Pebble Knights Demo Patch Notes - Update 0.35.6
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[/p][p]Hello, Pebble Knights![/p][p][/p][p]Thanks to your incredible enthusiasm, the leaderboards filled up in no time. We truly appreciate it![/p][p]To highlight the core of Pebble Knights, which is co-op teamwork, we have added a brand-new 5-Player Party Leaderboard.[/p][p][/p][p]Check out the details below.[/p][p][/p]
New Features and Improvements
[p][/p][h2]5-Player Party Leaderboard Added[/h2]- [p] A dedicated leaderboard has been added so you can compete and see how well your team brings out the spirit of true 5-player cooperation.[/p]
- [p]The original leaderboard is still available, so no worries.[/p]
Gameplay Balance Adjustments
[p](A huge thank you to substitute·beatt and papyrusOvO from the Steam Community 💜)[/p][p][/p][h2]Kick Balance Adjustment (Discussion Link)[/h2]- [p]The “Hectopascal Kick” now launches enemies much more clearly, reducing risk while increasing impact and fun.[/p]
- [p]Kick-related Trait Adjustments[/p]
- [p]Damage values for kick-related traits have been increased.[/p][p][/p]
- [p]Ranged monsters will no longer hide outside the map or in corners. Their behavior has been adjusted so they move inward and engage properly.[/p]
- [p]This also fixes issues with ranged projectiles not being detected and cases where Rafflesia attacks caused players to get stuck.[/p]
Bug Fixes
- [p]Fixed an issue where some weapons appeared invisible to client-side players.[/p]
- [p]Fixed a critical bug where the game did not progress to the next stage after defeating a boss.[/p]
- [p]Special thanks to JEYOUCHAN (mimyo) on Discord for the report 💜[/p]
- [p]Fixed a bug where players could not pick up items for a short duration after defeating a boss.[/p][p] [/p]