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Development update #7

Hi, Alex 13 here, with a regular update.

In a party-based RPG where fun comes from the mechanical depth, Classes have to stand out and differ. ToP's Classes already provide their rosters of skills and stat bonuses. In the future, we'll be adding 4 spell-like Abilities per Class. But for now, we've focused on adding meaningful Class Skills to further their differentiation.

Besides 33 existing Skills, we've added 35 new ones - one per Class. Many of them are pure stat bonuses, but we also have more intricate stuff.

A few examples:
  • Bard's Aura that gives a bonus to Attack to all party members.
  • Sage's Aura that gives a bonus to all Resistances to all party members.
  • Shaman's Triggered Cast of Lightning Bolt on Melee Attack.
  • A Heretic is a high-risk / high-reward Class - they can Curse both allies and enemies with any action.
  • Druid gives stat bonuses to Summons.
  • Twilight Cleric gets alternating bonuses to Spell Damage and Spell Healing after casting a Healing and Damage spell, correspondingly.
  • Goblin Magus (yes, only Goblins can get this Class) have free cast options but can miscast a spell - and hit their own party with, for example, a Fireball.




Other stuff from this Sprint:
  • A few new spells.
  • New map finalized - Monastery.
  • All Item bases have been created.
  • Firearms weapon type added.
  • Mage Weapons weapon type is now Ranged and makes pew-pew with magical energy.
  • Added Resource pickable objects to speed your Town development.


Thanks for reading.

13, out