1. Knightica
  2. News

Knightica News

[Experimental Branch] Codex Update

[p]Hello everyone![/p][p]Many of you have been asking for an update including a Codex/Bestiary, so we’ve been working on it. Here’s what it looks like: [/p][p][/p][p][/p][p]Before publishing it to the main branch and making it available for everyone, we’d like to run some tests to make sure everything looks good and that there are no major bugs. Please note that it is available in English only for now—other supported languages will come next week.[/p][p]For those of you who’d like to try out this latest version, here’s how to access the experimental branch:[/p]
  1. [p]Log into your Steam account[/p]
  2. [p]Access your game Library and right-click on Knightica in the left sidebar[/p]
  3. [p]Select Properties in the context menu[/p]
  4. [p]Select the Betas tab in the Properties window[/p]
  5. [p]Click the dropdown box next to Beta Participation, and select the 'Experimental' branch (no password required)[/p]
  6. [p]Make sure you've updated the game.[/p]
[p][/p][p]As always, we’re super keen to get your feedback here on Steam or in our Discord server.[/p][p]We hope you’ll enjoy this addition!
[/p][p][/p]

Knightica - Patch #4 - v1.0.4

[p]Hello everyone! It's been some time since the last patch, and I'm here to tell you 3 things! First, the Bestiary/Codex is still on it's way. We've made great progress on it and can't wait to show it to you What will most likely happen (to be 100% confirmed) is that we'll make an open experimental branch with the Codex on it, while the patch is being localized. It will allow us to gain time, and to have your feedback as soon as possible! Keep posted here, we'll make a dedicated Steam News if we open an experimental branch We're also planning what's to come after the Codex, and will also update you in due time! The second thing I'm here to tell you, it's that we also came with a small patch! This is mainly a balancing patch, driven by both your feedback and the in game analytics. We've also slided in some bugfixes! Lastly, on behalf of the whole team, we wanted to thank you all for all your kind words, feedback, and positive reviews ; we've made it back to mostly positive reviews! That's a great milestone we've been looking forward to, and we're proud and thankful that we did.

Now, make way for the full patchnote!
Have a wonderful day everyone!
[/p]
Knightica - Patch #4 - v1.0.4
[h2]
General[/h2]
  • [p]On XP Received effects can now be triggered even at Max Level[/p]
[h2]Balancing[/h2]
  • [p]Commanders [/p]
    • [p]Warlock:[/p]
      • [p]Reduce Bosses defeated amount to Unlock from 50 to 25[/p]
        • [p]Curses:[/p]
        • [p]Increase Dark Power transfer from (5-25)🛡️ to (10-100)🛡️[/p]
        • [p]Increase Dark Defense transfer from (5-25)⚔️ to (10-100)⚔️[/p]
        • [p]Reduce Dark Use cost to 10 ♥️[/p]
        • [p]Increase Dark Use Buff from (3-15)⚔️/🛡️ to (3-30)⚔️/🛡️[/p]
  • [p]Souls[/p]
    • [p]Interest:[/p]
      • [p]Increase Max Gold amount from 50 to 70🪙[/p]
    • [p]Selection:[/p]
      • [p]Increase Max Roll per turn from 3 to 5[/p]
    • [p]Burst:[/p]
      • [p]Now also reduce the cost of Spells drawn by 1🪙[/p]
    • [p]Reset:[/p]
      • [p]Now receives 3 Epic instead of 2[/p]
    • [p]Chaos:[/p]
      • [p]Now receives 150🪙 instead of 100🪙[/p]
    • [p]Heirloom[/p]
      • [p]Reduce number of Roll needed to draw the free Spell from 4 to 3[/p]
[p]
[/p][p]We are improving Troops that felt underwhelming to play and boss Souls that didn’t see enough picks[/p]
  • [p]Troops[/p]
  • [p]Gold Dragon:[/p]
    • [p]Effect now gives +1⚔️/+1🛡️ to Mercenaries and all other Dragons on the Field[/p]
  • [p]King[/p]
    • [p]Tax effect bonus has been increased from +25⚔️ to +50⚔️[/p]
  • [p]Molten Blob[/p]
    • [p]Bonus given have been increased from +3⚔️and +2🛡️(up from +2⚔️and +1🛡️)[/p]
  • [p]Mauler[/p]
    • [p]Now gains +4🛡️(up from +2🛡️) when a Troop loses stats or gets sacrificed[/p]
    • [p]Base 🛡️has been increased by 9[/p]
  • [p]Tower[/p]
    • [p]Now gains +2🛡️(up from +1🛡️) on Shop Refresh[/p]
    • [p]Base 🛡️has been increased by 10[/p]
  • [p]Warden[/p]
    • [p]Base 🛡️has been increased by 8[/p]
  • [p]Zombie[/p]
    • [p]On Death effect now gives +2⚔️/+2🛡️ (up from +1⚔️/+1🛡️)[/p]
  • [p]Cauldron[/p]
    • [p]Blue Drop cost has been increased to 6🪙 (up from 4🪙)[/p]
    • [p]Yellow Drop cost has been reduced to 2🪙 (down from 4🪙)[/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where Alchemy could be taken 2 times from Bosses Souls[/p]
  • [p]Fixed Interest Gold glitch while using Continue[/p]
  • [p]Fixed Arena Troops teleporting outside of the map[/p]
  • [p]Fixed issue with Flawless and Ascension while using Continue
    [/p]

