Hear ye, hear ye! Dungeons & Kingdoms dev update - new beta version 0.366
Dungeons & Kingdoms dev update - new beta version 0.366

[h3]Summary[/h3]
- First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards
- Adventures disabled
- Updated build for beta testers on the main branch
[h3]Changes[/h3]
- Apply a minimum volume when calculating volume for inventory items
- Add inventory item 8002 - Journal
- Fix inventory volume settings on 4003 - Copper Coin
- Add generic attachment offset settings for attachment objects
- Change default equipment for merchant
- Has 8002 Journal
- Swap 1037 for 1032 one handed sword
- Add 10001 belt pouch
- Add coins - 100 silver, 75 copper
- Diagnostic UI no longer opens when log entries are made
- Update inventory manager to support getting items from belt and backpack attachment slots
- Add Leadership skill
- Remove temp props (castle, volcano entrance) near volcano from main gameplay scene
- Add new paired animation sequence - offer and take item
- Fix mounting horse not working due to missing dialogue controller and other related issues
- Fix diagnostic UI not appending text while UI is open
- Cleanup player main menu in all scenes, add menu button for player Journal
- Resize player menu icons
- Add new input mapping for ToggleJournal
- Add builder action map category to control bindings
- Mouse axis invert off by default
- Move time and weather canvas to be under main canvas in gameplay scene
- Hide all player UI when journal is open
- Destroy duplicate instances of dialogue manager
- Fix new party selection sunken floor animation
- Fix animation stutter when mounting horse
- Remove merchant's extra face
- Keep player camera locked until gameplay scene fully loaded
- Fix non-hero head mesh using incorrect attachment points
- Allow NPC head models to be loaded as default equipment by item ID
- Set default starting camera zoom distance to 3
- Fix merchant seated position in new game boat sequence
- Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc
- Major, Minor, and Quest Complete announcements
- Add fixed resources to new game start on shoreline to suit main tutorial needs
- Set default Sandbox mode starting party to 4 adults, 1 hero (the player)
- Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc)
- Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives
- Fix merchant being stuck in animation state Action when letting new game sequence play fully
- Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro
- Fix merchant not being added to their community on spawn
- Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events
- Added optional announcements when NPCs start/stop following player
- Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties
- Rework follow player commands to use proper aborts and behaviour branches
- Add new behaviour abort states to simple AI
- Fix ai follow commands for single agent
- Add text to new game sequence UI for Hold E to Skip
- Adjust default resources availability
- Fix size and volume on small body pouch (10001) and simple axe handle (5006)
- Disable Adventures Access
For the Kingdom!