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Titans of the Past News

Technical issues with the Dev Stream

[p]Hey guys,[/p][p][/p][p]I'm testing the stream and it just doesn't start. Yesterday it worked fine but today - with the same settings - no luck. We're trying to fix this but don't count on me going live today.[/p][p][/p][p]I'll post another announcement once I figure things out.[/p][p][/p][p]If anybody wanna help - drop me a line. [/p][p][/p][p]Thanks[/p][p][/p][p]13, out. [/p]

Dev Stream

[p]Hey guys,[/p][p][/p][p]Alex 13 here. I'll be streaming the game June 10, starting at 7 PM UTC / 2200 Kiyv time. [/p][p][/p][p]Come join me :)[/p]

Steam Next Fest Demo Update

[p]Hey,[/p][p][/p][p]Alex 13 here. We're participating in the Steam Next Fest, so here's the new build.[/p][p]The game is in quite a good state already, so we've focused on performance, QoL, and balance. But new content is here as well![/p][p][/p]
What's new
[h2]Content[/h2][h3]Classes[/h3][p]4 new classes with their respective Class Abilities:[/p]
  • [p]Arcanist - that's a Sorc, with something like Magic Missiles, a Mana Shield, and TONS of spell damage;[/p]
  • [p]Death Knight - inspired by a particular hero from the Warcraft universe, this is a two-handed weapons-focused tank with a casting capabilities of a dark kind. Can freeze enemies; [/p]
  • [p]Heretic - a hybrid warrior/caster focused on Curses and utilizing this debuff to deal significant damage. Does AOE on higher levels;[/p]
  • [p]Bard - a jack of all trades. Can, to some extent, heal, buff, debuff; deal melee, ranged, and spell damage. Sings his or her songs. It's a Bard, after all. Abilities are a song to buff and a song to debuff.[/p]
[p]Currently there are 12 Classes available in the Demo, of 35 in the full game.[/p][h3]Races[/h3][p]4 new races:[/p]
  • [p]Freeman - inspired by one of the main LOTR characters that live long enough to get good at kicking ass;[/p]
  • [p]Dark Elf - your typical cruel pointy-ears-guys. Loves dark magic, assassinations, and making others suffer;[/p]
  • [p]Gnome - DND fans will feel right at home with this one, as well. Those lil guys make good wizards;[/p]
  • [p]Goblin - quite a gimmick race that will have a class custom-tailored for them in the full game. For now they are just a squishy green-skinned bois.[/p]
[h3]New Difficulty Level with some surprises[/h3][p]We've unlocked the Champion Difficulty and raised the Demo Level Cap from 12 t0 15. This is the first time you'll be able to get surprised by mobs getting new abilities as they level up. No more spoilers.[/p][p]Some buildings can now be upgraded further. [/p][h3]A new enemy[/h3][p]He's Da Boss (a mini-boss actually).[/p][h3]New warrior archetype skills[/h3][p]All warrior-meta classes now know Taunt, Block, and Parry Abilities. So they now have a bit more buttons to press :)[/p][p][/p][h2]QoL and other stuff[/h2]
  • [p]Expect +5 average FPS due to some dark under the hood magery;[/p]
  • [p]Better damage indicators;[/p]
  • [p]Better explanation for the Skills and Mastery systems;[/p]
  • [p]Some balance touches here and there;[/p]
  • [p]Arena on Town Streets map is now chance-based and not an 'every time I suffer' event;[/p]
  • [p]This Arena is now a bit easier overall;[/p]
  • [p]Item icons changed from AI-generated to what our artist created;[/p]
  • [p] Updated the in-game Roadmap;[/p]
  • [p]Changed all tooltips from the default UE graphics to our own background images. They look better now;[/p]
  • [p]Some Level Design/Art improvements here and there;[/p]
  • [p]Alphabetically sorted the classes available for each race in the Character Creation scree;[/p]
  • [p]All new characters now know their respective Beginner Class Abilities, no need to buy them;[/p]
  • [p]Improved the item tooltips behavior in the Inventory screen, moved Item Comparison to Hold Left Shift;[/p]
  • [p]Improved the Hit Percentages indicator behavior;[/p]
  • [p]Tweaked melee attack ranges for mobs and player characters;[/p]
  • [p]Movement will now disable cursor mode;[/p]
[h3]Fixes[/h3]
  • [p]Fixed “!“ above tavern when all rewards claimed;[/p]
  • [p]Fixed AoE damage indicator triggering on not damage events;[/p]
  • [p]Fixed UObject limit crash in town widgets;[/p]
  • [p]Fixed character autoswitch sometimes not working;[/p]
  • [p]Fixed item tooltips intersecting item button;[/p]
  • [p]Fixed some issues with Graphics settings;[/p]
  • [p]Fixed “Apprentice” prefix permanently reducing item required level;[/p]
  • [p]Fixed “of revenge“ suffix not doing anything.[/p]
[p][/p]
Save compatibility
[p]Nothing critical - you can continue playing your old save. But it's still recommended to start fresh. [/p][p]To do this, go to Options -> Misc -> Delete Save.[/p][p][/p][p]Have fun playing the game! [/p][p][/p][p]Thanks,[/p][p]13, DDG team and our pets. [/p][p][/p][p]13, out.[/p][p][/p]

Announcing Titans of the Past x Trophy Hunt Collab

Hey,

Alex 13 here.

