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Titans of the Past News

Demo Release Date Announcement

Hey,

Alex 13 here.

The Demo will be live on May 16th, possibly a few days earlier.

We have two blocks of work to finalize before we submit the build - UI and Class Abilities for the Classes available in the Demo. Here are a few screenshots of the new UI:

Demo coming in...

... May. The Demo for Titans of the Past is coming this May. Stay tuned - we'll announce the exact date in the coming weeks.

Meanwhile, we've finalized a few important things. The most important of which is that Town is now completely done - all art and mechanics are in. And oh boy there are lots of mechanics:
- Town Halls improve your gold income from adventuring
- Goblin Scout helps you find the exact loot you need
- Guild allow Mastery training and acquiring hew skills, abilities, and spells
- There are stores to trade
- The Enchanter crafts you BIS gear - if you've resources to pay for it
- There are rewards for each level of Adventure you complete - check the Tavern. And it's for each character individually!
- Buildings unlock character Races and Classes - so the more you progress the more options you have. And some combinations are straight more powerful. Lookin' at you, High Elf Necromancer
- There's a Fountain that allows you to respec

I even probably forgot something - there are lots of things going in your Town.

There are lots of things to put into the changelog, but I won't do it this time. Here's the screenshot of a Town instead.

Development update #13

Hello,

Alex 13 here, with Sprint #35 results. We're coming steadily towards readiness of the Demo build. But still there is work to do, and current estimations are about a month to finalize it. Then we'll work with content creators to get coverage, then we'll release the demo - somewhere in May, probably. But delays are possible. Mostly due to us being dependent not only on the build, but on communication with content creators.

Changelog
  • Added Gamma/Brightness slider to Options
  • Fixed a few bugs related to Graphics Options
  • Town scene progress - finished in black-and-white
  • Tweaked the cell shader for more readability
  • Art for most items (about 370), with a few dozen remaining
  • Added flavor texts for enemies
  • Added resources icons to combat log and resource panel
  • Balanced the crafting prices
  • Fixed LODs ox Swamp
  • Fixed a few showstopper bugs on Swamp
  • Started work on two new maps - Crypt and Forest Arena
  • All bark/aggro animations sped up for more convenience
  • Tweaked ragdoll impulses on mob death
  • Taking damage now breaks fear as intended
  • Added an option to skip tutorial
  • Fixed pause not triggering sometimes




See you while adventuring, pretty soon!

Cheers,
Alex 13

Titans of the Past Gameplay Stream

Alex 13, the game's Producer, plays Titans of the Past.



Development update #12

Hello,

Alex 13 here, with Sprint #34 results.

Changelog
  • Finalized all Beginner and Expert spells. Those are needed for the upcoming Demo
  • Lots of bugfixes in Graphics settings
  • Finalized the Swamp map
  • Progress on the Tower map
  • Started working on a new Arena map
  • Added SFX to Crafting
  • Added informational animated messages to Crafting
  • Added art for part of the items
  • Added multiple music tracks to all levels
  • Shrine prices balance
  • Affix rebalance
  • Affix texts update for more clarity
  • Stats for all items
  • New hotbar spell tooltip
  • Added info about Class Abilities to the Character Creation screen
  • Added Wands to enemy spellcasters so they have a basic ranged attack
  • Added ragdoll on enemy death
  • Added pushback to some spells




The Demo is coming nicely, and we currently plan to launch it somewhere in May.

Stay tuned and wishlist the game to support us.