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Dungeons & Kingdoms Dev Update - New Beta Version 0.403

Beta Release Notes 0.403




(0.403)
  • Fix read/write on model for 20057 Large Merchant Ship
  • Fix shader problem on 20218 Windmill and 20234 Lumbermill that caused model clipping under water surface
  • Add “ship” and “docks” tags to ship props: 20057, 20058, 20059, 20060
  • Fix placement collision rules to properly snap to water surface for ship props: 20057, 20058, 20059, 20060
  • No longer forces showing cursor when you begin build piece placement (from hotbar or other)
  • Fix build piece 7000 WoodLogRoofA_MiddleDoubleSideChimney6x5x3 not being placeable (renderers were disabled)
  • Add tool for build piece tag replacement
  • Change build piece tags
  • “seige” to “siege”, affects build pieces 20054, 20055
  • “small sone block” to “small stone block”, affects build pieces 3103, 3106
  • Fix minor typos in UI
  • Fix character name input during new game creation, limited to 40 characters, Name-based characters only, and nameplate now autosizes
  • Build piece popup now shows tags as a list up to 3 lines, adjust other text fields to fit
  • Build piece popup now shows the pieceID first in parentheses instead of on a separate line after the description
  • Fix stone wall and floor build pieces that were missing a resource definition for flat shaped stone (5009)
  • Add error handling around build plan resource tracking
  • Bypass resource tracking for Creative Mode when working with Build Plans
  • Fix error when setting camera default position when loading from save game
  • Add new settings to hide certain build pieces from Creative mode, eg. Storage containers meant for Sandbox mode only
  • Fix ability to delete build pieces 1535, 1536 Fortification Gates
  • Fix build manager to allow detecting interactable build pieces for delete
  • Fix doors and gates not opening/closing on player interaction
  • Fix blueprint UI not clearing blueprint temp object when clicking cancel button

(0.4.01)
  • Fix issue with audio breaking when starting adventures
  • No resolve cost in Creative mode
  • Add ability to lock down build into Creative Mode only
  • Fix errors for horses that had health component but was missing other controllers
  • Fix snow feature for Creative mode
  • Fix time, weather, and quality drop downs in builder UI
  • Disable special save manager flag for build pieces
  • Update build pieces tools to control more global flag setting for things like require snapping, default rotation etc
  • Set all build pieces to allow placement anywhere, and allow an alternate rotation
  • Set default footstep audio fallback
  • Fix 53 build pieces having the same default rotation as alternate rotation
  • Remove broken water feature on build piece 30512 Castle Stone Pool
  • Unity license changes and upgrades in progress, build shows Unity splash for now