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New build 0.569 - EA release build

[h2]Final build ready for EA release, v0.569[/h2][p]Note the DEMO is being updated to match this build. [/p]
  • [p]Major rework to tutorial, new stages, changed stages[/p]
  • [p]Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement[/p]
  • [p]Cleanup last wave of escalating encounter[/p]
  • [p]Fix inventory UI not clearing items properly[/p]
  • [p]Fix errors when assigning loot on adventure exit[/p]
  • [p]Add inventory full/go unload logic to builder behaviour[/p]
  • [p]Remove small wooden crate from default handcrafter job[/p]
  • [p]Fix handcrafting step that was skipping pickup 2 stones[/p]
  • [p]Add some missing key inputs to tutorial titles[/p]
  • [p]Add content warning message for demo builds[/p]
  • [p]Add in escalating random encounter Goblin Camp with 6 levels[/p]
  • [p]Fix issues preventing tutorial completion[/p]
  • [p]replace progress bar on opening splash screen, remove text[/p]
  • [p]Fix prison cage door gameunit name (16002)[/p]
  • [p]Fix name of game unit Wood Log Roof End Trim (7004)[/p]
  • [p]Add keybinding and shortcut for Drop All Carry Items (default U), add to player HUD input tips[/p]
  • [p]Cleanup action pointer UI[/p]
  • [p]Fix carry items not getting picked up when in combat stance[/p]
  • [p]Add a lighter set of audio sounds for announcement messages[/p]
  • [p]Adjust some audio clip volume levels for announcement messages[/p]
  • [p]Allow sleep until dawn/skip to next day at any time[/p]
  • [p]Fix errors when opening inventory UI for containers that are in open storage[/p]
  • [p]Add abstraction to getting a game unit's icon, could be build piece, could be product etc[/p]
  • [p]Fix keybind for Adventures UI (default N)[/p]
  • [p]Increase navmesh cut for open storage (13001) and fix target collider affecting highlight[/p]
  • [p]Fix inventory UI headers not showing popup for build pieces[/p]
  • [p]Fix action point HUD not closing when doing player NPC actions[/p]
  • [p]Several changes and improvements for tree actions now allowing the player to help NPCs for both felling and bucking[/p]
  • [p]Increase minimum tree scale from 1.2 to 1.4[/p]
  • [p]Add missing collider to some ground sections of adventures[/p]
  • [p]All characters now track their original spawn position and use that when getting unstuck[/p]
  • [p]Support new quest stage objective types for tracking input, building blueprints[/p]
  • [p]Fix character allowing input while dialogue UI is open[/p]
  • [p]Cleanup load savegame window, hide "no saves" text until needed, clear list properly before showing UI[/p]
  • [p]Handle uncommon error when trying to create new savegame[/p]
  • [p]Add keymappings for toggle cursor and show cursor[/p]
  • [p]Hide take Control button on people list rows, it's a future unlockable skill[/p]
  • [p]Fix broken keymapping for builder toggle destruction mode (default "=")[/p]
  • [p]Add logic to felled trees to enable their falling physics when branches are broken[/p]
  • [p]Fix colliders for two handed sword (1037) causing character drifting for Lone Hero party selection[/p]
  • [p]Remove Klubba (1051) from first adventure for now as it has issues[/p]
  • [p]Add temp armor drops in adventure until corpse looting is fixed[/p]
  • [p]update some loot armor items in first adventure[/p]
  • [p]Change gameunit to allow init in editor so armor items can be placed in game world[/p]
  • [p]Fix goblin large combat holder positions[/p]