New Build 0.515 for Beta Testing
[p]Apply for the closed beta on the Discord! https://discord.gg/dQ6SPrdxs3[/p][p][/p][p]New Build 0.515 for beta testing Summary [/p]
- [p]There is a new Hints sytem that replaces what the tutorial was using. These hints are now in a movable window and have expanded details.,[/p]
- [p]Major fix to NPC pathing,[/p]
- [p]Add new hints system - this replaces the old popup hints during quests. Hints are now shown in a floating/movable window. Each hint can be closed and has an expandable area with more detail. Hints show in context of things happening in the game. For example when you enter combat stance, a hint is shown explaining how to toggle in or out of it. Hints are intended to quickly help players learn the game mechanics during the early stages of the game.,[/p]
- [p]Changed how the player action menu handles left arm bundle items - now you will see a single action in the menu for "Drop Left Arm Bundle". Clicking that action will drop all items from your left arm, either the underarm or stomach bundle,[/p]
- [p]Loosen new character starting skills for the demo since there isn't much room to progress, and I want the starting player to not feel like a total beginner, this affects camera zoom, combat speed etc[/p]
- [p]Change camera max zoom from 2.5 to 3.5 and factor from 50 to 75,[/p]
- [p]Change base combat attack speed minimum from 0.5 to 0.9 in InitWeaponData,[/p]
- [p]Increase sprint resolve cost from 5 to 9 on main character rig - it is no longer free in Sandbox mode, still free in Creative mode,[/p]
- [p]Add wall torch halfway down the first ramp in the mine entrance,[/p]
- [p]Redistribute the starting locations for the core goblin patrol to reduce the chance of them ganging up while on patrol,[/p]
- [p]Turn off all tunnel spawns except main patrol in first adventure while spawns are being optimized,[/p]
- [p]Prevent placing new build pieces if they collide with the player,[/p]
- [p]Fix several issues with AI pathing:[/p]
- [p]Large moving objects now update properly, eg. Logs, branch/reed bundles,[/p]
- [p]Build pieces now update properly, eg. when placing, when removing, while being built,[/p]
- [p]Add NPC movement auto-recovery - when they get close to destination, if they are blocked or stopped and cannot reach their destination they may now succeed if "close enough",[/p]
- [p]Fix build previews and full model colliders for storage objects (when you press O) for Logstack (13003),[/p]
- [p]Fix open storage (13001) not configured correctly for navmesh updates,[/p]
- [p]Remove task to play announcement to engage in dialogue, when NPC asks player to start dialogue, this is replaced by the new hints system[/p]