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Dungeons & Kingdoms News

Expectations, Bugs & QoL Thread

Demo is live ahead of the Steam City Builder & Colony Sim Festival!

First off. Excited to have the player community get their hands on the first public demo!

Secondly. This is a Work in Progress first build. There will be bugs and other issues.

That's why we've created a new sub forum!

Preferably any discussion, bugs or otherwise should be in our Discord server:
Discord Link

So head over there as a first step.

Otherwise, please make a new comment here about Bugs & Quality of Life (QoL) issues you encounter.

We will prioritize game breaking bugs first. But all feedback will be critical as we near an Early Access release, hopefully this summer!

Use this sub forum for Bugs and QoL feedback
https://steamcommunity.com/app/3092110/discussions/1/

Demo coming to City Builder & Colony Sim Fest - w/Combat!



Ready to try the first public demo of Dungeons & Kingdoms?

So are we! And extremely excited after all the hard work from a solo dev project many years in the making.

Come check it out Monday Mar 24, 2025 for the first public showcase in the Steam City Builder & Colony Sim Fest!

We'll be running a broadcast to show off the game loop as well:

  • Kingdom Building (limited for demo)
  • Villager Management (limited for demo)
  • ARPG Dungeon Dive (limited for demo)
  • Loot and 1st Major Upgrade (limited for demo)

Looking forward to everyone's first look at the demo.

For the kingdom!

News, Demo Update and New Timeline



As we gear up for a 2025 Early Access release, we wanted to share some news and progress. As a solo dev project, progress can get stuck in unexpected times and places. While we originally had intended to drop a demo for the Feb Next Fest, the feedback from our loyal Beta testers, although positive, suggests more time is needed in the oven before we're ready to showcase the core gameplay loop to the public.

Having said that, tons of new content, game features and polish have made substantial progress. So things are moving in the right direction.

We would like to welcome more players to the Discord for those who want a sneak peek at where the current game state lies. Join the Discord, engage in the community. We're opening the Beta testing to more and more players that jump in and show support!

Stay tuned for more updates in the coming months.

For the kingdom!

Dungeons & Kingdoms Dev Update - New Beta Version 0.424

Closed Beta Testing Continues with Sandbox mode


This release focuses on getting the inventory UI and interaction systems cleaned up.



  • enable cursor when opening inventory, hide it when closing
  • Fix inventory pickup and carry not invoking callback in all cases
  • Pickup and carry now fails when forcing either left underarm or stomach bundle if the other already has items
  • Fix inventory UI not showing carry items from either hand
  • Fix inventory UI to handle showing bundle items (left underarm, left arm stomach bundle)
  • Fix error when swapping skinned mesh on humanoid rig
  • Fix hero armors not being categorized correctly which prevented inventory slot movement
  • Add 12 inventory UI slots that map to the 12 left arm bundle carry points, and wire up the functionality to use them via the inventory UI like other inventory slots
  • Move inventory UI body slots and combat/hand slots lower in the UI, and anchor them to the bottom center
  • Fix inventory UI slots not initializing properly
  • Fix left hand UI slot background image and boots foreground image linked to wrong objects
  • Fix issue with quest stage hints not tracking suppressed hints correctly
  • Adjust hand carry offset for small pouch (10001)
  • Add missing action stages for small pouch (10001) for pickup and drop item
  • Set small pouch (10001) to correct layer so it can be picked up
  • Fix inventory UI showing previously dropped items
  • Fix armor items not clearing correctly when being moved to a container through the inventory UI
  • Restore drop mode button in inventory UI
  • Fix right hand inventory UI slot not showing carry item
  • Left hand slot valid/invalid logic fixed for leftarm bundles when moving items
  • Fix left arm bundle carry slots from allowing mixed sizes within groups
  • Fix equipped weapon icons for 1042, 1043, 1037, 1044, 1201
  • Fix validation issue with left arm bundles when picking up items
  • Add new button to diagnostics manager to spawn a variety of resources, tools, backpacks, and weapons for testing
  • Fix two handed carry items not showing in inventory UI
  • Add UI elements to show linked left hand slot when 2 hand item equipped/carried in right hand
  • Link backpack UI slots
  • Add new UI slot for shield holster
  • Change font on No Containers label
  • Inventory UI left hand slot now links/duplicates right hand image for two hand items
  • Fix backpack (10002) container volume settings, eg. you can no longer put tree logs in your backpack
  • Add visual connection lines in inventory UI for backpack attachment slots and two hand item right/left hand connection
  • Add new player handcraft item, wood club (1042)
  • Add new product to default workplace job for wood club (1042)
  • Add tooltips to all diagnostic UI controls
  • Change sort order for diagnostic UI so tooltips show on top
  • Add new quest stages to hand craft, pickup, and holster a wooden mallet
  • Add new quest stage, dialogue branch, and objectives for activating and completing a build piece
  • Rearrange some quest dialogue and stages to fit the new stages
  • Quest stage objectives now support item counts, eg. Collect wood branch 0/2
  • Journal text generation now supports objectives with item counts
  • Change some references of Wooden Hammer to Wood Mallet (1040)
  • Add missing action stage for Build Plan Post to interact and activate build pieces by player
  • Fix game unit initialization of common actions stages if null
  • Add new quest objective and conditions for holstering items
  • Fix quest hints from sometimes showing the wrong hint
  • Fix missing tool abort condition for harvester behaviour preventing the abort causing the agent to become stuck in a loop
  • Reduce arrive distance for workers when dropping off inventory to open storage, from 3m to 2m
  • Fix quest stage objective for builder filtering by Village and Camp had wrong objective condition
  • Add logs to starter resources on shoreline, increase number of stones
  • Change behaviour of product reservations when NPC are finding missing tools to allow more chances to succeed
  • Change behaviour of gatherer job to not force attachment point type when attempting pickup of missing tool
  • Change NPC behaviour for holster all items to run through character controller and new methods
  • Add task to holster all items after delivering resource to build piece
  • Fix character not returning to proper moveset after delivering resource to build piece
  • Fix missing header icons for open storage container (13001), branch bundle (10005)
  • Fix item name and description for Wood Club (1042)
  • Add new game setting for video target frame rate
  • Hide inventory UI slot popup when mouse over left hand slot when it represents bundle items

