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QoL Changes & More Music



Hey all! Nothing major this week, just some QoL changes and balance tweaks. A few of these were patched out already a few days ago, but here is a summary of the changes since v1.610.

Enjoy!

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--- MAJOR GAMEPLAY CHANGES ---

- Tier 2 guns now cost $15000 instead of $10000.

- Tier 3 guns now cost $30000 instead of $25000.

- Removed the blue cop circle mechanic. You can now only lose your wanted level by paying off a vendor.



--- MINOR GAMEPLAY CHANGES ---

- Mission civs continue to offer the same mission to other players after you take the mission. So allies can grab the same one.

- As a zombie, survivors will show a full heart next to their health bar to indicate you will rez from killing them.

- The minimap zoom shows 250m instead of 150m around you.

- Removed the police grenade kills mission.

- Cop waves spawn differently now. The time between waves has been reduced, but a new wave will only trigger upon killing a cop.

- Cops deal 100% instead of 70% damage, but have 40 instead of 50hp.

- BR rounds 1 and 2 now give different rewards based on squad size: $5000 or 20hp for solos, $4000 or 15hp for duos, $3000 or 10hp for squads (and survival).

- Players who join a game mid-way now come in with higher cash and XP than before (closer to the actual average).

- Upgrade costs start at $6000 instead of $5000.

- Vendors no longer sell Warp Fields in Conquest or CTF modes.

- Reduce vehicle hitpoints by about 20%.



--- GENERAL CHANGES ---

- Music now plays all the time in BR modes, not just during overtime.

- Made daily challenges easier to complete.

- Streamlined the tutorial, removing unnecessary text.

- At the end of the round, the game now shows your rank, kills and deaths.



--- WEAPON CHANGES ---

- Shotguns now have more range, but more spread.

- Rifles have less spread, but more recoil (when holding the trigger).

- LMGS have more spread but 10% more damage.

- Flare Gun now costs $5000 instead of $3000.

- Blast Cannon can no longer be targeted at your feet, instead the bullets fly like a normal gun.



--- SKILL CHANGES ---

- Smoke Bomb is once again cast on your person, not cursor. It has increased radius by 5m for all levels.

- Venom damage increased to 20/35/50/70hp.

- Spike Trap damage buffed by 10hp at all levels.

- Assassinate cooldowns is now 5s instead of 10s.



--- PERK CHANGES ---

- Black market saves you $7000 instead of $5000.

- Buffed Skill Scan range from 150 to 300m.

- Buffed blast shield nade protection from -40% to -50%.

- Final Focus bullet speed and rof is now +25% instead of +20%.

- SWAT Vest now gives -75% damage from civs/cops instead of -50%.

- Flying Dagger now does 70hp instead of 60hp.