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Next Fest Demo Update - Bug Fixes and Player Feedback

[h3]New build v0.522 - This addresses bugs and player feedback from the demo so far[/h3][p]
Huge thanks to everyone for contributing and helping to make the game better!
[/p]
  • [p]NPCs will no longer attack prisoners[/p]
  • [p]First adventure rebalanced but still brutally difficult[/p]
  • [p]Change behaviour so the player no longer enters combat stance automatically, must manually use the V key to enter combat[/p]
  • [p]Wire up patrol point actions having an effect on agent view distance, eg. if they are looking around intently their view distance goes up, or if they are focused on some task their view distance may go down[/p]
  • [p]Add missing icons for several items[/p]
  • [p]Fix duplicate prison cage in first adventure[/p]
  • [p]Change behaviour so the cursor is no longer shown by default when opening the builder UI[/p]
  • [p]Add several more hints[/p]
  • [p]Change over all quest stage hints to use new system[/p]
  • [p]Fix bug when trying to move open storage (13001)[/p]
  • [p]Fix interaction highlighting not turning off on previous objects in all cases[/p]
  • [p]Remove some debugging from the interaction process[/p]
  • [p]Fix interaction highlighting when mouse over the same object repeatedly[/p]
  • [p]Change behaviour on how you interact with objects:[/p]
    • [p]Now the player actions menu will never pop up automatically, instead you left click with an object highlighted[/p]
    • [p]With the menu open you can either left click an action, or right click to close the menu[/p]
    • [p]You can still interact to perform the default action for the target, it processes this on key up[/p]
    • [p]You still press X any time to bring up the player action menu when not using the interaction key[/p]
    • [p]For example, press E, mouse over something to pickup, left click while it's highlighted to bring up the actions menu, left click the pickup action[/p]
    • [p]Or press E, mouse over something to pickup, release E to perform the default action, which is usually pickup for regular items that can be equipped or carried, or opens the inventory UI for containers and storage[/p]
  • [p]Change behaviour when moving open storage containers, all child items are removed from inventory and must be gathered and placed back into inventory after moving is completed, affects open storage (13001)[/p]
  • [p]Add ability to put simple tooltips on action stage individual UI actions[/p]
  • [p]Add mouseover highlight to square icon buttons[/p]
  • [p]Fix text in quest stages and tutorial dialogue referring to player actions menu with E, when it should be X[/p]
  • [p]Fix bug interacting with open storage trying to drop off items[/p]
  • [p]Fix conversation action hints hints not fire, change them to a list per action instead of single hints[/p]
  • [p]Move hints window default position, add text to header about drag to move window[/p]
  • [p]Add new quest stage in tutorial to turn on combat stance before felling tree[/p]
  • [p]Add more snapping points on foundations for stairs so they can snap off center[/p]
  • [p]Fix close button for Kingdom UI[/p]
  • [p]Fix builder hotbar destroy button not working[/p]
  • [p]Fix handcrafter worker not unloading all inventory when full causing them to stop working[/p]
  • [p]Improve when some hints are shown[/p]
  • [p]Fix build piece containers not showing correct icon in inventory UI[/p]
  • [p]Fix inventory UI issues with moving item to left arm bundles when clicking on the hand slot as a target[/p]
  • [p]Fix inventory UI issue when cancelling moving an item that came from a left arm bundle child slot[/p]
  • [p]Holster Item behaviour task now sets an abort if hosltering failed, usually due to not having an empty holster available[/p]
  • [p]Fix inventory UI when moving a child item from a left arm bundle was not updating the left hand being valid as a target[/p]
  • [p]Fix not being able to place torch in left hand through the inventory UI[/p]
  • [p]Fix torch not allowing pickup by left hand[/p]
  • [p]Fix rare bug when crafting session is complete and resource used becomes null[/p]
  • [p]Add player bark dialogue when no more room to holster items[/p]
  • [p]Fix item name and description for simple torch (1044)[/p]
  • [p]Change when physics are handled during item pickup to reduce the item being knocked around[/p]