[p]We’ve just released
Build 0.543, a
major impact update that completely rewires the game’s UI from the ground up.
This includes updates to nearly every element: buttons, scrollbars, input fields, and more.[/p][h3]What’s New[/h3]
- [p]Full UI Rewrite; the entire interface has been rebuilt for stability and scalability.[/p]
- [p]Improved Layout & Scaling; UI should now adapt better to different resolutions and aspect ratios.[/p]
- [p]Quality-of-Life Enhancements; input responsiveness, scrollbar consistency, and general polish.[/p]
[p]
Tip: If your resolution or ratio feels off, you can access
UI scale controls in the
Dev UI (press F8) to tweak things. This isn’t a supported feature yet, but it can help smooth out display issues.[/p][h3]Testing & Feedback[/h3][p]This update lays the foundation for the new UI going forward, and we’d love your feedback.
Please test every part of the interface; every button, input, and corner of the menu; and let us know what’s working and what isn’t.[/p][p][/p][p]This is a demo build which is on a beta branch, and so it must be activated. Learn how to do that here: [/p][p]
https://partner.steamgames.com/doc/store/application/branches[/p][p][/p]
- [p]Fix interaction pointer UI not closing when dialogue starts,[/p]
- [p]Jobs now allow pausing production of individual products. This can result in all production being stopped at a workplace which will cause workers to report this issue to the player.,[/p]
- [p]Always clear current target highlight when action pointer UI is turned off,[/p]
- [p]Update workplace details layout in Kingdom UI to reflect changes to production controls,[/p]
- [p]Show required resources for construction in build plan section of builder UI,[/p]
- [p]Cleanup Jobs and People tabs in the Kingdom UI,[/p]
- [p]Fix jobs UI not auto-selecting first job,[/p]
- [p]Add production ratio and quota controls[/p]
- [p]Ratio is about how many of each product is produced at one time before moving on to the next product,[/p]
- [p]Quotas are global limits compared against what exists in your community inventory storage,[/p]
[p],[/p] - [p]Fix issue with new game start button not receiving clicks,[/p]
- [p]Update textmeshPro from 3.0.7 to 3.0.9,[/p]
- [p]Add worker bark dialogue when they are missing a tool required for handcrafting, this will explain why a handcrafter may just stand there doing nothing,[/p]
- [p]Fix handcrafter behaviour not resetting when a missing tool can't be found,[/p]
- [p]Change worker holstering behaviour when handcrafting to keep necessary tool equipped more often,[/p]
- [p]Fix game units not showing correct name for build pieces,[/p]
- [p]Add experimental UI scale controls to DEV UI (unsupported feature),[/p]
- [p]Configure splash screen for EA release,[/p]
- [p]Removed Control and Cam-follow buttons for workers (they are future unlockable skills),[/p]
- [p]Fix issue with handcrafter not figuring out how to equip tool when it was in inventory but not in the worker's right hand,[/p]
- [p]Fix transferring items to open storage not dropping from worker correctly,[/p]
- [p]Fix bug for workers transferring items to non-open storage that could cause them to stop working,[/p]
- [p]Fix player HUD showing blocking state when NPCs equip/holster items,[/p]
- [p]Adjust dropped object rigidbody drag so they fly around less after collision,[/p]
[p]
Known Issues[/p]
- [p]new game sequence not showing the story or button/E to skip text, you can still press E to skip to continue,[/p]
- [p]builder UI resource resource counts in the build plan section aren't always correct espeically for blueprints,[/p]
- [p]when a construction project is finished it removes the workplace, but if you have the Jobs UI open it will still be listed but no is no longer interactable, re-open the Jobs list to clear,[/p]
- [p]pause button showing for build pieces for construction workplaces (it shouldn't be),[/p]
- [p]player HUD shortcuts not working,[/p]
- [p]none of the new ratio/quota data is saved yet[/p]