Development update #11
Hello,
Alex 13 here. We've finished Sprint #33 and crossed the equator of the Demo Milestone. We expect some slight delays, considering which the Demo build should be ready in about 2 months. That doesn't mean we will release it right away: some preparations should be doe (like playtesting, contacting content creators and arranging coverage).
[h1]Changelog[/h1]
[list]
[*] Store prices rebalanced
[*] Demo-specific UI
[*] Demo-specific starting party
[*] Resistances now show both raw values and mitigated damage percentages
[*] Max Loot Modifier for Adventures is now tied to the Adventurer's Den building level
[*] Item comparison (simple)
[*] Camera shake added
[*] Head bobbing added
[*] Real-time clock added
[*] Ability to set up multiple music tracks for each level
[*] Shortened all Adventures to fit more closely to our target session time
[*] Added instructions on how to add custom content (voices, portraits, personalities)
[*] Added Graphics settings
[*] A few new spells
[*] Art for a few more town buildings
[*] Updated the intro-screen
[*] Finalized LA on Swamp
[*] Started LA on Tower - screenshots below
[*] Around 30 bugfixes
[/list]
[h1]Screenshots[/h1]
[img]{STEAM_CLAN_IMAGE}/45101965/109e1eabe8924ea67f94e9e45898c7bdc607a1e6.png[/img]
[img]{STEAM_CLAN_IMAGE}/45101965/13160f873e621cd9403b2c02686ddcdea1615d3f.png[/img]
[img]{STEAM_CLAN_IMAGE}/45101965/ce65fe09510d90c76c4578e9e9d336fe9f300a8e.png[/img]
[img]{STEAM_CLAN_IMAGE}/45101965/4444b84d79275ec004c881bceffd98aea9a7b97e.png[/img]
[img]{STEAM_CLAN_IMAGE}/45101965/6500a6094f11b5fd11fcc0ca1f9fb14692eddb29.png[/img]