Knightica - Patch #3 - v1.0.3 - Losing progress fix

Hello everyone!

Just a quick message for a quick patch. In rare cases, when crashing/quitting the game while the save was being written made some of you lose al of your progress. While it did not happen to a lot of people, we actively investigated because that's a huge issue if that ever happens.

Good news is, this patch fixes the issue and this should not happen ever again
Bad news is, that if that happened and you cannot find your save back in the cloud, your save is lost.

However, if this happened to you, please reach out on Discord or at [email protected] and we'll do our best to reconstruct a save for you if you're able to remember which character you had unlocked, and also if you've cleared any dificulty with any given commander

We're very sorry this happened in the first place.
We're currently still working on the bestiary and will give you more news on that when we have anything to share!

Have a wonderful day, and as usual, thanks for playing Knightica!

[h2]Knightica - 1.0.3 Patchnote :[/h2]
[h3]General[/h3]
We had many complaints of people losing their saves after many hours, we are deploying this fix so it does not happen again. For those that are on Consoles, this patch will also be deployed as soon as possible.
  • Corrected an issue that was erasing the Save if the Game crashed while writing on Save file

Knightica - Patch #2 - v1.0.2

Hello everyone!

Here we are for our second post-launch patch, focusing on the Endless mode! While the patchnote itself might be shorter, you should see the difference with the endless! Remember however, that even if the curve should be smoother, endless is still supposed to be a challenge!

We've also added some QoL requests you've made, like shop rarity odds, and made a second fix for the Gladiator Achievement, so you don't have to beat Arena mode 10 times again to unlock it. If you did beat the mode 10 times, the Achievement should trigger when winning or losing one more Arena game. We still need you to reach the end screen of the mode one way or another to update the stat
If you didn't beat the mode 10 times yet, your progress should be tracked normally.
Please keep us posted!

We're now focusing on something widely requested, but that requires more time : the Bestiary!
We'll keep you posted and might still make some patches until then, just don't be surprised if there are less during the next couple of weeks ; we'll be focused on it!

Keep on posting feedback on the forums, we'll still be there! While we sometimes try to back off a bit as it's also a place for players to exchange bewteen them, we feel it is important for us to keep a connection with you and give insights when it is relevant.

We've also seen a lot of people either posting positive reviews, or switching their reviews from negative to positive. From the whole team, thank you! It is really heartwarming to see.
Next step, get out of Mixed reviews by going back to 70+%! :D

We really hope this new version of the Endless mode will be more enjoyable, and we'll fine-tune it to your feedback on the forums or on Discord (it's great to have them there because it's easier for us to ask you questions!)

