1. Dungeons & Kingdoms
  2. News
  3. New Public Beta Build 0.589 - New Rock Harvesting

New Public Beta Build 0.589 - New Rock Harvesting

[p]The next build is in the public_beta branch. This adds new harvestable resources for stone for the upcoming stone build pieces in sandbox mode.[/p][p][/p][h3]Highlights[/h3]
  • [p] Add new simple tool - Rockbreaker[/p]
  • [p] Add new resources for breakable rock formations, several new rocks near beach[/p]
  • [p] Add new resource Harvestable Boulder (5018)[/p]
  • [p] Add new job Stoneworker for simple stone harvesting[/p]
[p][/p][h3]Other Changes[/h3]
  • [p] Reduce model size/scale for flat shaped stone (5009) so it fits better inside new harvestable rock volumes[/p]
  • [p] Remove carry properties from harvestable reed and einkorn items (5016, 5017) as these are only for harvesting from wild resources, not picking up as products[/p]
  • [p] Include resources layer as walkable ground[/p]
  • [p] Add solid background image to equipped player hotbar slots to improve visibility[/p]
  • [p] Fix and update some item and weapon icons and descriptions[/p]
  • [p] Change handcrafting job order to have chisel first, add Rockbreaker to list after stone axe[/p]
  • [p] Fix issues with the cursor showing and/or causing player control to not work properly[/p]
  • [p] Add new conditions to DEV UI player reset function to cover more scenarios[/p]
  • [p] Configure small stone (5004) to always be excluded from navmesh cuts/updates[/p]
  • [p] Autogenerate MoveTo workspot targets for all game units, helps with finding the best position for workers to harvest, handles reservations etc[/p]
  • [p] Add gameunit setting to improve worker rotating to targets[/p]
  • [p] Increase default NPC auto-recovery distance from 3 to 4[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Pathing issues on some new rock formations for workers[/p]
  • [p]Player cannot harvest flat shaped stone (missing player action)[/p]
[p][/p]