Dev Progress Update
Quick update to let you know what's being worked on.
There is a batch of related features being worked on at the same times which will all go out together in the next build.
Some of the changes include:
Combat Combo Builder - Ability to build and customize your combo chain moves for different weapon types
New player skills - variety of new skills and new skill trees related to both combat and party leadership
Adventure changes - This is more about finishing the first adventure to meet the original design goals of what your end rewards are supposed to be
Adventure start and end screens - ability to select which heroes accompany you on adventures, ability to select which loot you take home after completing
Enabling save/load for sandbox mode - just the basics for now to complete the integration with new adventures being available
Optimize save/load - mostly related to how terrain is saved
At least one new repeatable adventure - a quick and easy way to get into repeatable combat

There is a batch of related features being worked on at the same times which will all go out together in the next build.
Some of the changes include:
Combat Combo Builder - Ability to build and customize your combo chain moves for different weapon types
New player skills - variety of new skills and new skill trees related to both combat and party leadership
Adventure changes - This is more about finishing the first adventure to meet the original design goals of what your end rewards are supposed to be
Adventure start and end screens - ability to select which heroes accompany you on adventures, ability to select which loot you take home after completing
Enabling save/load for sandbox mode - just the basics for now to complete the integration with new adventures being available
Optimize save/load - mostly related to how terrain is saved
At least one new repeatable adventure - a quick and easy way to get into repeatable combat