We're happy to announce that we're doing a collab with another Ukrainian team, amazing guys at Trophy Hunt.

Giveaway
  • We're giving away Clair Obscur: Expedition 33.
  • Winner picks a platform!
  • Wishlist Titans of the Past and join the Trophy Hunt waitlist to get a chance to win this gorgeous game!


Winner will be announced on June 9 using a raffle🍀



What is Trophy Hunt?

At TrophyHunt, we believe your gaming story deserves more than just a username. It’s about the time you’ve put in, the achievements you’ve earned, and the games you’ve conquered. That’s why we built a platform that brings all of it together—across PlayStation, Xbox, and Steam.

Whether you’re a completionist, an achievement hunter, or someone who just enjoys playing through new worlds, TrophyHunt keeps track of everything you’ve done. It gives you a complete gaming profile that reflects who you are as a player—not just what you play, but how you play it.

Why It Matters?

Traditional social platforms don’t capture your gaming identity. You can post clips or screenshots, but they don’t tell the full story—how many games you’ve finished, the rare trophies you’ve earned, or how far you’ve come.

TrophyHunt changes that. It’s a home for your progress, a place where your gaming life is front and center. All your stats, all your achievements, all in one profile you control and can share.
So instead of just saying you're a gamer, you can actually show it.



What to expect?

🎯 One Profile for All Your Games
Connect your PlayStation, Xbox, and Steam accounts and keep all your progress in one place.
🧠 Your In-Game Co-Pilot
Stuck on a boss fight or chasing 100% completion? TrophyHunt helps you figure out what’s next and how to get there—no digging through forums.
📊 Leaderboards That Count
See where you stand in global rankings or within your favorite titles. Compete with friends or climb solo.
🚀 Level Up and Unlock Style
Earn XP for everything you do and unlock avatars, profile frames, and rewards to personalize your space.
👥 Bring Everyone Together
Find players for co-op sessions, join game discussions, and connect with your community—even if they’re on different platforms.
🎮 Discover Games Through Progress
Explore what others are playing and completing. Let real achievement data guide your next pick.



Why gamers love it?

Because it makes everything you’ve done in games feel meaningful. You don’t just scroll—you track progress, earn rewards, and share moments that actually matter to you.

TrophyHunt removes the friction of bouncing between platforms and gives you a space to connect with people who play the way you do. Whether you’re grinding for rare trophies or casually exploring new releases, it’s built to support your journey from start to finish.

Who it’s for?

TrophyHunt is for anyone who plays games. You might be into 100% completions, casual weekend sessions, co-op with friends, or just looking for something new to play. It’s a space to track your progress, find like-minded players, and be part of a gaming community that actually gets you.

Demo update

Hey,

Alex 13 here. We've updated the Demo build. Most changes are thanks to YOUR feedback!

The game was received well - not a super hit but something that genre players enjoy. That was exactly our goal. We're satisfied. Thank you for all the feedback and support! You rock. Yes, yes, you!

Important note: items that were already broken in your save will remain broken, new ones with the fixed affixes will work properly. No need to clear saves!

Demo 0.0.2 changelog

[h2]Gameplay[/h2]
  • Max player level 15 → 12;
  • Reworked adventure nodes generation logic. Shouldn’t have broken nodes anymore. If you saw a node but didn't chose it it will NOT appear in same configuration again later.
  • Character buttons and Tavern will now indicate that there are unclaimed quest rewards with big “!“;
  • Added option to rebind movement inputs and reset any input to default;
  • Melee and Ranged weapons balancing;
  • Enemies damage balancing;
  • All Embassies can be built to level 2;

[h2]UI[/h2]
  • Added damage direction indicator;
  • Stores: added comparison with currently equipped items;
  • Reworked logic for displaying “Too Far“ for melee attacks, now displays before the attack and much more accurate with distance;
  • Updated floating damage numbers or both enemies and player characters;
  • Added mastery level requirements to skill descriptions;
  • Improved item description tooltip;
  • Improved item tooltips positions so they doesn't interfere with horizontal mouse movements so much;
  • Made real time clock less opaque;

[h2]Misc[/h2]
  • Added info about Recovery penalty to Armor and Shield skills;
  • Clarified display of equipment main attributes modifiers;

[h2]Fixes[/h2]
  • Fixed rare items only having one affix in their name;
  • Fixed Wizards lvl 10 adventure tavern reward;
  • Fixed UI displaying ability as off CD when it is still on very low
  • Fixed missing + on skills that have equal amount of points needed for upgrade;
  • Fixed Learn Ability button border image;
  • Fixed double description on abilities in create character;
  • Fixed exit door perception points and trigger volumes on some maps;
  • Fixed Berserk spell mana cost;
  • Fixed Bull Strength spell CD;
  • Fixed Deathly Curse boon not doing anything;
  • Fixed some skills giving 100 times more spell damage than intended;
  • Fixed Savage prefix giving 100 times more Crit DMG than intended;
  • Fixed Archmage prefix doubling energy cost instead of decreasing it;
  • Fixed cooldown reduction prefixes description in Enchanter’s Lair;
  • Fixed Reflective Retribution boon working for enemies;
  • Fixed Gold Rush boon description;
  • Fixed Eirc starting equipment.