Cheesevlog #1 - Daddy the Longneck
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[h3]Cheesed to meet you again - this time, in our first official devlog cheesevlog!
Join the creator of Bad Cheese, Simon Lukasik (and his trusty companion, Gary) to learn more about the game making process![/h3]

You may have never heard of it, but Bad Cheese is a psychological horror seen from the perspective of a seven-year-old mouse suffering from compulsive eating disorder.
The child's perception is disturbed by high levels of fear, which intensifies during the game. This causes the kid to see his daddy changing his physical appearance depending on where we are in the story.
The version Simon talks about in his video is called Daddy the Longneck.

Here is one of the first concept sketches of Daddy, in a sketchbook Simon usually carries with him. This is what the first pencil drawing looked like, and the next image is what it looked like when made in Photoshop.
If you're wondering how the creature was made, it consists of sprites, i.e. flat objects that turn towards the camera, and a cable that is responsible for the neck. Everything is put together in Unreal Engine 5 with the help of Krystian, who supports Simon on this fromage adventure.

When you walk around the character, the drawings change to versions from the front, side or back according to the image that you can see here.
Without further ado, let's see how it all looks together when we place it in the game and apply some cheddary filters that remind us of the 1920s. We walk around the level a bit here...

Fancy! It is worth adding that when we look at various elements of the environment or have a jumpscare, we see the creatures in a much more realistic and disgusting version, which can stimulate our imagination. Yes, Simon was inspired here by a certain cartoon about a cheerful chef.
We hope you liked the video and the cheesevlog, and we remind you that you can already add Bad Cheese to your wishlist on Steam. 🧀
https://store.steampowered.com/app/3094480/Bad_Cheese/
Thanks and remember…
Stay cheeseful! 🧀
Hello Cheese Slices!
[h3]Cheesed to meet you again - this time, in our first official devlog cheesevlog!
Join the creator of Bad Cheese, Simon Lukasik (and his trusty companion, Gary) to learn more about the game making process![/h3]

You may have never heard of it, but Bad Cheese is a psychological horror seen from the perspective of a seven-year-old mouse suffering from compulsive eating disorder.
The child's perception is disturbed by high levels of fear, which intensifies during the game. This causes the kid to see his daddy changing his physical appearance depending on where we are in the story.
The version Simon talks about in his video is called Daddy the Longneck.

Here is one of the first concept sketches of Daddy, in a sketchbook Simon usually carries with him. This is what the first pencil drawing looked like, and the next image is what it looked like when made in Photoshop.
If you're wondering how the creature was made, it consists of sprites, i.e. flat objects that turn towards the camera, and a cable that is responsible for the neck. Everything is put together in Unreal Engine 5 with the help of Krystian, who supports Simon on this fromage adventure.

When you walk around the character, the drawings change to versions from the front, side or back according to the image that you can see here.
Without further ado, let's see how it all looks together when we place it in the game and apply some cheddary filters that remind us of the 1920s. We walk around the level a bit here...

Fancy! It is worth adding that when we look at various elements of the environment or have a jumpscare, we see the creatures in a much more realistic and disgusting version, which can stimulate our imagination. Yes, Simon was inspired here by a certain cartoon about a cheerful chef.
We hope you liked the video and the cheesevlog, and we remind you that you can already add Bad Cheese to your wishlist on Steam. 🧀
https://store.steampowered.com/app/3094480/Bad_Cheese/
Thanks and remember…
Stay cheeseful! 🧀