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Dungeons & Kingdoms News

HEAR YE! HEAR YE! WE'VE HIT 50,000 WISHLISTS!

Good tidings, kinfolk!

We bring momentous news from the castle:

DUNGEONS & KINGDOMS HAS REACHED 50,000 WISHLISTS!
[h2]...and in just 2 weeks since our announcement![/h2]



We're blown away by the level of excitement you guys have for Dungeons & Kingdoms and can't tell you how much your support means to us. We are thrilled by the overwhelmingly positive response from you -- the player community. We can't wait to share more info about the game as soon as we are able.

Please join us in the Dungeons & Kingdoms Discord to stay tuned for immediate updates.

For the Kingdom!

Dungeons & Kingdoms dev update - new beta version 0.358

Dungeons & Kingdoms dev update - new beta version 0.358




  • Reduce restrictions on attack and dodge timing for now to make the character more responsive in combat
  • Add character definition Juno to adventure mode main party selection (all heroes)
  • Diagnostic UI now has a flag to turn on object spawner, off by default
  • Fix core gameplay manager to use Action keypress from input mapper instead of local keycode which players couldn't rebind
  • Add Action Held and KeyUp states for action input
  • Add ability to skip intro sequence for new sandbox game (Press E)
  • Fix intro sequence
  • boat passengers seated and exiting boat properly
  • Add additional overflow starting positions, supports 18 start positions
  • Merchant is now created with the proper spawn procedure, starting equipment updated
  • Add quest system core, also used for tutorials
  • Add global communities manager and leader identification
  • Add guid character ID, wired through save system
  • Dialogue system now merges normal NPC dialogue branches with quest branches
  • Fix new build plans - now properly copies plan name and description to workplace/job name
  • Fix case where player was responding to input when focus was in a text input field
  • Cleanup player input and animation lock states
  • Change Story game mode banner in main menu to say "Available in Full Release"
  • Fix missing ocean depth cache reference, set flag to use ocean in gameplay manager, this allows ocean depth cache to re-populate automatically after terraforming operations
  • Change text for game mode Sandbox in main menu from "Sandbox" to all upper case "SANDBOX"
  • Fix Terraforming - set flatten height button, it was setting the flatten height value when you toggled the button off which reset the height value
  • Fix build pieces showing duplicates in the UI
  • Several updates to internal tools for build pieces
  • Add more ground near dragon in lava caves
  • Fix new game default inventory coins not going into inventory, items are now under rules of EquipFirst instead of just Equip
  • Put AI into idle animation on start to fix sunken frame during new game creation in main menu

Current dev focus is on the dialogue and quest systems, and the starter tutorial.

For the Kingdom!

Announcing Dungeons & Kingdoms!



Hey Everyone! Super excited to share what we've been working on. It's our medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid, Dungeons & Kingdoms.

Lots of content, features and polish in the works.

Main short term goal:

* Aiming to hopefully be able to showcase a demo in the upcoming October Steam Next Fest

Stay tuned. Back to making the game!

In the meantime check out the reveal trailer on Youtube:

[previewyoutube]https://www.youtube.com/watch?v=5hrNzDad5Fg[/previewyoutube]

For the Kingdom!

Presenting: The NEW Dungeons and Kingdoms Steam Page!

Well met, Kinfolk!

It's official -- we've launched our new and improved Dungeons and Kingdoms Steam page!



Additionally, we've created a slew of new social media channels pertaining to all things Dungeons and Kingdoms.

[h3]Twitter TikTok YouTube Reddit[/h3]

We have some other exciting news just around the corner, but you'll have to wait just a bit longer to see what we have in store for you.



In the meantime, be sure to add this new Dungeons and Kingdoms Steam page to your wishlist to be kept in the loop, give us a like on our new socials, and stay tuned for more.

For the Kingdom!