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Beta Testing Update and Version 0.510 — Tutorial & First Adventure

[p][/p][p][/p][p][/p][h2]Beta Testing Update and Versions 0.510–0.511 — Tutorial & First Adventure[/h2][p]Greetings Adventurers,[/p][p]We’ve just pushed updates 0.510 and 0.511 to the Dungeons & Kingdoms demo build and are continuing beta testing focused on improving the new player experience.[/p][hr][/hr][h3]Update 0.510 Notes[/h3][p]New Features and Improvements
• Followers can now teleport back to the player if they fall too far behind. This helps recover stuck workers and companions during adventures.
• Locked down new party options for the demo.
• Disabled Adventure game mode selection.
• Reduced camera maximum zoom distance from 20 to 2.5 and zoom speed from 200 to 50.
• Removed non-demo adventures.
• Skill or rank level increases now only play announcements for the player.[/p][p]Fixes and Adjustments
• Fixed merchant not asking to start the tutorial dialogue after the intro cutscene.
• Cleaned up the first adventure environment, fixed seams, rebalanced spawns and patrol points, added new platforms for accessibility, and rebuilt combined meshes for smoother traversal.
• Added a new weak goblin patrol encounter and rebuilt navmesh cache.
• Added a time delay to the tutorial start dialogue from the merchant.
• Set main character rigidbody drag to 1 for improved control.
• Fixed missing giant worm taunt audio.
• Built new editor tools to help organize scene objects for optimization (mesh combining).
• Disabled NPC colliders when unconscious or dead to improve performance.[/p][p]Major Notes
This build is ready for beta testers and press previews. Players can complete the tutorial and begin the first adventure to experience early combat and building systems.
The first adventure cannot yet be completed, but difficulty has been tuned upward—most players will have plenty to explore before reaching that point.[/p][hr][/hr][h3]Update 0.511 Notes[/h3][p]Changes to Object Interaction
• E remains the default interaction key (no change).
• You can now press and hold E, then move the mouse without triggering the player action menu.
• Object highlight color changed from black to white.
• When targeting an object (highlighted), the player action menu now appears after one second.
• When there is no target, pressing the interaction key has no effect (you can no longer drop items this way).
• New input (default X) opens the player action menu at any time. Press X again or right-click to close it. This menu shows both context-based actions for carried items and player actions such as sitting or crafting.
• Tutorial steps have been updated to match these changes.[/p][hr][/hr][h3]What to Test[/h3][p]Test all of Creative Mode, including saving and loading.
Test Sandbox Mode up to the start of the first adventure (manual save/load is temporarily disabled).
Pay special attention to the tutorial experience—the first few minutes of gameplay are key to refining the player experience.[/p][hr][/hr][h3]Goals for This Phase[/h3][p]Ensure a smooth introduction and stable gameplay.
Complete the tutorial (approximately one hour).
Complete the first adventure (approximately one hour).
Progress through combat and builder skills, unlock new abilities, and create your first two-move combo for one weapon type.[/p][hr][/hr][h3]Feedback and Discussion[/h3][p]Share your bug reports and suggestions here on Steam or in the Discord feedback-n-bugs channel.
Your feedback helps us refine Dungeons & Kingdoms for everyone who enters the realm.[/p][p]Thank you for helping shape the world and for keeping the fires of testing strong.
See you in the field, Knights.[/p][p]— The Dungeons & Kingdoms Team[/p][hr][/hr][h3]Apply for the Beta[/h3][p]Join our Discord to apply and participate in ongoing testing:
[/p][p]https://discord.gg/ygAhWGz9nK[/p][p][/p]