Cleaner Showdowns
Heyo, this is a small patch to make showdowns cleaner.
A recent change made it a bit too easy for zombies to respawn, especially if there were a lot of skilled players in the server who knew how to move fast. This made the final showdowns a bit too chaotic and a bit of a coin flip to see who would win.
So to make showdowns more clean between the final survivors, zombie respawns are harder. Killing another zombie now only drops 1 heart piece, and they no longer drop the amount they were carrying. We also require 4 instead of 3 hearts to respawn. To compensate for this, we no longer lose our hearts when we die (which was a bit frustrating anyway).
Enjoy!
bencelot
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[GAMEPLAY CHANGES]
-Zombies no longer lose their heart progress when they die. But they now require 4 hearts to rez instead of 3.
-Killing an enemy zombie now drops exactly 1 heart. It doesn't drop extra fragments based on how many they've collected.
-Added green bubble visual feedback for all healing skills
-During overtime, the poison gas deals increasing damage based on your time inside it, and this rate is now remembered until you die.
-Tweaked the order we unlock boosted skills. Instead of getting a legendary on level 5, and rares/epics on 8/11/14/17. We now get our legendary at 6 and get rares/epics at 5/10/15. If you reach level 20 you'll get a second legendary.
-Whenever we see a brand new legendary or epic in the draft, we only get 1 draft option (in the next major version, we'll be able to unlock boosters that let us control these)
-Fixed a bug where you couldn't reload if you have only fired a single shot of your gun
-Your existing skills now show when you are offered new skills
- Map spawns 18 instead of 20 vendors
- Flare gun now deals 10hp flame damage for 1s
-Added 3s extra to the end of each round to collect loot
[SKILL CHANGES]
-Radiate impact radius is 20m instead of 16m
-Stimpacks can no longer heal you in the poison gas
-Flying Dagger now works for zombies.
-Flying dagger damage now ranges from 70% to 100% instead of 105% to 135%
-Force Fields burst damage is now 30 instead of 20
-Clip Magnet now shows a green seeking halo when you have available bullets
A recent change made it a bit too easy for zombies to respawn, especially if there were a lot of skilled players in the server who knew how to move fast. This made the final showdowns a bit too chaotic and a bit of a coin flip to see who would win.
So to make showdowns more clean between the final survivors, zombie respawns are harder. Killing another zombie now only drops 1 heart piece, and they no longer drop the amount they were carrying. We also require 4 instead of 3 hearts to respawn. To compensate for this, we no longer lose our hearts when we die (which was a bit frustrating anyway).
Enjoy!
bencelot
----
[GAMEPLAY CHANGES]
-Zombies no longer lose their heart progress when they die. But they now require 4 hearts to rez instead of 3.
-Killing an enemy zombie now drops exactly 1 heart. It doesn't drop extra fragments based on how many they've collected.
-Added green bubble visual feedback for all healing skills
-During overtime, the poison gas deals increasing damage based on your time inside it, and this rate is now remembered until you die.
-Tweaked the order we unlock boosted skills. Instead of getting a legendary on level 5, and rares/epics on 8/11/14/17. We now get our legendary at 6 and get rares/epics at 5/10/15. If you reach level 20 you'll get a second legendary.
-Whenever we see a brand new legendary or epic in the draft, we only get 1 draft option (in the next major version, we'll be able to unlock boosters that let us control these)
-Fixed a bug where you couldn't reload if you have only fired a single shot of your gun
-Your existing skills now show when you are offered new skills
- Map spawns 18 instead of 20 vendors
- Flare gun now deals 10hp flame damage for 1s
-Added 3s extra to the end of each round to collect loot
[SKILL CHANGES]
-Radiate impact radius is 20m instead of 16m
-Stimpacks can no longer heal you in the poison gas
-Flying Dagger now works for zombies.
-Flying dagger damage now ranges from 70% to 100% instead of 105% to 135%
-Force Fields burst damage is now 30 instead of 20
-Clip Magnet now shows a green seeking halo when you have available bullets