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GSA 0.639: Wild GTA Vibes

This version puts a stronger emphasis on the GTA aspects of GSA. If you can handle the chaos, you will be showered with xp, cash and more!

COPS: Cop waves come 2x as frequently, as do wanted levels.

MISSIONS: We are no longer limited to 1 mission per round. There are also brand new civilian missions, and if you don't like one you can replace it by talking to another civ.

CARS: Vehicles now deal extra road-kill damage and get a +$1000 reward for a successful roadkill. And they help find missions!

In exciting news, a new RANKED MODE will be released sometime next week. A true test of skill with a leaderboard, win rating (similar to MMR), and custom rank badges. Stay tuned.

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--- GAMEPLAY CHANGES ---

- Players can climb wanted levels faster.

- Players can do up to 3 missions per round instead of 1.

- Every 3rd mission will give a random upgrade, otherwise cash.

- Contracts perk no longer adds extra missions, but makes them all random upgrades instead of cash.

- Chems cost 10k instead of 8s, but take 1.0 instead of 1.5s to place.

- Vendor upgrades now cost $6000/7000/8000/9000/10000 (capped at $10k).


--- GENERAL CHANGES ---

- Added a button to refresh leaderboards.


--- SKILL CHANGES ---

- Boots of Travel speed is now +20/30/40/60 instead of +15/25/35/55%

- Mana Shield protection is now -15/20/25/35% instead of -10/15/20/30%

- Clip Magnet seeking is reduced to +10/15/20/30 instead of +20/30/40/60

- Backtrack duration is now 4/6/8/12 instead of 4/5/6/8s