Build 0.462 - updated tree felling mechanics and destruction engine upgrade
Closed beta testing continues...
[previewyoutube][/previewyoutube]
- Upgrade demolition engine (Rayfire) to v1.78
- Remove debugging essentials from splash screen
- Turn off Demo Info screen before main menu on startup
- Wipe main menu announcements
- Refine most tree chopping mechanics, it should now have more accurate destruction
- Adjust stone wood axe (1035) tree chopping settings, reduced radius of effect, now wired up for player skills with default skill set to level 3 for now as there is no UI or progression for this yet
- Adjust hit collider on stone wood axe (1035) to make it easier to hit where you aim
- Harvester now faces tree when bucking each section
- After bucking a tree section, gravity and physics will apply and pause bucking until the tree stops again
- Improvements to NPC felling and bucking trees, should behave more like when the player does it
- Update “spawn stuff” prefab to have axes close to boat
- Fix tree harvesting game settings to be applied in both player and NPC cases
- Remove LOD group on tree stump replacement for now
- Move tree falling audio to audio system instead of local audio source clip
- Improve tree falling direction influence
[previewyoutube][/previewyoutube]