe DLC icon now shows next to your name and health bar in-game
[GAMEPLAY CHANGES]
- Grenades now spawn in warmup mode, and bots can use them
- Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
- You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
- Made the Assassin Dagger Dance sound louder
- Assassin's upgrades increase by +15% instead of +10% per dagger dance kill
- Caster's cooldown speed boost is +20% instead of +30%
- All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525
- The circle shrinks a bit faster during overtime
- Players who join a game mid-match in round 3 spawn with a random tier 3 gun
[SKILL CHANGES]
- Made Critical Rage drop damage kits closer to the user, not the enemy
- Force Field has 50hp less health
- Rambulance has slightly less seeking and armor
- Hypnotic Army has a larger capture range
- Shrapnel goes up to +200% instead of +150% damage
- Spike Trap's duration is now 10 instead of 12s
- Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)
Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
Have fun,
bencelot
----
[GENERAL CHANGES]
- The Deluxe DLC icon now shows next to your name and health bar in-game
[GAMEPLAY CHANGES]
- Grenades now spawn in warmup mode, and bots can use them
- Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
- You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
- Made the Assassin Dagger Dance sound louder
- Assassin's upgrades increase by +15% instead of +10% per dagger dance kill
- Caster's cooldown speed boost is +20% instead of +30%
- All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525
- The circle shrinks a bit faster during overtime
- Players who join a game mid-match in round 3 spawn with a random tier 3 gun
[SKILL CHANGES]
- Made Critical Rage drop damage kits closer to the user, not the enemy
- Force Field has 50hp less health
- Rambulance has slightly less seeking and armor
- Hypnotic Army has a larger capture range
- Shrapnel goes up to +200% instead of +150% damage
- Spike Trap's duration is now 10 instead of 12s
- Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)