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  3. Dungeons & Kingdoms Dev Update - New Beta Version 0.422

Dungeons & Kingdoms Dev Update - New Beta Version 0.422

Closed Beta Testing Continues with Sandbox mode




  • Build pieces 20058 and 20078 descriptions and thumbnails updated to differentiate between them
  • Build piece 20070 removed, 20235 tag changed to village from castle, name/description updated
  • Update build piece tools to allow piece exclusion when generating new lists
  • Add new quest objective type for open journal
  • Changes to journal-use reinforcement during tutorial
  • No longer auto-opens after first dialogue chain
  • No longer show any hints to open the journal on all quest stages that aren't for opening the journal
  • Add new quest stages to the first 3 batches of stages to open the journal as the first step, with hints
  • New dialogue hint to open journal
  • Add new dialogue action type for adding simple text hints/comments
  • Prevent journal from opening during dialogue with player notification
  • Announcement frame images now use normal coloring for all announcement types
  • Change tutorial announcements to not interrupt other announcements
  • Remove non-demo starting parties from sandbox mode
  • Announcements made during dialogue now support play immediate flag
  • Remove all journal open actions at the end of all tutorial dialogue stages
  • Add audio sound when placing build pieces
  • Fix issue where play log console window causes event system error
  • Fix visual snap points from colliding with player
  • Fix build pieces not setting a reference to their build plan session when initially placed
  • In sandbox mode do not allow build piece delete for committed sessions (requires deconstruction mechanic)
  • Fix several issues with water body edges not meeting terrain correctly
  • Add global tooltip system for things like system messages at cursor position
  • Fix audio settings not saving values on apply
  • Game settings are now saved (and loaded) to the root of the save data folder
  • Fix resolve UI not showing for correct character when swapping control
  • Rewire Kingdom UI elements through new UI manager
  • Add new filters to the workplace list, default is to hide completed build plans
  • Quest dialogue now shows a colored icon and uses white text to stand out from typical dialogue options
  • Fix overlapping text/options in player action menu
  • Fix journal not always zooming correctly when other UI open
  • Fix player automoving in some cases when using dodge
  • Change dodge to detect on keyup which allows alt+tab to work correctly
  • No longer show any quest hints while journal is open
  • Increase audio falloff distance for tree chopping and falling trees
  • Prevent turning off cursor when in dialogue
  • Change model for open storage build piece (13001) adding 4 sticks for corners to differentiate it from the build plan post
  • Allow object placement to lock to Y rotation only (eg. placing build plan post)
  • Fix index out of range error when assigning combo moves
  • Action stages now allow an override icon instead of looking up icon through the related workplace product
  • Build plan post and Open Storage build piece (13001) now allow being moved after being placed
  • When objects are placed while being moved they now play an audio sound, same as build piece being placed
  • Fix collider on Open Storage (13001)
  • The player now either holsters or drops their right hand item when offered the journal during the tutorial
  • Fix error with dialogue UI check when returning to main menu
  • Smooth out animation timing when NPC gives item to player
  • Prevent picking up additional two hand items like logs when player is already carrying one
  • Remove extra Toggle Journal keymapping
  • Remove audio listener from new game sequence camera
  • Overhaul to build mode, fixes issues with combat triggering when placing pieces/cancelling etc
  • Combat stance always cleared when entering builder mode regardless of Builder UI state
  • Add and wire up new quest objectives for begin/end moving build pieces
  • Add new quest stages for moving a build piece to starter tutorial
  • Fix some quest hints during starter tutorial
  • Dialogue and quest systems now allow the ability to resume dialogue at any point during a dialogue branch, when configured
  • Dialogue branches configured to prevent repeating important dialogue events such as receiving an item or reward
  • Action key no longer ends active dialogue
  • Reduce text line spacing for dialogue player choice options to be more consistent with multiple choice answers
  • Add persistent reminder label for pending build plan pieces to commit to job for workers
  • Handle out of bounds error when setting video resolution from settings
  • Minor sequence change for opening dialogue events of starter tutorial
  • Add a variety of starting parties for sandbox mode, but they are all locked except the default party
  • Move Sandbox game mode selection to be first before Creative mode in main menu
  • Various tweaks to starter tutorial dialogue
  • Fix some spelling issues with starting party descriptions
  • Add two solo starting parties for sandbox mode
  • Fix tooltips being visible when object was deactivated in some cases
  • Remove combat stance hints when doing tree chopping tutorial stages (you need to use combat)
  • Adjust workplaces list scrollview to fit available space properly
  • Block combat input if player actions menu open
  • Force workplaces list scrollview to top on refresh
  • Block combat input if in object move mode (eg. move build plan post)
  • Update diagnostics reset player command to handle new conditions
  • Add frame control manager for explicit script order handling
  • Add new AI behaviour to drop all carry items
  • Start adding some holstering and dropping items when NPC start new jobs
  • Increase arrive distance on most AI jobs