We see that there is still a lot of you playing Knightica, thank your for this, and we hope you're all having fun!

Without further ado, the patchote :

[h2]Knightica Patch #2 - v1.0.2[/h2]

[h3]Balancing[/h3]
We are addressing issues with Endless Mode that were frustrating due to the huge threshold you had to reach. Infinity will still be challenging to reach but more compositions will be able to hit it

  • Endless Mode
    • Infinity threshold has been reduced (it is now set as 10B)
    • Endless rounds scaling have been balanced to relate more on the new threshold
  • Normal Mode
    • Unlocking Tiles now cost 4
  • Hard Mode
    • Unlocking Tiles now cost 5
  • Insane Mode
    • Unlocking Tiles cost remains at 6


  • Commanders
Jester is in a state where random affects him too much, we are improving some aspects so the feeling is improved
    • Jester:
      • Turn Start : +1 Free Reroll
      • Dealer is now a 6/2 Common


Spells
Soar now has a dynamic cost based on the difficulty you are in
[h3]General[/h3]
  • Localization fixes and polish.
  • Added shop rarity odds in Inventory
  • Added an option to always show shop rarity odds
  • Added an option to speed up the fights
  • Added an option to stop Shop Lock from deactivating at the start of a turn


[h3]Bug Fixes[/h3]
  • Everyone that completed more than 10 Arena should automatically receive the Achievement
  • Fixed a bug where Gladiator Achievement could only be unlocked during the same session
  • Fixed a bug where Troops could teleport behind the Arena, making them sometimes impossible to kill
  • Fixed a bug where the Spell Upgrade could target Troops at max level, wasting the effect
  • Renamed Warden in German from Wächter to Aufseher




Knightica - Patch #1 - v1.0.1

[p]Hello everyone!

Here we are, the first patch for Knightica! As stated in yesterday's news, it will be focused on improving the overall feeling and balance of Normal mode. Since we then expect people to win more often, we're also tuning down Endless 1-3 and endless 13.
Those changes are not definitive as they won't completely fix what we want to fix about the Endless mode, but we feel it's a great start so people can get a taste of it without feeling kicked out of their game right in endless 1.
However, we expect the complete Endless overhaul to provide better results, and this is coming for the next patch that will be released either on Friday or on Monday. We'll do our absolute best to release it on Friday, but we also don't want to rush it if we're not 100% sure the patch is ready.
Arena mode should also feel better to play, do not hesitate to try it and give us feedback! There are also other things like bugfixing (Memory leak issue and the Gladiator achievement, among other things, should be fixed!)

But before the detailed patchnote, we wanted to say a few more words.
Firstly, we’d like to apologize to those of you still experiencing issues that may have led you to put the game aside for now, and even after this first patch. Please know that we're taking every feedback into account, but we had to prioritize certain ones first. We’re doing our very best, and we truly hope you’ll give the game another shot once everything is resolved.
Secondly, if you did not review the game yet and feel like doing it now, or if you gave it a negative review and feel like switching it to positive, do not hesitate! :D
But if you feel like it's too soon to switch it yet, we're still working hard on next patches so you'll be convinced eventually!
Lastly and most importantly, we've received a lot of kind words about the game, about how we've been communicating with you, and it is truly heartwarming. We hope you'll love this first patch and that you'll be looking forward for the next. Thank you so much for your patience, and for playing Knightica ; we'll keep on doing our best

Now, on to the detailed patchnote (where we tell you our intent, but also, because we've learned the lesson, we're sharing numbers! :D) :

