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  3. Closed Streamers Access started

Closed Streamers Access started

We've sent the Demo to content creators in preparation for launching the Demo publicly on May 16th.

For it we've updated the build. Here's the changelog.
Pre-demo build changelog
  • Increased the overall difficulty a bit;
  • Added a button to reset graphics settings to defailts;
  • Nerfed resistances of caster mobs;
  • Fixed a few graphical glitches;
  • Made it clear that when Abandoning an Adventure you lose all loot and almost all resources gathered during this Adventure;
  • Highlighted the objectives of the final area of Town Streets map;
  • Added more sounds - footsteps, UI interactions, doors, some spell sounds, etc.;
  • Fixed Town Streets map not playing music;
  • Rebalanced the Bonus Vaporrite timings on all Demo maps - more viable to get the bonuses now;
  • Added more starting Gold and Resources;
  • Updated the Ukrainian localization - still not finished tho;
  • Widened spellcasters' spell repertoire significantly - they are less predictable now;
  • Added Resource Pickables to all Demo maps;
  • Various UI improvements;
  • Enemy Knights can - and will! - use Cleave now. Beware!
  • Improved navigation on all Demo maps;
  • Can hold '+' buttons instead of clicking multiple times;
  • Demo level cap increased from 12 to 15 so you have more options to play with your characters;
  • Mobs now regen Energy;
  • Harter now has a more powerful default weapon;
  • Fixed the lift on Great Wall;
  • C, V, B keys open CharSheet, Skills, and Spellbook correspondingly;
  • Added keys rebinding;
  • Assassin can use gunpowder weapons;
  • Cursor Mode Toggle is now on Middle Mouse Button along with Left Alt;
  • Display available skill- and attribute points in the Manage Party screen;
  • Fixes displaying erroneous values for some affixes.


Thanks,
Alex 13 and DDG team (and our pets!)