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Hear ye, hear ye! Dungeons & Kingdoms dev update - new beta version 0.366

Dungeons & Kingdoms dev update - new beta version 0.366




[h3]Summary[/h3]
  • First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards
  • Adventures disabled
  • Updated build for beta testers on the main branch


[h3]Changes[/h3]
  • Apply a minimum volume when calculating volume for inventory items
  • Add inventory item 8002 - Journal
  • Fix inventory volume settings on 4003 - Copper Coin
  • Add generic attachment offset settings for attachment objects
  • Change default equipment for merchant
  • Has 8002 Journal
  • Swap 1037 for 1032 one handed sword
  • Add 10001 belt pouch
  • Add coins - 100 silver, 75 copper
  • Diagnostic UI no longer opens when log entries are made
  • Update inventory manager to support getting items from belt and backpack attachment slots
  • Add Leadership skill
  • Remove temp props (castle, volcano entrance) near volcano from main gameplay scene
  • Add new paired animation sequence - offer and take item
  • Fix mounting horse not working due to missing dialogue controller and other related issues
  • Fix diagnostic UI not appending text while UI is open
  • Cleanup player main menu in all scenes, add menu button for player Journal
  • Resize player menu icons
  • Add new input mapping for ToggleJournal
  • Add builder action map category to control bindings
  • Mouse axis invert off by default
  • Move time and weather canvas to be under main canvas in gameplay scene
  • Hide all player UI when journal is open
  • Destroy duplicate instances of dialogue manager
  • Fix new party selection sunken floor animation
  • Fix animation stutter when mounting horse
  • Remove merchant's extra face
  • Keep player camera locked until gameplay scene fully loaded
  • Fix non-hero head mesh using incorrect attachment points
  • Allow NPC head models to be loaded as default equipment by item ID
  • Set default starting camera zoom distance to 3
  • Fix merchant seated position in new game boat sequence
  • Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc
  • Major, Minor, and Quest Complete announcements
  • Add fixed resources to new game start on shoreline to suit main tutorial needs
  • Set default Sandbox mode starting party to 4 adults, 1 hero (the player)
  • Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc)
  • Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives
  • Fix merchant being stuck in animation state Action when letting new game sequence play fully
  • Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro
  • Fix merchant not being added to their community on spawn
  • Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events
  • Added optional announcements when NPCs start/stop following player
  • Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties
  • Rework follow player commands to use proper aborts and behaviour branches
  • Add new behaviour abort states to simple AI
  • Fix ai follow commands for single agent
  • Add text to new game sequence UI for Hold E to Skip
  • Adjust default resources availability
  • Fix size and volume on small body pouch (10001) and simple axe handle (5006)
  • Disable Adventures Access


For the Kingdom!