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Development update #9

Hello,

Alex 13 here. Good holidays rest brought us good results. Here's the changelog:
  • Blood splatters when dealing and taking damage
  • New attack VFX
  • A few new spells
  • Added the Tutorial - this was actually the focus of the sprint
  • Mostly finished the Statistic screens - thing like how much characters created, adventures won and lost, items looted, highest damage dealt etc. We love this stuff in other games (like Icewind Dale and Baldur's Gate 1&2) so decided to add it to our game
  • Lots of bugfixes found during our extensive internal playtest (it was fun time!)
  • New icons for some abilities
  • New music



Upcoming playtest

Also, we're starting to gather a list of playtesters for the upcoming closed test. If you're willing to test the game and provide feedback - ping me at [email protected]

The playtest will happen somewhere in Spring, probably March-April. But don't take my word on that.

Screenshots