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Development update #8

Hello,

Alex 13 here. First of all - Happy Holidays!

Most of the team (10 people already!) were on a holiday break. 2024 was a year of good progress, and 2025 is a year of release. We've spent time with our loved ones, and played lots of games :) Now we're ready to rock as much as possible.

Before this, we've finished Sprint 30. Here's the changelog:
  • Spell scaling for mobs
  • All AOE spells now deal friendly fire - ToP is a tactical game
  • Wands VFX
  • New mob spawn VFX for arena levels - ARPG-like portal
  • Improved visual and audial feedback of player characters taking damage
  • Swamp map - good progress, 80% done
  • New Arena map - wintery Marketplace
  • Loot tags for items
  • New post-process, a bit Borderlands-ish
  • Mobs can now properly cast AOE buff and debuff spells
  • Some spells now push enemies back for more fun and chaos
  • A few new spells
  • Started working on Statistics visible to players: how much damage dealt and taken, resources gathered and spent, kills and deaths and so on
  • Blood Magic spells now cost HP instead of Energy (mana)
  • Finally completed work on all skills - 68 of them
  • Proper location targeting for spells
  • Summon spells and skills that buff summons
  • Reduced amount of information in the Mob Info tooltip - keeping only the necessary information
  • Spawn chance for resource pickables
  • Descriptions for all classes
  • Descriptions for all affixes
  • Default spells for all classes
Next 3-4 months

We'll be working on the Demo. It's time for us to stop implementing pieces of mechanics and content and start working on the playable product. That's our focus for the Demo - give you something playable and descriptive.
Swamp map screenshots












See you in about two weeks.

13, clear