The Syringe Gambit
Are you feeling.. risky?
This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit".
It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours!
Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster.
Have fun,
bencelot
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[GENERAL CHANGES]
- Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP.
- The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode.
- Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10).
[GAMEPLAY CHANGES]
- Added the Syringe Gambit, letting you buy a syringe for $20k but only if you get 3 kills in a row.
- Shields above your health bar now regenerate 3x faster.
- Criminal now only loses 2 stars on death instead of all of them.
- The BOMBS property on scientist's weapons now always appears at vendors instead of 75% of the time
- These BOMBS can now appear for other classes too, but only 12% of the time
- Destroying chemicals gives $1000 instead of $500
- More vendors spawn in the map
- Bazookas now deal 40 instead of 35 damage
- Knifes and explosives have a slightly faster fire rate
[SKILL CHANGES]
- Mana Shield now additionally boosts your shield regen rate, from +20% to +100%
- Mana Shield duration now ranges from 2.2 to 4.0s
- Getting kills with Revenge Rocket's mutation no longer restores rockets. Instead, it will fire out 2/4/6/8 bonus rockets when you kill an enemy player
- Revenge Rockets bazookas do a bit more damage
- Blade Fury mutation is slightly bigger
- Clip Magnet seeking is 30% higher
- Invisiblity's mutation charges up damage a bit faster
- Boots of Travels' jump height is a bit higher
- Armed Robbery chance of cash and XP is now 50% higher
- Combo Killer has a longer chaining duration at higher levels
- Manic Mechanic's rate of fire mutation buff lasts longer
- Automatic Armor goes back to 1.5s instead of 1.0s duration
- Critical Rage cooldown is now 2s longer
- Regeneration's mutation is now a bit stronger
This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit".
It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours!
Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster.
Have fun,
bencelot
----
[GENERAL CHANGES]
- Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP.
- The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode.
- Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10).
[GAMEPLAY CHANGES]
- Added the Syringe Gambit, letting you buy a syringe for $20k but only if you get 3 kills in a row.
- Shields above your health bar now regenerate 3x faster.
- Criminal now only loses 2 stars on death instead of all of them.
- The BOMBS property on scientist's weapons now always appears at vendors instead of 75% of the time
- These BOMBS can now appear for other classes too, but only 12% of the time
- Destroying chemicals gives $1000 instead of $500
- More vendors spawn in the map
- Bazookas now deal 40 instead of 35 damage
- Knifes and explosives have a slightly faster fire rate
[SKILL CHANGES]
- Mana Shield now additionally boosts your shield regen rate, from +20% to +100%
- Mana Shield duration now ranges from 2.2 to 4.0s
- Getting kills with Revenge Rocket's mutation no longer restores rockets. Instead, it will fire out 2/4/6/8 bonus rockets when you kill an enemy player
- Revenge Rockets bazookas do a bit more damage
- Blade Fury mutation is slightly bigger
- Clip Magnet seeking is 30% higher
- Invisiblity's mutation charges up damage a bit faster
- Boots of Travels' jump height is a bit higher
- Armed Robbery chance of cash and XP is now 50% higher
- Combo Killer has a longer chaining duration at higher levels
- Manic Mechanic's rate of fire mutation buff lasts longer
- Automatic Armor goes back to 1.5s instead of 1.0s duration
- Critical Rage cooldown is now 2s longer
- Regeneration's mutation is now a bit stronger