Beta update 0.512
[p]New Build 0.512 for beta testing [/p][p][/p][p]Don't forget, closed beta test is now accepting applications in the Discord: https://discord.gg/49yxdNnNEH[/p]
- [p]Change handcrafting behaviour to attempt to auto-pickup the crafted item when complete. This may not always succeed and if the item can't be picked up it will be dropped in front of the crafter. This has a secondary effect of the crafter will now more often not have space to pickup items to craft the next item. In that case they will drop items off in storage before crafting the next item.,[/p]
- [p]Fix pickup behaviour where the empty left hand wasn't being used if the right hand was full,[/p]
- [p]Fix inventory UI not showing left arm bundle content,[/p]
- [p]Update inventory UI - add slot name labels, move shield slot to the left of backpack, move the 2 hand item link to below the combat slots,[/p]
- [p]Apply main menu configuration for demo-only build, locks down starting parties, adventure end conditions, adventure dialogue, hides old game setting toggles that no longer apply,[/p]
- [p]Enable survival mechanics (hunger, sleep),[/p]
- [p]Increase minimum stop distance for player actions when delivering a resource to a build piece, or interacting with a fire,[/p]
- [p]Remove explicit builder skill in creative mode party members since they are assigned skills by the all-party-member-skills method,[/p]
- [p]Fix character skill points not being assigned when copying skills from character selections,[/p]
- [p]Cleanup new Player Actions info - fix quest text and hints that were still referencing "Holding E" to now say "push X" and change all references to "Player Actions Menu" instead of "player context" or "player menu", and keybinding "Player Interactions Menu",[/p]
- [p]Cleanup handling of filestream for game loading operations,[/p]
- [p]Finish disabling manual save/load options for sandbox mode games - NOTE it still uses save/load behind the scenes when transitioning between adventures or other instances, this includes:[/p]
- [p]Main Menu Continue button now shows a tooltip, and if manual save is disabled it will say so in that tooltip. Note that this does nothing more change the tooltip. Note that if you have any sandbox mode saves such as from autosaving while loading adventures, those will not be valid for the Continue button feature,[/p]
- [p]Loadgame UI will no longer show sandbox mode saves,[/p]
- [p]The Autosave game settings still work as they apply to Creative mode games, but will not trigger autosaves when in sandbox mode,[/p]
- [p]In game menu (press Esc) will hide the New Save and Quick Save buttons for sandbox mode games,[/p]
- [p]Fix game settings save data folder not being created properly when clicking Apply Settings button if the file/folder don't exist yet,[/p]
- [p]Disable Steam Workshop button on the main menu with new tooltip for the demo noting it is disabled (the steam workshop isn't compatible with the demo),[/p]
- [p]Allow journal in creative mode,[/p]
- [p]Add journal button back to player menu (bottom left corner),[/p]
- [p]Remove Kingdom UI from creative mode,[/p]
- [p]Fix shield holster not showing item in inventory UI[/p]