[/p][h2]Knightica Patch #1 - v1.0.1

Balancing[/h2][p][/p][p]We’ve adjusted overall balance so Normal Mode feels fairer and more approachable. A few under-tuned elements made some runs feel unwinnable.[/p][p]We still want to keep the challenge of other Difficulties so players that want to push the game still feel rewarded! The overall feeling of Hard and Insane will feel the same as Patch 1.0.0a[/p]
  • [p]All Campaign Modes[/p]
    • [p]Reduce Elite Monster scaling by 20%[/p][p]We are reducing Elite Monster battles scaling so they are weaker on World 2 and 3. They were meant to be difficult but could feel extremely hard, especially on higher difficulties.
      [/p]
  • [p]Normal Mode[/p]
    • [p]General[/p]
      • [p]Reduce Boulder enemies Damage by 20%[/p]
      • [p]Reduce Normal Battles Attack/Defense by 10%[/p]
      • [p]Increase Invokers damage to themself from 10% to 20%[/p]
  • [p]Reduce Max Damage Commander could receive from 50 to 35[/p][p]This will stay at 50 on Hard Mode and without limit on Insane Mode

    [/p]
[p]We received a lot of feedback that Bosses were too overwhelming. Bosses should be challenging but never feel impossible to beat especially in Normal Mode. We are reducing their Attack and Defense so they keep this “challenging” feeling but reducing the frustration[/p]
  • [p]Bosses[/p]
    • [p]Reduce Spider Queen Attack and Defense by 10%[/p]
    • [p]Reduce Tentacle Lord Attack by 20%[/p]
    • [p]Reduce Tentacle Lord Defense by 10%[/p]
    • [p]Reduce Dark Sorcerer Attack and Defense by 10%[/p]
[p]
[/p][p]We’ve strengthened several early units to make comps feel better out of the gate. Burrower is no more RNG-gated, and Dragons should feel much stronger as Eggs scale up.[/p]
  • [p]Troops[/p]
    • [p]Sorcerer base Attack value : 6 => 7[/p]
    • [p]Mage base Attack value : 10 => 12[/p]
    • [p]Burrower Loot chances : 45% => 100%[/p]
    • [p]Salamander base Defense : 2 => 5[/p]
    • [p]Salamander Effect increase : 200% => 250%[/p]
    • [p]Dryad Effect changed :[/p]
      • [p]Battle Start: +1 to all allies in the Front row. +2 if they are Nature[/p]
    • [p]Dragons base Stats have been increased by 30%[/p]
[p]
[/p][p]We are currently working on improving the Endless Mode for the next patch. In the meantime we are reducing the scaling of some thresholds so it feels less punitive.[/p]
  • [p]Endless Mode[/p]
    • [p]Reduce Endless 1-3 scaling by 20%[/p]
    • [p]Reduce Endless scaling starting from Endless 13[/p]
[p]
[/p][p]We are really sorry about the misinterpretation of the Arena Mode. This mode contains handcrafted compositions made by the development team and is not PvP. [/p][p]As it is faster, we are reducing the amount of Gold needed to unlock new tiles, allowing more compositions.[/p][p]We are still looking for your feedback on this Mode and we’ll be monitoring how it feels in the next few days.[/p][p][/p]
  • [p]Arena[/p]
    • [p]Improved gold given per turn: [/p]
      • [p]From 15 to 17 Gold[/p]
      • [p]From 1 to 2 Free Rerolls[/p]
    • [p]Tiles unlock cost 3 Gold instead of 6[/p]
    • [p]Improved the description to ensure it is not mistaken for a full PvP mode[/p][p][/p]
[h2]General[/h2]
  • [p]Localization fixes and polish.[/p]
  • [p]Fixed a memory leak that could cause lag/crashes during extended sessions.
    [/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug where merging Troops with combined level more than 100 resulted in an error[/p]
[p]Sorry to every completionist about that, you will now be able to unlock all the achievements :)[/p]
  • [p]Fixed an issue with the Gladiator Achievement that made it impossible to unlock[/p]
  • [p]Fixed an issue with Gold Dragon that listed him in Short Range[/p]
  • [p]Fixed a bug where quitting a run while you won a Boss Battle resulted in an softlock error[/p]
  • [p]Fixed an issue where Pacifist and Glass Cannon were not displaying keywords[/p]
  • [p]Fixed an issue where pressing the Bench Button on Controller with a full Bench resulted in losing the Troop[/p]
[p]
[/p]