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Development update #11

Hello, Alex 13 here. We've finished Sprint #33 and crossed the equator of the Demo Milestone. We expect some slight delays, considering which the Demo build should be ready in about 2 months. That doesn't mean we will release it right away: some preparations should be doe (like playtesting, contacting content creators and arranging coverage). [h1]Changelog[/h1] [list] [*] Store prices rebalanced [*] Demo-specific UI [*] Demo-specific starting party [*] Resistances now show both raw values and mitigated damage percentages [*] Max Loot Modifier for Adventures is now tied to the Adventurer's Den building level [*] Item comparison (simple) [*] Camera shake added [*] Head bobbing added [*] Real-time clock added [*] Ability to set up multiple music tracks for each level [*] Shortened all Adventures to fit more closely to our target session time [*] Added instructions on how to add custom content (voices, portraits, personalities) [*] Added Graphics settings [*] A few new spells [*] Art for a few more town buildings [*] Updated the intro-screen [*] Finalized LA on Swamp [*] Started LA on Tower - screenshots below [*] Around 30 bugfixes [/list] [h1]Screenshots[/h1] [img]{STEAM_CLAN_IMAGE}/45101965/109e1eabe8924ea67f94e9e45898c7bdc607a1e6.png[/img] [img]{STEAM_CLAN_IMAGE}/45101965/13160f873e621cd9403b2c02686ddcdea1615d3f.png[/img] [img]{STEAM_CLAN_IMAGE}/45101965/ce65fe09510d90c76c4578e9e9d336fe9f300a8e.png[/img] [img]{STEAM_CLAN_IMAGE}/45101965/4444b84d79275ec004c881bceffd98aea9a7b97e.png[/img] [img]{STEAM_CLAN_IMAGE}/45101965/6500a6094f11b5fd11fcc0ca1f9fb14692eddb29.png[/img]