Dungeons & Kingdoms Dev Update - New Beta Version 0.422

Closed Beta Testing Continues with Sandbox mode




  • Build pieces 20058 and 20078 descriptions and thumbnails updated to differentiate between them
  • Build piece 20070 removed, 20235 tag changed to village from castle, name/description updated
  • Update build piece tools to allow piece exclusion when generating new lists
  • Add new quest objective type for open journal
  • Changes to journal-use reinforcement during tutorial
  • No longer auto-opens after first dialogue chain
  • No longer show any hints to open the journal on all quest stages that aren't for opening the journal
  • Add new quest stages to the first 3 batches of stages to open the journal as the first step, with hints
  • New dialogue hint to open journal
  • Add new dialogue action type for adding simple text hints/comments
  • Prevent journal from opening during dialogue with player notification
  • Announcement frame images now use normal coloring for all announcement types
  • Change tutorial announcements to not interrupt other announcements
  • Remove non-demo starting parties from sandbox mode
  • Announcements made during dialogue now support play immediate flag
  • Remove all journal open actions at the end of all tutorial dialogue stages
  • Add audio sound when placing build pieces
  • Fix issue where play log console window causes event system error
  • Fix visual snap points from colliding with player
  • Fix build pieces not setting a reference to their build plan session when initially placed
  • In sandbox mode do not allow build piece delete for committed sessions (requires deconstruction mechanic)
  • Fix several issues with water body edges not meeting terrain correctly
  • Add global tooltip system for things like system messages at cursor position
  • Fix audio settings not saving values on apply
  • Game settings are now saved (and loaded) to the root of the save data folder
  • Fix resolve UI not showing for correct character when swapping control
  • Rewire Kingdom UI elements through new UI manager
  • Add new filters to the workplace list, default is to hide completed build plans
  • Quest dialogue now shows a colored icon and uses white text to stand out from typical dialogue options
  • Fix overlapping text/options in player action menu
  • Fix journal not always zooming correctly when other UI open
  • Fix player automoving in some cases when using dodge
  • Change dodge to detect on keyup which allows alt+tab to work correctly
  • No longer show any quest hints while journal is open
  • Increase audio falloff distance for tree chopping and falling trees
  • Prevent turning off cursor when in dialogue
  • Change model for open storage build piece (13001) adding 4 sticks for corners to differentiate it from the build plan post
  • Allow object placement to lock to Y rotation only (eg. placing build plan post)
  • Fix index out of range error when assigning combo moves
  • Action stages now allow an override icon instead of looking up icon through the related workplace product
  • Build plan post and Open Storage build piece (13001) now allow being moved after being placed
  • When objects are placed while being moved they now play an audio sound, same as build piece being placed
  • Fix collider on Open Storage (13001)
  • The player now either holsters or drops their right hand item when offered the journal during the tutorial
  • Fix error with dialogue UI check when returning to main menu
  • Smooth out animation timing when NPC gives item to player
  • Prevent picking up additional two hand items like logs when player is already carrying one
  • Remove extra Toggle Journal keymapping
  • Remove audio listener from new game sequence camera
  • Overhaul to build mode, fixes issues with combat triggering when placing pieces/cancelling etc
  • Combat stance always cleared when entering builder mode regardless of Builder UI state
  • Add and wire up new quest objectives for begin/end moving build pieces
  • Add new quest stages for moving a build piece to starter tutorial
  • Fix some quest hints during starter tutorial
  • Dialogue and quest systems now allow the ability to resume dialogue at any point during a dialogue branch, when configured
  • Dialogue branches configured to prevent repeating important dialogue events such as receiving an item or reward
  • Action key no longer ends active dialogue
  • Reduce text line spacing for dialogue player choice options to be more consistent with multiple choice answers
  • Add persistent reminder label for pending build plan pieces to commit to job for workers
  • Handle out of bounds error when setting video resolution from settings
  • Minor sequence change for opening dialogue events of starter tutorial
  • Add a variety of starting parties for sandbox mode, but they are all locked except the default party
  • Move Sandbox game mode selection to be first before Creative mode in main menu
  • Various tweaks to starter tutorial dialogue
  • Fix some spelling issues with starting party descriptions
  • Add two solo starting parties for sandbox mode
  • Fix tooltips being visible when object was deactivated in some cases
  • Remove combat stance hints when doing tree chopping tutorial stages (you need to use combat)
  • Adjust workplaces list scrollview to fit available space properly
  • Block combat input if player actions menu open
  • Force workplaces list scrollview to top on refresh
  • Block combat input if in object move mode (eg. move build plan post)
  • Update diagnostics reset player command to handle new conditions
  • Add frame control manager for explicit script order handling
  • Add new AI behaviour to drop all carry items
  • Start adding some holstering and dropping items when NPC start new jobs
  • Increase arrive distance on most AI jobs