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Dungeons & Kingdoms News

New Demo Build 0.542

[p] Major change to object interaction. Should be much easier to interact with objects now. [/p]
  • [p]Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target.,[/p]
  • [p]add vertical indicator for holding interaction key down on target (defaults to 0.5 second timer),[/p]
  • [p]Update tutorial and hints to reflect interaction changes,[/p]
  • [p]Fix target highlight bug that could leave previous target highlights visible,[/p]
  • [p]Fix wrong keybinding showing for player interaction (was showing duplicate equip next item),[/p]
  • [p]Fix player actions menu showing wrong item icon when both hands equipped with different individual items,[/p]
  • [p]Fix player hotbar not showing after dialogue UI closes[/p]

Create, Share & Download in Game Building Blueprints — Now on Steam Workshop!

[p][/p][p][/p][p]Builders and creators, your time has come!
You can now create, upload, and share your building blueprints with the Dungeons & Kingdoms community directly through the Steam Workshop.[/p][p][/p][p]Build your masterpiece in Creative or Sandbox mode, then:[/p]
  1. [p]Position the thumbnail image[/p]
  2. [p]Add a name and description[/p]
  3. [p]Choose a background[/p]
  4. [p]Update details[/p]
  5. [p]Save the Blueprint[/p]
  6. [p]Upload it straight to the Workshop![/p][p][/p]
[p]Blueprints can include houses, castles, farms, or anything your imagination can shape.[/p][p]You can also subscribe to other players’ blueprints and use them right away in your Kingdom![/p][p][/p][p]Check out the workshop here![/p][p]https://steamcommunity.com/app/3092110/workshop/[/p][p][/p][p]And our official guide for the blueprints is here![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

New Build! v0.538

[p][/p][p]New Build 0.538 This build focuses on some quality of life improvements around window management, escape key, adds shortcut key binding overlay and a quest objectives overlay. [/p]
  • [p]Add current quest objective UI overlay[/p]
  • [p]Add keybindings tips UI overlay to show when cursor is visible and no other UI open[/p]
  • [p]Fix issues when opening Skills UI[/p]
  • [p]Move playerHUD to its own canvas beneath the primary game HUD[/p]
  • [p]Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time[/p]
  • [p]Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD[/p]
  • [p]Change button text to “Reset Keybindings” for player prefs button in Game Settings[/p]
  • [p]Improve window management to autoclose when other windows open[/p]
  • [p]Improve global handling of Escape key to close any open window[/p]
  • [p]Fix Adventures UI close button not working[/p]
[p] [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Early Access Release Date! Nov 17, 2025

[p][/p][p][/p][p]Big news! Dungeons & Kingdoms has a release date... and it's really soon. [/p][p][/p][p]Early Access Release Date: Nov 17, 2025[/p][p][/p][p]Trailer:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]We'll be sharing more details about what's in, what's out for the release build ... and more importantly what you should look forward to on the short term content and performance roadmap in the coming announcements. [/p][p][/p][p]As always, hop into the Discord to check out more info and hang with the solo dev + community![/p][p][/p][p]Join the Discord[/p][p][/p][p]There's still time to check out the demo on the Steam page too![/p][p][/p][p]For the kingdom![/p]

New Demo Build 0.538 - Quality of Life Improvements

[p]Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key.
[/p]
  • [p]Add current quest objective UI overlay[/p]
  • [p]Add keybindings tips UI overlay to show when cursor is visible and no other UI open[/p]
  • [p]Fix issues when opening Skills UI[/p]
  • [p]Move playerHUD to its own canvas beneath the primary game HUD[/p]
  • [p]Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time[/p]
  • [p]Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD[/p]
  • [p]Change button text to "Reset Keybindings" for player prefs button in Game Settings[/p]
  • [p]Improve window management to autoclose when other windows open[/p]
  • [p]Improve global handling of Escape key to close any open window[/p]
  • [p]Fix Adventures UI close button not working[/p]
  • [p]Add PlayerHUD section to game HUD with stance indicator and showing all holster slots[/p]
    • [p]The playerHUD shows you a combat stance indicator and 5 slots that match your equipment holsters: 2 on the hips, 2 on the back, one for a shield.[/p]
    • [p]Each slot shows the shortcut key to trigger it[/p]
    • [p]When a slot is triggered it highlights to indicate that slot is active or equipped[/p]
    • [p]For holster slots, press the key once to equip the item, press again to holster that item[/p]
    • [p]Load the holster slots in the inventory UI[/p]
  • [p]Move resolve manager and canvas to PlayerHUD and integrate UI with new player HUD elements[/p]
  • [p]Modify Inventory UI layout to align with new PlayerHUD hotbar layout, move shield slot to combat holsters area[/p]
  • [p]Change internal structure of hints window for better control over startup[/p]
  • [p]Fix inventory UI drop mode button to stay on when toggled on instead of turning off after each drop[/p]
  • [p]Fix bug where some equipped items may prevent final callbacks if they turn on certain animation layers, for example the torch turns on a left arm layer when equipped[/p]
  • [p]Fix characters not changing into correct combat mixer for current item when equipping items in some cases[/p]
  • [p]Update hints windows to include DontShowAgain buttons on each hint and header, new game setting for turning off hints, auto-adjust summary text tweaks, add tooltips for hint buttons[/p]
  • [p]Add dialogue option when skipping tutorial to turn hints on/off[/p]
  • [p]Change allied NPC behaviour - if they spot a combat target they will automatically grab a weapon within 20m, if they are following the player they will automatically grab a weapon within 5m[/p]
  • [p]Change defaults for equip item inputs from 7-0, to 1-5[/p]
[p][/p][p][/p][previewyoutube][/previewyoutube]