Development update #5
Hi, Alex 13 here, with a regular update describing the past sprint results.
Without further ado, here's the changelog:
We decided to go the Last Epoch / Dwarven Realms route (both games are great, I recommend you play them!). You can add, replace, and upgrade Affixes on items, using limited and finite Crafting potential.
Fake screens below:


Current in-game prototype:


Thanks and see you in 2 weeks, as usual.
13, out.
Without further ado, here's the changelog:
- Steam Cloud Saves implemented and set up
- 4 new Shrine (store) Boons
- New internal stat for mobs' spell effectiveness calculation
- Fire Magic school fully implemented!
- Chain tooltips, like in Age of Wonders 4
- Crafting - WIP, to be finalized during the next sprint
- Renamed the game from Project MML (working title) to Titans of the Past
- 9 Personalities for characters added
- Town buildings costs set up
- Town buildings flavor texts and descriptions
- Tavern quests: implemented, added resources and XP rewards. Item rewards to go in the next sprint
- A few new spells VFX added
- Significant progress on two new maps: Monastery and Swamp
Crafting
We decided to go the Last Epoch / Dwarven Realms route (both games are great, I recommend you play them!). You can add, replace, and upgrade Affixes on items, using limited and finite Crafting potential.
Fake screens below:


Current in-game prototype:


Thanks and see you in 2 weeks, as usual.
13, out.