Development update #9
Hello,
Alex 13 here. Good holidays rest brought us good results. Here's the changelog:
Also, we're starting to gather a list of playtesters for the upcoming closed test. If you're willing to test the game and provide feedback - ping me at [email protected]
The playtest will happen somewhere in Spring, probably March-April. But don't take my word on that.





Alex 13 here. Good holidays rest brought us good results. Here's the changelog:
- Blood splatters when dealing and taking damage
- New attack VFX
- A few new spells
- Added the Tutorial - this was actually the focus of the sprint
- Mostly finished the Statistic screens - thing like how much characters created, adventures won and lost, items looted, highest damage dealt etc. We love this stuff in other games (like Icewind Dale and Baldur's Gate 1&2) so decided to add it to our game
- Lots of bugfixes found during our extensive internal playtest (it was fun time!)
- New icons for some abilities
- New music
Upcoming playtest
Also, we're starting to gather a list of playtesters for the upcoming closed test. If you're willing to test the game and provide feedback - ping me at [email protected]
The playtest will happen somewhere in Spring, probably March-April. But don't take my word on that.
Screenshots





