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New beta build 0.470 - major systems upgrades

With the Steam Builder Fest concluded this was an opportunity to upgrade some of the core systems, along with some minor fixes.
  • Major Upgrade animation system (animancer) to v8.1.0
  • Major Upgrade AI Pathfinding system (astar) to v5.3.6
  • Upgrade Unity engine to latest LTS v2022.3.60f1
  • Rebuild all behaviours to use updated MoveTo task
  • Fix crashes related to updating navmesh
  • Change navmeshcut system on build plan post
  • Raise error if any navmeshcut components are found in all game units
  • Use new components for large objects (5003 log and tree top sections) that move for navmesh dates, using LG navmeshObstacle and recastNavmeshModifier
  • Adjust Tree Top section colliders to be more accurate to go with improved navmesh update components
  • Remove navmeshcut component from base player rig
  • Increase experimental party to 10 members
  • Fix forager not being able to gather mushrooms properly, and general mushroom (5001) interaction with inventory
  • Adjust mushroom (5001) spawn rules, now have around 5k on the map
  • Individual Agent Follow buttons on the KingdomUI->People tab now track the agent follow state correctly
  • Adjust rigidbody settings on agents to improve movement stability, drag=1, angular=0.1
  • Add small delays to new game sequence behaviours to reduce how often they cycle
  • Remove previous fix for merchant captain boat rower position on new game sequence start, no longer needed
  • Everyone Follow Me command now only affects members from the same community, eg. The merchant will not follow the player using that command
  • Wire up rigidbody mass settings from character selections, go through all presets and selections to set reasonable defaults
  • Remove objectController and local audio source from resources
  • Fix some minor gameplay state errors when loading adventure scene