Development update #13
Hello,
Alex 13 here, with Sprint #35 results. We're coming steadily towards readiness of the Demo build. But still there is work to do, and current estimations are about a month to finalize it. Then we'll work with content creators to get coverage, then we'll release the demo - somewhere in May, probably. But delays are possible. Mostly due to us being dependent not only on the build, but on communication with content creators.

See you while adventuring, pretty soon!
Cheers,
Alex 13
Alex 13 here, with Sprint #35 results. We're coming steadily towards readiness of the Demo build. But still there is work to do, and current estimations are about a month to finalize it. Then we'll work with content creators to get coverage, then we'll release the demo - somewhere in May, probably. But delays are possible. Mostly due to us being dependent not only on the build, but on communication with content creators.
Changelog
- Added Gamma/Brightness slider to Options
- Fixed a few bugs related to Graphics Options
- Town scene progress - finished in black-and-white
- Tweaked the cell shader for more readability
- Art for most items (about 370), with a few dozen remaining
- Added flavor texts for enemies
- Added resources icons to combat log and resource panel
- Balanced the crafting prices
- Fixed LODs ox Swamp
- Fixed a few showstopper bugs on Swamp
- Started work on two new maps - Crypt and Forest Arena
- All bark/aggro animations sped up for more convenience
- Tweaked ragdoll impulses on mob death
- Taking damage now breaks fear as intended
- Added an option to skip tutorial
- Fixed pause not triggering sometimes

See you while adventuring, pretty soon!
Cheers,
Alex 13