Development update #11
Hello,
Alex 13 here. We've finished Sprint #33 and crossed the equator of the Demo Milestone. We expect some slight delays, considering which the Demo build should be ready in about 2 months. That doesn't mean we will release it right away: some preparations should be doe (like playtesting, contacting content creators and arranging coverage).

Alex 13 here. We've finished Sprint #33 and crossed the equator of the Demo Milestone. We expect some slight delays, considering which the Demo build should be ready in about 2 months. That doesn't mean we will release it right away: some preparations should be doe (like playtesting, contacting content creators and arranging coverage).
Changelog
- Store prices rebalanced
- Demo-specific UI
- Demo-specific starting party
- Resistances now show both raw values and mitigated damage percentages
- Max Loot Modifier for Adventures is now tied to the Adventurer's Den building level
- Item comparison (simple)
- Camera shake added
- Head bobbing added
- Real-time clock added
- Ability to set up multiple music tracks for each level
- Shortened all Adventures to fit more closely to our target session time
- Added instructions on how to add custom content (voices, portraits, personalities)
- Added Graphics settings
- A few new spells
- Art for a few more town buildings
- Updated the intro-screen
- Finalized LA on Swamp
- Started LA on Tower - screenshots below
- Around 30 bugfixes
Screenshots




