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Development update #11

Hello,

Alex 13 here. We've finished Sprint #33 and crossed the equator of the Demo Milestone. We expect some slight delays, considering which the Demo build should be ready in about 2 months. That doesn't mean we will release it right away: some preparations should be doe (like playtesting, contacting content creators and arranging coverage).

Changelog
  • Store prices rebalanced
  • Demo-specific UI
  • Demo-specific starting party
  • Resistances now show both raw values and mitigated damage percentages
  • Max Loot Modifier for Adventures is now tied to the Adventurer's Den building level
  • Item comparison (simple)
  • Camera shake added
  • Head bobbing added
  • Real-time clock added
  • Ability to set up multiple music tracks for each level
  • Shortened all Adventures to fit more closely to our target session time
  • Added instructions on how to add custom content (voices, portraits, personalities)
  • Added Graphics settings
  • A few new spells
  • Art for a few more town buildings
  • Updated the intro-screen
  • Finalized LA on Swamp
  • Started LA on Tower - screenshots below
  • Around 30 bugfixes


Screenshots