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Build 0.462 - updated tree felling mechanics and destruction engine upgrade

Closed beta testing continues...

  • Upgrade demolition engine (Rayfire) to v1.78
  • Remove debugging essentials from splash screen
  • Turn off Demo Info screen before main menu on startup
  • Wipe main menu announcements
  • Refine most tree chopping mechanics, it should now have more accurate destruction
  • Adjust stone wood axe (1035) tree chopping settings, reduced radius of effect, now wired up for player skills with default skill set to level 3 for now as there is no UI or progression for this yet
  • Adjust hit collider on stone wood axe (1035) to make it easier to hit where you aim
  • Harvester now faces tree when bucking each section
  • After bucking a tree section, gravity and physics will apply and pause bucking until the tree stops again
  • Improvements to NPC felling and bucking trees, should behave more like when the player does it
  • Update “spawn stuff” prefab to have axes close to boat
  • Fix tree harvesting game settings to be applied in both player and NPC cases
  • Remove LOD group on tree stump replacement for now
  • Move tree falling audio to audio system instead of local audio source clip
  • Improve tree falling direction influence


[previewyoutube][/previewyoutube]