HARDER ZOMBIE REVIVALS
Hey all!
This patch makes it harder to revive, especially during overtime. This is because zombies no longer drop a heart piece when you kill them. To compensate, heart crates give 6 instead of 4 pieces, and if you die as a zombie you no longer lose a piece.
This change mostly impacts the overtime phase, where after the final heart crates land at -2:00, it will now become impossible to revive. This is a big change! But I think a needed one. The old system let overtime drag on too long, sometimes up to 4 minutes, which is just too much time for zombies to spend constantly chasing after hearts. It's healthier to have overtime end quicker so we can all move onto the next round. And now it's all the more important to survive during overtime, cause you might not get to come back!
Have fun,
bencelot
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[GENERAL CHANGES]
- The ACID Pass now lasts for 30 days instead of 15, and gives you a rainbow username in all areas of the game.
- The ACID Pass gives 50k ACID total instead of 40k.
[GAMEPLAY CHANGES]
- Zombies no longer drop 1 heart fragment when killed
- Heart crates contain 6 instead of 4 heart pieces
- As a zombie, you no longer lose 1 heart on death
- Rare crates no longer drop hearts
- When zombies respawn in overtime, they are less likely to spawn at the very center of the map (this only happens after -2:00 now)
- Knife has 2m instead of 1.5m range, but 50 instead of 60 damage
- XP Pools are more numerous and your shared XP Pool amount gains 30% faster
- XP Pools now cap out at 400/600/800 instead of 300/600/900 xp, making them drain faster in round 1
- Reduced screen shake a bit and zoomed the camera out a tad
[SKILL CHANGES]
- Armed Robbery no longer drops hearts
- Frenzy now correctly buffs allies (it was bugged before)
This patch makes it harder to revive, especially during overtime. This is because zombies no longer drop a heart piece when you kill them. To compensate, heart crates give 6 instead of 4 pieces, and if you die as a zombie you no longer lose a piece.
This change mostly impacts the overtime phase, where after the final heart crates land at -2:00, it will now become impossible to revive. This is a big change! But I think a needed one. The old system let overtime drag on too long, sometimes up to 4 minutes, which is just too much time for zombies to spend constantly chasing after hearts. It's healthier to have overtime end quicker so we can all move onto the next round. And now it's all the more important to survive during overtime, cause you might not get to come back!
Have fun,
bencelot
----
[GENERAL CHANGES]
- The ACID Pass now lasts for 30 days instead of 15, and gives you a rainbow username in all areas of the game.
- The ACID Pass gives 50k ACID total instead of 40k.
[GAMEPLAY CHANGES]
- Zombies no longer drop 1 heart fragment when killed
- Heart crates contain 6 instead of 4 heart pieces
- As a zombie, you no longer lose 1 heart on death
- Rare crates no longer drop hearts
- When zombies respawn in overtime, they are less likely to spawn at the very center of the map (this only happens after -2:00 now)
- Knife has 2m instead of 1.5m range, but 50 instead of 60 damage
- XP Pools are more numerous and your shared XP Pool amount gains 30% faster
- XP Pools now cap out at 400/600/800 instead of 300/600/900 xp, making them drain faster in round 1
- Reduced screen shake a bit and zoomed the camera out a tad
[SKILL CHANGES]
- Armed Robbery no longer drops hearts
- Frenzy now correctly buffs allies (it was bugged before)