New Demo Build 0.538 - Quality of Life Improvements
[p]Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key.
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- [p]Add current quest objective UI overlay[/p]
- [p]Add keybindings tips UI overlay to show when cursor is visible and no other UI open[/p]
- [p]Fix issues when opening Skills UI[/p]
- [p]Move playerHUD to its own canvas beneath the primary game HUD[/p]
- [p]Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time[/p]
- [p]Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD[/p]
- [p]Change button text to "Reset Keybindings" for player prefs button in Game Settings[/p]
- [p]Improve window management to autoclose when other windows open[/p]
- [p]Improve global handling of Escape key to close any open window[/p]
- [p]Fix Adventures UI close button not working[/p]
- [p]Add PlayerHUD section to game HUD with stance indicator and showing all holster slots[/p]
- [p]The playerHUD shows you a combat stance indicator and 5 slots that match your equipment holsters: 2 on the hips, 2 on the back, one for a shield.[/p]
- [p]Each slot shows the shortcut key to trigger it[/p]
- [p]When a slot is triggered it highlights to indicate that slot is active or equipped[/p]
- [p]For holster slots, press the key once to equip the item, press again to holster that item[/p]
- [p]Load the holster slots in the inventory UI[/p]
- [p]Move resolve manager and canvas to PlayerHUD and integrate UI with new player HUD elements[/p]
- [p]Modify Inventory UI layout to align with new PlayerHUD hotbar layout, move shield slot to combat holsters area[/p]
- [p]Change internal structure of hints window for better control over startup[/p]
- [p]Fix inventory UI drop mode button to stay on when toggled on instead of turning off after each drop[/p]
- [p]Fix bug where some equipped items may prevent final callbacks if they turn on certain animation layers, for example the torch turns on a left arm layer when equipped[/p]
- [p]Fix characters not changing into correct combat mixer for current item when equipping items in some cases[/p]
- [p]Update hints windows to include DontShowAgain buttons on each hint and header, new game setting for turning off hints, auto-adjust summary text tweaks, add tooltips for hint buttons[/p]
- [p]Add dialogue option when skipping tutorial to turn hints on/off[/p]
- [p]Change allied NPC behaviour - if they spot a combat target they will automatically grab a weapon within 20m, if they are following the player they will automatically grab a weapon within 5m[/p]
- [p]Change defaults for equip item inputs from 7-0, to 1-5[/p]