SMALL TWEAKS
Hey all, just small miscellaneous changes this version.
Have fun!
bencelot
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[GENERAL CHANGES]
- Players who hadn't caught up to their true xp level have now been instantly granted all that XP. The whole "earn XP 5x faster while catching up" grind is removed.
- Rare DNA Flasks now cost 500 instead of 750 acid.
- The top rank in the game is now called "Skill Slayer" instead of "Genetic God", and the "Super Soldier" rank is now called "Predator"
- Sniper class is now called Striker
- Hovering over the class in the leaderboards now shows class info
[GAMEPLAY CHANGES]
- If anyone in the server reaches max wanted level, all civilians will appear in a red shirt and deal extra damage
- Gangsters can now appear in non-BR game modes
- The explosive gangster always carries a minigun
- Mission civs and vendors now spawn immediately at the start of the round, not one every second, causing the arrow to flicker back and forth
- Cars have a slower base max speed, but a higher boost multiplier (same speed while boosting, but easier to steer without boosting)
- In survival mode, you start with at least wanted level 1, 2, 3, 4 based on the round number
- Survival mode is harder when playing coop
- more zombies spawn at the end of survival rounds
- Zombies spawn in the middle of survival rounds, including in standard difficulty
Have fun!
bencelot
----
[GENERAL CHANGES]
- Players who hadn't caught up to their true xp level have now been instantly granted all that XP. The whole "earn XP 5x faster while catching up" grind is removed.
- Rare DNA Flasks now cost 500 instead of 750 acid.
- The top rank in the game is now called "Skill Slayer" instead of "Genetic God", and the "Super Soldier" rank is now called "Predator"
- Sniper class is now called Striker
- Hovering over the class in the leaderboards now shows class info
[GAMEPLAY CHANGES]
- If anyone in the server reaches max wanted level, all civilians will appear in a red shirt and deal extra damage
- Gangsters can now appear in non-BR game modes
- The explosive gangster always carries a minigun
- Mission civs and vendors now spawn immediately at the start of the round, not one every second, causing the arrow to flicker back and forth
- Cars have a slower base max speed, but a higher boost multiplier (same speed while boosting, but easier to steer without boosting)
- In survival mode, you start with at least wanted level 1, 2, 3, 4 based on the round number
- Survival mode is harder when playing coop
- more zombies spawn at the end of survival rounds
- Zombies spawn in the middle of survival rounds, including in standard difficulty