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Dungeons & Kingdoms News

Build 0.580 - New Builder Content

[h2]First batch of new build piece content, more coming soon![/h2]

  • 60 new build pieces configured for sandbox mode
  • Fix issues with skill level and unlock calculations, showing skill level in the UI
  • Add current skillpoints/points required to skill UI
  • Add flags to build pieces so they match their intended game mode, eg. animated people props are for Creative mode, dynamic storage is for Sandbox etc
  • Change unavailable build piece tooltip to say "Full game only" when in a demo build, and "Coming Soon" for full game, as well as text color changes in skills and builder UI lists
  • Configure embedded blueprint StarterHouse to not qualify for Steam Workshop uploading
  • Add build piece popup details window for skills UI
  • build pieces now automatically create a filter tag for their batch date, this helps identify what build pieces are new
  • Fix interation UI showing options for build pieces when in design mode, should only show for active construction pieces
  • Rework awarding builder skill points, from fixed 5 per new build plan, to 1.5
  • number of pieces in build plan
  • Fix Builder UI not handling unlocked pieces correctly

New Demo build 0.576 - updated with HOTFIX

[p]The DEMO has now been updated to version 0.576, which includes the full game hotfix changes announced in version 0.575.[/p]

HOTFIX! v0.575

[h3]We've heard your feedback. I'm committed to continuing to improve the game.[/h3][p][/p][p]This hotfix is for resolving savegame lockup and tutorial blueprints not showing up. This includes a data migration of savedata.[/p][p]It also includes some improvements for felling trees but that is still being worked on.[/p][p][/p][p]Changes:[/p]
  • [p]Change savegame folder location from MyDocuments to AppData (old saves can be copied for those that want to preserve them). NOTE autosave is still off by default but it can enabled in game settings.[/p]
  • [p]Add in-game savedata migration tool and warnings to copy save data from 0.569 games to the new save location[/p]
  • [p]Speed up basic handcrafting by removing some fixed delays[/p]
  • [p]Fix encounters not handling the party wipe condition properly[/p]
  • [p]Fix enemy patrols points that don't have defined action data, will simply return with no action taken, fixes enemies getting stuck at first patrol point[/p]
  • [p]Remove locked placeholder blueprint house (50004)[/p]
  • [p]Change EA/Demo notes splash screen to only show by default in DEMO builds[/p]
  • [p]Several changes related to felling trees and the related NPC tasks, should help trees to fall more consistently[/p]
  • [p]Fix error blocking savegames from loading related to quest objectives in progress[/p]

DEMO updated for EA release

[p]The DEMO has been updated to match the latest changes for EA release day.[/p][p][/p][p]Thanks to everyone involved for getting us to this point! :)[/p]

Dungeons & Kingdoms -- Out Now in Early Access!

[p][/p]
Dungeons & Kingdoms is here! Get your kingdom builder and adventure shoes on!
[p][/p][h3]Game State & Expectations[/h3][p][/p][p]As with most Early Access titles, players should expect to encounter bugs and possible performance issues. The community is what drives the future of Early Access titles. Please join the Discord and report specific bugs and issues there!

We hope you enjoy the game. It's been a labor of love for a solo dev for many years. The roadmap is ambitious. And we're extremely excited to have the player community join us on this journey to 1.0 and beyond![/p][p][/p][p]Join the Discord

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