Pebble Knights Demo Patch Notes - Update 0.35.7
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[/p][p]Hello, Pebble Knights![/p][p][/p][p]In this update, we’ve applied balance adjustments to the powerful Gigantify trait based on your feedback,[/p][p]along with several UI improvements and bug fixes to make the gameplay experience smoother.[/p][p][/p][p]Check out the full details below![/p][p][/p]
Gameplay Balance Adjustments
[p][/p][h2]Gigantify Trait Changes[/h2]- [p]Duration reduced: 30s → 20s[/p]
- [p]Attack/HP scaling formula updated:[/p]
- [p]Before: Based on the changing real-time attack/HP during the giant state[/p]
- [p]After: Based on the attack/HP at the transformation moment[/p]
UI & QoL Improvements
[h2]Result Screen[/h2]- [p]Removed decimal points from certain stats to make results easier to read at a glance.[/p]
- [p]Polished the warning screen shown at the beginning of the game for a cleaner presentation.[/p]
- [p] Improved the visibility of quest objectives during the tutorial.[/p]
- [p]Updated fonts for several languages to improve readability.[/p]
- [p]Redesigned some unclear mouse interaction icons to make them more intuitive.[/p]
Bug Fixes
- [p]Fixed an issue where leveling up during Gigantify could reduce HP by approximately half.[/p]
- [p]Fixed a bug where players or items stuck outside the map would continuously emit dust effects.[/p]
- [p]Fixed an issue where vine graphics from Rafflesia would remain on the player even after escaping.[/p][p] [/p]
More updates and community news on Discord!
[p][/p][p]https://discord.gg/jdbnJt9vpy[/p][p][/p][p] [/p][p][/p]