Pebble Knights Demo Hotfix (250626)
[p]
Hello, Pebble Knights!
Thanks to your valuable feedback and gameplay data, we've rolled out a hotfix to address urgent balance adjustments and bug fixes.
Your active reports played a big part in resolving many of these issues. Thank you again for your support![/p][p][/p]
Trait Changes[/h2]
Please keep the reports coming![/p][p][/p][p]We’ll keep doing our best to make Pebble Knights even more fun.[/p][p][/p][p]Thank you.[/p][p]– The Pebble Knights Team[/p][p][/p][h2]Join the community on Discord[/h2][p]https://discord.com/invite/hEuztrkbhy[/p][p][/p]
Thanks to your valuable feedback and gameplay data, we've rolled out a hotfix to address urgent balance adjustments and bug fixes.
Your active reports played a big part in resolving many of these issues. Thank you again for your support![/p][p][/p]
Game Balance
[h2]Trait Changes[/h2]
- [p]Sleep Paralysis: Now evolves faster.[/p]
- [p]Time to meet the evolution condition "Don't attack" has been reduced (70s → 50s)[/p]
- [p]Hug Me: You can now heal allies more effectively.[/p]
- [p] Healing range increased (0.8 → 1.2)[/p]
- [p]Medic Kick: Now more viable for strategic use thanks to increased healing.[/p]
- [p]Healing amount increased (10 → 20)[/p]
- [p]Its vines now have longer reach and attack range. If you fail to escape in time, you’ll be inflicted with Poison.[/p]
- [p]While caught in the vines, other monsters can still track and attack the player.[/p]
- [p]The number of Rafflesia units has been reduced.[/p]
- [p]Hits required to activate reduced (8~15 → 5~10)[/p]
- [p]Jackpot chance for extra item drops increased (5% → 10%)[/p][p][/p]
Bug Fixes
- [p]Fixed an issue where the text shown while struggling in a grabbed state displayed in the wrong language regardless of settings.[/p]
- [p]Fixed a bug where the Join or Create Room buttons would occasionally become unresponsive.[/p]
- [p]Fixed an issue where non-king players would sometimes not see the selection badge on the right side.[/p]
- [p]Fixed a bug where the "Body Slam" trait could trigger on already dead enemies.[/p]
- [p]Fixed some Angel and Devil room badges not functioning correctly.[/p]
- [p]Fixed a bug where the King could lift dead, invisible allies.[/p]
- [p]Fixed a pathing issue where players (including AIs) could block each other’s movement.[/p]
Please keep the reports coming![/p][p][/p][p]We’ll keep doing our best to make Pebble Knights even more fun.[/p][p][/p][p]Thank you.[/p][p]– The Pebble Knights Team[/p][p][/p][h2]Join the community on Discord[/h2][p]https://discord.com/invite/hEuztrkbhy[/p][p][/p]