Dungeons & Kingdoms Dev Update - New Beta Version 0.422
Closed Beta Testing Continues with Sandbox mode

- Build pieces 20058 and 20078 descriptions and thumbnails updated to differentiate between them
- Build piece 20070 removed, 20235 tag changed to village from castle, name/description updated
- Update build piece tools to allow piece exclusion when generating new lists
- Add new quest objective type for open journal
- Changes to journal-use reinforcement during tutorial
- No longer auto-opens after first dialogue chain
- No longer show any hints to open the journal on all quest stages that aren't for opening the journal
- Add new quest stages to the first 3 batches of stages to open the journal as the first step, with hints
- New dialogue hint to open journal
- Add new dialogue action type for adding simple text hints/comments
- Prevent journal from opening during dialogue with player notification
- Announcement frame images now use normal coloring for all announcement types
- Change tutorial announcements to not interrupt other announcements
- Remove non-demo starting parties from sandbox mode
- Announcements made during dialogue now support play immediate flag
- Remove all journal open actions at the end of all tutorial dialogue stages
- Add audio sound when placing build pieces
- Fix issue where play log console window causes event system error
- Fix visual snap points from colliding with player
- Fix build pieces not setting a reference to their build plan session when initially placed
- In sandbox mode do not allow build piece delete for committed sessions (requires deconstruction mechanic)
- Fix several issues with water body edges not meeting terrain correctly
- Add global tooltip system for things like system messages at cursor position
- Fix audio settings not saving values on apply
- Game settings are now saved (and loaded) to the root of the save data folder
- Fix resolve UI not showing for correct character when swapping control
- Rewire Kingdom UI elements through new UI manager
- Add new filters to the workplace list, default is to hide completed build plans
- Quest dialogue now shows a colored icon and uses white text to stand out from typical dialogue options
- Fix overlapping text/options in player action menu
- Fix journal not always zooming correctly when other UI open
- Fix player automoving in some cases when using dodge
- Change dodge to detect on keyup which allows alt+tab to work correctly
- No longer show any quest hints while journal is open
- Increase audio falloff distance for tree chopping and falling trees
- Prevent turning off cursor when in dialogue
- Change model for open storage build piece (13001) adding 4 sticks for corners to differentiate it from the build plan post
- Allow object placement to lock to Y rotation only (eg. placing build plan post)
- Fix index out of range error when assigning combo moves
- Action stages now allow an override icon instead of looking up icon through the related workplace product
- Build plan post and Open Storage build piece (13001) now allow being moved after being placed
- When objects are placed while being moved they now play an audio sound, same as build piece being placed
- Fix collider on Open Storage (13001)
- The player now either holsters or drops their right hand item when offered the journal during the tutorial
- Fix error with dialogue UI check when returning to main menu
- Smooth out animation timing when NPC gives item to player
- Prevent picking up additional two hand items like logs when player is already carrying one
- Remove extra Toggle Journal keymapping
- Remove audio listener from new game sequence camera
- Overhaul to build mode, fixes issues with combat triggering when placing pieces/cancelling etc
- Combat stance always cleared when entering builder mode regardless of Builder UI state
- Add and wire up new quest objectives for begin/end moving build pieces
- Add new quest stages for moving a build piece to starter tutorial
- Fix some quest hints during starter tutorial
- Dialogue and quest systems now allow the ability to resume dialogue at any point during a dialogue branch, when configured
- Dialogue branches configured to prevent repeating important dialogue events such as receiving an item or reward
- Action key no longer ends active dialogue
- Reduce text line spacing for dialogue player choice options to be more consistent with multiple choice answers
- Add persistent reminder label for pending build plan pieces to commit to job for workers
- Handle out of bounds error when setting video resolution from settings
- Minor sequence change for opening dialogue events of starter tutorial
- Add a variety of starting parties for sandbox mode, but they are all locked except the default party
- Move Sandbox game mode selection to be first before Creative mode in main menu
- Various tweaks to starter tutorial dialogue
- Fix some spelling issues with starting party descriptions
- Add two solo starting parties for sandbox mode
- Fix tooltips being visible when object was deactivated in some cases
- Remove combat stance hints when doing tree chopping tutorial stages (you need to use combat)
- Adjust workplaces list scrollview to fit available space properly
- Block combat input if player actions menu open
- Force workplaces list scrollview to top on refresh
- Block combat input if in object move mode (eg. move build plan post)
- Update diagnostics reset player command to handle new conditions
- Add frame control manager for explicit script order handling
- Add new AI behaviour to drop all carry items
- Start adding some holstering and dropping items when NPC start new jobs
- Increase arrive distance on most AI jobs