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Titans of the Past News

Development update #16

[p]Hey people,[/p][p]Alex 13 here.[/p][p][/p][p]We're alive and working - which is already an achievement for an Ukrainian team. russians continue killing us but we go through it.[/p][p][/p][p]We're full force working on Class Abilities. Steam Workshop support got some progress and is now closer to finish - but it's a cut candidate since we're aiming for release this year.[/p][p][/p][p]All 90 Magic School spells finally have proper descriptions - formulas, resulting values, and flavor texts, - and SFX.[/p][p][/p][p]New mobs are also polished and battle-ready. [/p][p][/p][p]That's it for now folks.[/p][p][/p][p]Thanks.[/p][p]13, out[/p]

Development update #15

[p]Hey people,[/p][p][/p][p]Alex 13 here. [/p][p][/p][p]First of all, we're close to establishing the release date. Not yet there but we'll be able to make a proper announcement in about a month or so.[/p][p]We're aiming for the release this year and it will most likely be so.[/p][p][/p][p]The game is now feature complete, debugged quite well (thanks to the community feedback!), and works adequately performance-wise.[/p][p]We are shifting our focus on finishing the content part - enemies and class abilities (magic spells will be finalized within the next two weeks).[/p][p]Most mobs are technically done and are undergoing the balance pass.[/p][p][/p][p]So, we just need to make all the Class Abilities and fine-tune the balance + do a thorough QA pass on the whole game, and fix everything critical we find. [/p][p][/p][p]We're on the final stretch, and will deliver the game soon™.[/p][p][/p][p]Thanks,[/p][p]13, out[/p][p][/p]

Cursor offset fix and Demo Update

[p]Hello,[/p][p][/p][p]We've updated the Demo with a likely fix for the bug with the mouse offset; and a fix for the inability to change resolution in some cases.[/p][p][/p][p]It's partially a blind fix - we still weren't able to reproduce it on our side consistently. We've added some code to account for the possible cases.[/p][p][/p][p]Please let us know if this fixed the issues for you guys. [/p][p][/p][p]Here's the full changelog:[/p][p][/p][p]Gameplay[/p]
  • [p]Added more dungeon modifiers;[/p]
  • [p]Exiting to desktop now doesn't abandon adventure but still resets that dungeon progress (same behavior as Alt+F4);[/p]
  • [p]Character creation now costs 500 Gold;[/p]
  • [p]Fountain experience transfer now costs resources and is only 90% efficient;[/p]
  • [p]General balancing for spells, mobs and modifiers;[/p]
[p]Misc:[/p]
  • [p]Updated logic for some settings in options and added new ones;[/p]
[p]Fixes:[/p]
  • [p]Hopefully fixed broken resolution on first game start on some monitor set ups;[/p]
  • [p]Fixed some broken spells logic;[/p]
  • [p]Fixed some maps collisions;[/p]

Development update #14

[p]Hey people,[/p][p]Alex 13 here.[/p][p][/p][p]Nothing big this time - the development continues at a steady pace. We've got good results from Ukrainian Games Festival - much better than expected.[/p][p][/p][p]We're focusing on finalizing the 9 Magic Schools spells - mechanics done, working on VFX.[/p][p]And continue adding new enemy types.[/p][p]Last map is almost done, and is already playable. [/p][p]Small polish here and there, as always.[/p][p][/p]

We're taking part in Ukrainian Games Festival!

[p]We're a Ukrainian team. This means making a game in a war-torn country, supporting AFU, and being proud of it![/p][p][/p][p]We're proud to be Ukrainians![/p][p][/p][p]Specifically for this event, we've updated the Demo - below is the relevant post:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Also, we've prepared a big interview with me, Alex 13, in Ukrainian.[/p][p]You can read it here:[/p][p]https://www.devilsdozengames.com/publications/alex-13-interview-ua [/p][p][/p][p]Support us by wishlisting the game, playing the demo, and leaving a review![/p]