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Development update #13

Hello,

Alex 13 here, with Sprint #35 results. We're coming steadily towards readiness of the Demo build. But still there is work to do, and current estimations are about a month to finalize it. Then we'll work with content creators to get coverage, then we'll release the demo - somewhere in May, probably. But delays are possible. Mostly due to us being dependent not only on the build, but on communication with content creators.

Changelog
  • Added Gamma/Brightness slider to Options
  • Fixed a few bugs related to Graphics Options
  • Town scene progress - finished in black-and-white
  • Tweaked the cell shader for more readability
  • Art for most items (about 370), with a few dozen remaining
  • Added flavor texts for enemies
  • Added resources icons to combat log and resource panel
  • Balanced the crafting prices
  • Fixed LODs ox Swamp
  • Fixed a few showstopper bugs on Swamp
  • Started work on two new maps - Crypt and Forest Arena
  • All bark/aggro animations sped up for more convenience
  • Tweaked ragdoll impulses on mob death
  • Taking damage now breaks fear as intended
  • Added an option to skip tutorial
  • Fixed pause not triggering sometimes




See you while adventuring, pretty soon!

Cheers,
Alex 13