
[h3]Background[/h3]
For the very few who have been playing my games from the beginning, you can tell that I have a strong preference for arcade games, especially with a Neo Geo aesthetic. And when I say arcade games, I mean the kind you put coins in to play, not simply because it is labeled like in Apple Arcade. While games have evolved into AAA blockbusters, I have tried and failed to find any interest in such modern gaming. I do appreciate the technical and visual prowess on display, but they all do not capture that short 20-30 minute, easy to pick up, difficult to master experience a pure arcade game can offer. Since we cannot rely on companies today to make this particular kind of entertainment like they did in the 90s, we have no choice but to make them ourselves.
[h3]Shoot'em up or run & gun?[/h3]
After my first shoot-em up
Heli-Cats, I wanted to continue doing another one that allows more shooting freedom. The natural next step is to make a run & gun, but that free movement does change the urgency and pace of a tight shoot'em up. So I combined 8-way firing with an auto-scrolling camera to retain that controlled 25 minute sweet spot for a full run (30 minutes if you unlock the secret stages). I've always liked Shock Troopers with the way they handled directional movement and aim locking with a standard arcade joystick and button set up, so I designed
Yellow Trouble to specifically avoid twin-stick controls. This addresses my gripe with how Kiki Kaikai (Pocky & Rocky for audiences in the West) didn't have any form of aim lock for those angled shots.
While
Heli-Cats has a more Video System and Psikyo feel (makers of the
Sonic Wings /
Aero Fighters,
Strikers 1945, and
Gunbird series) in terms of fast bullet speed and patterns, I decided to go a bit more bullet hell in
Yellow Trouble with thicker bullet density and slower speeds. The entire pulse system that can slow down bullets makes this a much more approachable and beginner friendly game. It is decidedly more colorful too and features kids as main characters and
A DOG, thus making it a cute'em up!
Make no mistake, it is still going to be a challenge to 1CC (1 credit clear) Arcade Mode on Normal, but the game provides an Easy Mode to help players out, and a Hard Mode when they are ready for the True Last Boss.
[h3]2 Game Modes[/h3]
Some players were surprised that Quest Mode is actually a full adventure in a run & fun style and not merely Arcade Mode with more story. It features a much bigger map with interlocking routes, hidden secrets, and a skill tree level up system with save points as well. I made this mode because I wanted to imagine porting Arcade Mode to home consoles and trying to add more content for the home version, just like how old arcade home releases were given this treatment by porting experts such as M2. Of course, my games are never going to be known enough for that kind of luxury, so it will be a very "budget appropriate port". (read: Quest Mode will last around 1 to 1.5 hours)
In Quest Mode, players can level up and build a character to their liking using the various skill tree upgrades and perks system. It is possible to set up overpowered characters compared to the standard ones in Arcade Mode, and they can also use this special Quest character in Arcade Mode! Everyone will be able to tackle all the achievements in this game using these special assists. They just don't qualify for scores on the leaderboards.
Speaking of leaderboards, the real challenge of Quest Mode is how fast players can beat this mode. You can take your time and become overpowered, OR you can speedrun the game and try to make it with the minimum level you can tolerate the increasing difficulty.
I hope this provides enough details into the game. Try the demo out even if you've played it before. I am updating it with improvements regularly. And if you enjoyed it, wishlist it because it lets this solo developer know that there are a few others out there who like these kind of games! Thank you for your interest and time!
PS: I updated the trailer with more info showing the 2 different game modes.
[previewyoutube][/previewyoutube]