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  3. Update 0.516

Update 0.516

[p]New Build 0.516 for beta testing [/p]
  • [p]Fix inventory UI issues when swapping control to another character,[/p]
  • [p]Add larger sized font tooltips to build piece filter buttons and a toggle in the builder controls panel to turn it off,[/p]
  • [p]Change DEV UI to use a single input to open/close, change input to be F8 to free up arrow keys for player rebinding,[/p]
  • [p]Fix missing hint UI for type HowToShowPlayerActionsMenu,[/p]
  • [p]Cleaned up some error logging,[/p]
  • [p]Remove tutorial quest stage step for picking up handcrafted item because items crafted items now auto-pickup when crafting finishes,[/p]
  • [p]Add hint UI entry and new quest hint type for holster all items which will appear along with the matching tutorial quest stage,[/p]
  • [p]Extend dialogue actions to be able to show a hint,[/p]
  • [p]Show hint for player skills at end of tutorial after receiving skill points,[/p]
  • [p]Disable quicksave in sandbox via the F7 key and turn on the notification saying it is disabled in the demo,[/p]
  • [p]Change how workers get their next work instruction, now they must be able to find a valid path to the next build piece, if not they will bark out a complaint and quit the job,[/p]
  • [p]Add a queue to bark dialogue as some barks were being overwritten before they could be displayed,[/p]
  • [p]Fix jolle boat passengers clipping during new game cut scene,[/p]
  • [p]Add more workspots to wood stairs (11002),[/p]
  • [p]Change how default workspots are added to build pieces, it now adds 2 workspots which are offset from the build piece position to help ensure workers will be able to get a path to one of them during construction,[/p]
  • [p]Fix bug when trying to interact with build piece as the player trying to deliver a resource, if you held E the menu would never show,[/p]
  • [p]Fix missing bark dialogue from the player when interacting with a build piece and they aren't able to deliver a resource,[/p]
  • [p]Add default message for the demo to News and Announcements,[/p]
  • [p]Add auto arrive distance modifier to account for larger objects,[/p]
  • [p]Increase font size for news and announcements on main menu,[/p]
  • [p]Remove harvest reeds and handcraft thatch from default jobs for demo,[/p]
  • [p]Remove questline for first adventure for now, it will be added back soon,[/p]
  • [p]Add flag to gameunit to allow making the object always unwalkable,[/p]
  • [p]Increase movToTarget task autorecovery threshold from 1 to 2m[/p]